Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
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Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
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Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
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Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
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Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
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Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
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Mon, 22 May 2023 00:50:41 +0700 |
Sam |
did: refactor texture data structures, add more complete (untested) material import
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Sun, 21 May 2023 01:04:55 +0700 |
Sam |
del: possible bad use of variable
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Sun, 21 May 2023 00:33:38 +0700 |
Sam |
fix: separate descriptors per scene
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Sat, 20 May 2023 23:26:17 +0700 |
Sam |
add: mouse wheel in windows (untested)
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Sat, 20 May 2023 23:21:03 +0700 |
Sam |
did: nicer test example, scene switching still problematic
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Sat, 20 May 2023 23:16:48 +0700 |
Sam |
did: make material working halfway, add some more mouse functionality
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Sat, 20 May 2023 18:17:21 +0700 |
Sam |
fix: incorrect vertex data alignment
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Sat, 20 May 2023 17:45:12 +0700 |
Sam |
del: unused import
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Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
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Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
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Sat, 20 May 2023 01:18:45 +0700 |
Sam |
fix: material loading, still some bugs here
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Fri, 19 May 2023 12:45:50 +0700 |
Sam |
did: restructure roadmap a bit, update progress
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Thu, 18 May 2023 00:57:49 +0700 |
Sam |
add: first try to load material colors
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Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
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Tue, 16 May 2023 15:35:43 +0700 |
Sam |
add: support for struct members to be array
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Mon, 15 May 2023 23:51:21 +0700 |
Sam |
add: small refactoring
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Mon, 15 May 2023 23:51:06 +0700 |
Sam |
add: better support for array members
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Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
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Mon, 15 May 2023 18:24:52 +0700 |
Sam |
fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
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Mon, 15 May 2023 14:25:04 +0700 |
Sam |
did: refactor gpu data, fix some errors
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Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
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Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
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Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
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Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
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