Mercurial > games > semicongine
log
| age | author | description |
|---|---|---|
| Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation |
| Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet |
| Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline |
| Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions |
| Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass |
| Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept |
| Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code |
