log

age author description
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sat, 10 Jun 2023 00:31:51 +0700 Sam fix: super crazy input lag problem!
Thu, 08 Jun 2023 00:29:29 +0700 Sam fix: glb import
Tue, 06 Jun 2023 01:00:43 +0700 Sam add: need separate 2D collision in order to get correct normals
Mon, 05 Jun 2023 23:57:16 +0700 Sam add: collision calculations
Sun, 04 Jun 2023 00:30:43 +0700 Sam did: improve matrix transformation API, no need to manually convert Vec3 anymore
Sat, 03 Jun 2023 22:28:37 +0700 Sam add: hitbox/sphere helpers
Sat, 03 Jun 2023 19:22:18 +0700 Sam fix: bad/unclear name
Sat, 03 Jun 2023 16:58:32 +0700 Sam did: simplify config-changed-check, enforce settings-query to always pass default value
Sat, 03 Jun 2023 16:56:51 +0700 Sam add: audo level normalization
Sat, 03 Jun 2023 13:44:17 +0700 Sam did: adjust for small API change
Sat, 03 Jun 2023 13:32:15 +0700 Sam add: collision tests
Sat, 03 Jun 2023 13:31:38 +0700 Sam did: restructure a bit, add hit-sphere
Sat, 03 Jun 2023 01:39:02 +0700 Sam add: collision for hitboxes
Tue, 30 May 2023 17:00:23 +0700 Sam this: feels sooooo good, font rendering working great (for a novice at least)
Tue, 30 May 2023 16:59:25 +0700 Sam fix: change due to build-configuration change
Tue, 30 May 2023 16:59:01 +0700 Sam add: final font-rendering, API changes fixed
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Tue, 30 May 2023 16:58:14 +0700 Sam did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
Sun, 28 May 2023 18:36:11 +0700 Sam add: simpler shader construction
Sun, 28 May 2023 18:11:17 +0700 Sam update shader to work correctly
Sun, 28 May 2023 18:09:20 +0700 Sam add: flat attribute for shader in/outputs
Sun, 28 May 2023 17:52:03 +0700 Sam add: better material loading system, still far from great
Sat, 27 May 2023 13:45:03 +0700 Sam add: font-test
Sat, 27 May 2023 13:44:42 +0700 Sam did: change audio-test to use ogg/vorbis
Sat, 27 May 2023 13:43:46 +0700 Sam add: some api improvments, preparing for font-loading
Fri, 26 May 2023 00:49:58 +0700 Sam add: support for ogg/vorbis audio, initial code for font loading
Thu, 25 May 2023 21:45:37 +0700 Sam del: lodePNG license is already contained in source files
Thu, 25 May 2023 15:57:58 +0700 Sam fix: wrong path-checking
Wed, 24 May 2023 23:31:05 +0700 Sam fix: issue with relese build
Wed, 24 May 2023 23:24:52 +0700 Sam fix: few issues with sound and resource loading
Wed, 24 May 2023 23:00:21 +0700 Sam fix: issue with shared heap memory in settings
Wed, 24 May 2023 22:59:55 +0700 Sam del: debug echos
Wed, 24 May 2023 22:39:06 +0700 Sam del: debug echo
Wed, 24 May 2023 22:37:57 +0700 Sam did: various improvments
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Wed, 24 May 2023 01:31:02 +0700 sam did: update configs
Wed, 24 May 2023 01:30:36 +0700 sam fix: add descriptor pool per scene, use zippy instead of zip
Tue, 23 May 2023 18:17:15 +0700 sam fix: wrong type
Tue, 23 May 2023 16:29:01 +0700 Sam fix: api change of texture
Tue, 23 May 2023 16:24:15 +0700 Sam did: few fixes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Mon, 22 May 2023 19:27:17 +0700 Sam fix: better defaults
Mon, 22 May 2023 19:21:05 +0700 Sam add: correct camera calculations
Mon, 22 May 2023 00:51:41 +0700 Sam did: adjust to new API
Mon, 22 May 2023 00:50:41 +0700 Sam did: refactor texture data structures, add more complete (untested) material import
Sun, 21 May 2023 01:04:55 +0700 Sam del: possible bad use of variable
Sun, 21 May 2023 00:33:38 +0700 Sam fix: separate descriptors per scene
Sat, 20 May 2023 23:26:17 +0700 Sam add: mouse wheel in windows (untested)
Sat, 20 May 2023 23:21:03 +0700 Sam did: nicer test example, scene switching still problematic
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Sat, 20 May 2023 18:17:21 +0700 Sam fix: incorrect vertex data alignment
Sat, 20 May 2023 17:45:12 +0700 Sam del: unused import
