Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
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Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
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Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
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Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
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Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
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Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
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Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
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Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
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Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
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Sun, 13 Aug 2023 19:00:11 +0700 |
Sam |
fix: collision tests
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Sun, 13 Aug 2023 00:19:37 +0700 |
Sam |
fix: gltf import transform
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Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
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