Mercurial > games > semicongine
log
age | author | description |
---|---|---|
Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline |
Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions |
Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass |
Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept |
Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code |
Mon, 27 Mar 2023 21:01:32 +0700 | Sam | add: working render loop |
Sun, 26 Mar 2023 01:56:19 +0700 | Sam | add: render main loop structure |
Fri, 24 Mar 2023 00:11:42 +0700 | Sam | add: descriptors, better swapchain implementation |