Sat, 20 May 2023 17:44:55 +0700 Sam did: replace zippy with "standard" nim zip, compiled from source, fix some errors
Sat, 20 May 2023 16:35:23 +0700 Sam add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sat, 20 May 2023 01:18:45 +0700 Sam fix: material loading, still some bugs here
Fri, 19 May 2023 12:45:50 +0700 Sam did: restructure roadmap a bit, update progress
Thu, 18 May 2023 00:57:49 +0700 Sam add: first try to load material colors
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Tue, 16 May 2023 15:35:43 +0700 Sam add: support for struct members to be array
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 23:51:06 +0700 Sam add: better support for array members
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Mon, 15 May 2023 18:24:32 +0700 Sam fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
Mon, 15 May 2023 14:25:04 +0700 Sam did: refactor gpu data, fix some errors
Mon, 15 May 2023 00:36:25 +0700 Sam did: update progress
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet
Sat, 13 May 2023 19:32:28 +0700 Sam did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
Sat, 13 May 2023 19:31:48 +0700 Sam add: loading *.au audio files
Fri, 12 May 2023 00:34:32 +0700 Sam del: unused test (for now)
Fri, 12 May 2023 00:33:24 +0700 Sam did: some refactoring for proper integration of image/audio resources with resource system
Fri, 12 May 2023 00:13:30 +0700 Sam add: BMP loader
Thu, 11 May 2023 00:30:44 +0700 Sam add: sekeleton to start working on resource loading, updated readme
Thu, 11 May 2023 00:21:32 +0700 Sam add: some files for tests
Wed, 10 May 2023 10:13:23 -0700 Sam fix: resources on windows
Wed, 10 May 2023 22:36:59 +0700 Sam add: resource packaging and loading for different resource types, simplify build commands, update readme
Tue, 09 May 2023 20:39:49 +0700 Sam fix: tests
Tue, 09 May 2023 19:52:33 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:37:46 +0700 Sam next version, because we got most low-level stuff, at least in a crappy version
Tue, 09 May 2023 01:36:34 +0700 Sam add: support for version handling
Tue, 09 May 2023 01:18:01 +0700 Sam add: some adjustment to the last refactoring :P
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Mon, 08 May 2023 21:45:47 +0700 Sam did: try to simplfy swapchain recreation, not sure if it is a good idea
Mon, 08 May 2023 21:23:29 +0700 Sam del: unused imports
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Mon, 08 May 2023 00:48:11 +0700 Sam add: documentation
Mon, 08 May 2023 00:38:05 +0700 Sam add: support for arrays of samplers
Sun, 07 May 2023 18:13:39 +0700 Sam add: few improvments for working with textures
Sun, 07 May 2023 17:42:53 +0700 Sam add: new test file to test to do future test with materials etc.
Sun, 07 May 2023 17:42:07 +0700 Sam add: more todoooooo
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sun, 07 May 2023 01:30:38 +0700 Sam ups, missing file
Sun, 07 May 2023 01:02:06 +0700 Sam add: skeleton for resources
Sun, 07 May 2023 00:23:46 +0700 Sam did: a bit of cleanup with the config, also add some documentation
Sun, 07 May 2023 00:22:58 +0700 Sam add: correct cleanup
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Wed, 03 May 2023 23:57:25 +0700 Sam add: progress update
Wed, 03 May 2023 06:54:37 -0700 Sam add: working fullscreen for windows (tested)
Wed, 03 May 2023 20:11:16 +0700 Sam add: fullscreen switching for windows, untested
Wed, 03 May 2023 19:49:32 +0700 Sam fix: linux fullscreen not working correctly
Wed, 03 May 2023 18:14:59 +0700 Sam did: fix whole bunch of bugs (threading + amd vulkan driver)
Wed, 03 May 2023 00:43:44 +0700 Sam did: update progress
Wed, 03 May 2023 00:41:32 +0700 Sam fix: linux code use new API
Tue, 02 May 2023 10:37:26 -0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Tue, 02 May 2023 16:29:20 +0700 Sam add: stupid note
Tue, 02 May 2023 10:37:11 -0700 Sam add: windows audio, not super smooth, maybe replace with directsound?
