Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
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Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
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Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
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