Sat, 22 Apr 2023 16:52:55 +0700 |
Sam |
add: small buffer adjustment
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Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
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Fri, 21 Apr 2023 00:29:09 +0700 |
Sam |
add: some cleanup, discovered bug
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Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
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Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
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Thu, 20 Apr 2023 23:45:36 +0700 |
Sam |
add: remove a few warning, improve a few things
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Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
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Thu, 20 Apr 2023 01:00:48 +0700 |
Sam |
add: support for smooth swapchain-recreation
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Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
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Tue, 18 Apr 2023 03:06:14 +0700 |
Sam |
did: update readme
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Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
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Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
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Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
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Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
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Thu, 06 Apr 2023 00:30:48 +0700 |
Sam |
add: better mesh support, indexed mesh
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Wed, 05 Apr 2023 00:45:16 +0700 |
Sam |
did: update progress
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Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
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Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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