Tue, 02 May 2023 02:28:47 -0700 Sam fix: remove potential raise
Tue, 02 May 2023 02:13:46 +0700 Sam fix: bad audio buffer handling, reduce latency (unbearable on windows)
Tue, 02 May 2023 01:03:03 +0700 Sam del: unused imports
Tue, 02 May 2023 00:49:23 +0700 Sam did: fix default sample rate, correct waiting for windows waveout processing
Tue, 02 May 2023 00:34:10 +0700 Sam add: initial implementation of win32 pcm output
Tue, 02 May 2023 00:33:46 +0700 Sam del: bad dependency
Mon, 01 May 2023 23:55:07 +0700 Sam add: audio subsystem, windows backend still missing
Mon, 01 May 2023 01:21:17 +0700 Sam did: update progress
Mon, 01 May 2023 01:16:59 +0700 Sam add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
Mon, 01 May 2023 01:16:13 +0700 Sam fix: API change
Mon, 01 May 2023 01:15:39 +0700 Sam add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sun, 30 Apr 2023 01:02:33 +0700 Sam add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
Sat, 29 Apr 2023 21:38:52 +0700 Sam add: option to show/hide cursor
Sat, 29 Apr 2023 05:40:11 -0700 Sam fix: buffer update with staging buffer not correctly working
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Sat, 29 Apr 2023 17:41:40 +0700 Sam fix: super stupid error
Sat, 29 Apr 2023 17:36:09 +0700 Sam add: debug output
Sat, 29 Apr 2023 17:30:15 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:20:25 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:12:37 +0700 Sam fix: forgot to bind buffer
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 21:16:13 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 21:13:09 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 20:55:02 +0700 Sam add: more logging
Thu, 27 Apr 2023 20:48:48 +0700 Sam fix: wrong layers activated
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Thu, 27 Apr 2023 01:58:16 -0700 Sam fix: typo
Thu, 27 Apr 2023 00:36:45 +0700 Sam add: base code structure for cross-platform sound
Thu, 27 Apr 2023 00:30:19 +0700 Sam del: debug code
Thu, 27 Apr 2023 00:24:10 +0700 Sam del: legacy
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:32:23 +0700 Sam add: window-resize check
Tue, 25 Apr 2023 18:24:18 +0700 Sam did: update example 04
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Sat, 22 Apr 2023 17:34:59 +0700 Sam did: migrate to new engine version
Sat, 22 Apr 2023 17:34:42 +0700 Sam add: some helper functions
Sat, 22 Apr 2023 16:52:55 +0700 Sam add: small buffer adjustment
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Fri, 21 Apr 2023 00:29:09 +0700 Sam add: some cleanup, discovered bug
Thu, 20 Apr 2023 23:46:22 +0700 Sam did: rewrite example 02 with new engine approach
Thu, 20 Apr 2023 23:45:57 +0700 Sam did: simplify code
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Thu, 20 Apr 2023 01:00:48 +0700 Sam add: support for smooth swapchain-recreation
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:06:14 +0700 Sam did: update readme
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Tue, 11 Apr 2023 01:06:37 +0700 Sam did: small name change
Tue, 11 Apr 2023 00:58:16 +0700 Sam add: mesh primitives
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:48 +0700 Sam add: better mesh support, indexed mesh
Wed, 05 Apr 2023 00:45:16 +0700 Sam did: update progress
Wed, 05 Apr 2023 00:42:24 +0700 Sam add: build- and runtime configuration system with hot-code reload
