log

age author description
Wed, 18 Jan 2023 13:49:12 +0700 Sam fix: hello cube, add: run_all command
Wed, 18 Jan 2023 09:52:03 +0700 Sam did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Mon, 16 Jan 2023 00:51:03 +0700 Sam did: update notes
Mon, 16 Jan 2023 00:45:31 +0700 Sam did: migrate rest of make functionality
Mon, 16 Jan 2023 00:35:41 +0700 Sam add: support for instance data
Mon, 16 Jan 2023 00:03:20 +0700 Sam fix: newline
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:15:50 +0700 Sam did: structure notes a bit better
Sat, 14 Jan 2023 14:08:45 +0700 Sam add: missing file
Sat, 14 Jan 2023 14:08:23 +0700 Sam add: corret make dependencies
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:55:54 +0700 Sam did: simplify publishing mechanism
Wed, 11 Jan 2023 11:43:59 +0700 Sam did: update gitignore
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:43 +0700 Sam add: some comments for assets
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Tue, 10 Jan 2023 00:24:37 +0700 Sam add: clean examples, update build configs
Tue, 10 Jan 2023 00:23:40 +0700 Sam add: generate ubermeshes
Mon, 09 Jan 2023 11:04:19 +0700 Sam did: introduce scene graph, meshs and generic vertex buffers
Thu, 05 Jan 2023 01:16:48 +0700 Sam add: basic vertex buffer functionality
Sun, 01 Jan 2023 01:00:50 +0700 Sam add: vertex basics, some refactoring
Fri, 30 Dec 2022 15:56:17 +0700 Sam add: matrix multiplications, tests