Wed, 05 Apr 2023 00:41:11 +0700 Sam did: small changes from refactoring
Wed, 05 Apr 2023 00:40:38 +0700 Sam did: improve imports
Mon, 03 Apr 2023 00:10:08 +0700 Sam add: comments for further refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Thu, 30 Mar 2023 00:00:54 +0700 Sam add: multiple pipelines per subpass
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept
Tue, 28 Mar 2023 00:20:49 +0700 Sam did: reorganize code
Mon, 27 Mar 2023 21:01:32 +0700 Sam add: working render loop
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Mon, 20 Mar 2023 23:48:46 +0700 Sam did: some refactoring
Mon, 20 Mar 2023 10:25:50 +0700 Sam add: finally working initial approach for shader definitions
Fri, 17 Mar 2023 01:11:58 +0700 Sam did: update to use new shader concept
Fri, 17 Mar 2023 01:11:43 +0700 Sam add: really need telemetry at some point
Fri, 17 Mar 2023 01:11:18 +0700 Sam add: initial version of better shader-shit
Tue, 14 Mar 2023 13:21:40 +0700 Sam add: vertex and (initial) shader types and methods
Mon, 06 Mar 2023 23:50:21 +0700 Sam add: more vulkan objects
Thu, 02 Mar 2023 23:16:45 +0700 Sam add: swapchain, images, fix some destroctors
Wed, 01 Mar 2023 23:58:39 +0700 Sam add: swapchain API, more refactoring
Wed, 01 Mar 2023 00:01:06 +0700 Sam add: consistent way to define platform-specific code
Tue, 28 Feb 2023 23:51:07 +0700 Sam add: device, surface and refactoring
Tue, 28 Feb 2023 00:08:52 +0700 Sam add: testing for vulkan API wrapper
Tue, 28 Feb 2023 00:08:28 +0700 Sam add: more stuff for the vulkan API wrappers
Mon, 27 Feb 2023 00:05:26 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sat, 25 Feb 2023 18:56:42 +0700 Sam fix: some windows issues
Mon, 27 Feb 2023 00:04:30 +0700 Sam add: better vulkan wrappers
Sat, 25 Feb 2023 01:21:29 +0700 Sam try: more win compilation fixes
Sat, 25 Feb 2023 01:18:21 +0700 Sam fix: window compiling issue
Sat, 25 Feb 2023 01:13:42 +0700 Sam fix: type mismatch
Sat, 25 Feb 2023 00:44:05 +0700 Sam did: a few fixes for new API
Fri, 24 Feb 2023 01:32:45 +0700 Sam fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
Thu, 23 Feb 2023 00:34:38 +0700 Sam add: new vulkan api wrapper, not done yet
Wed, 22 Feb 2023 18:36:26 +0700 Sam did: complete vulkan api generator pipeline for now
Wed, 22 Feb 2023 18:36:01 +0700 Sam did: final cleanup for now
Wed, 22 Feb 2023 18:22:20 +0700 Sam add: fix name clashes
Wed, 22 Feb 2023 00:44:03 +0700 Sam add: beta version
Mon, 20 Feb 2023 10:33:53 +0700 Sam add: vulkan api generator, not finished yet
Tue, 07 Feb 2023 12:20:04 +0700 Sam add: color functions + gamma correction
Mon, 06 Feb 2023 23:36:55 +0700 Sam fix: disable mesa layer in release build
Mon, 06 Feb 2023 23:33:10 +0700 Sam add: circle mesh
Mon, 06 Feb 2023 23:32:45 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 21:57:59 +0700 Sam did: update readme
Sun, 05 Feb 2023 21:57:07 +0700 Sam did: some minor fixes, add optinal FPS limit
Sun, 05 Feb 2023 11:39:11 +0700 Sam did: cleanup + auto-generate mvp-transformartion in shader code
Sun, 05 Feb 2023 00:48:03 +0700 Sam did: update readme (this single X was a ton of work)
Sun, 05 Feb 2023 00:46:40 +0700 Sam fix: mouse coord, colors
Sun, 05 Feb 2023 00:28:18 +0700 Sam fix: API changes
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:31 +0700 Sam fix: input mapping