| Tue, 02 May 2023 10:37:26 -0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 02 May 2023 16:29:20 +0700 | Sam | add: stupid note | 
 
  | Tue, 02 May 2023 10:37:11 -0700 | Sam | add: windows audio, not super smooth, maybe replace with directsound? | 
 
  | Tue, 02 May 2023 02:28:47 -0700 | Sam | fix: remove potential raise | 
 
  | Tue, 02 May 2023 02:13:46 +0700 | Sam | fix: bad audio buffer handling, reduce latency (unbearable on windows) | 
 
  | Tue, 02 May 2023 01:03:03 +0700 | Sam | del: unused imports | 
 
  | Tue, 02 May 2023 00:49:23 +0700 | Sam | did: fix default sample rate, correct waiting for windows waveout processing | 
 
  | Tue, 02 May 2023 00:34:10 +0700 | Sam | add: initial implementation of win32 pcm output | 
 
  | Tue, 02 May 2023 00:33:46 +0700 | Sam | del: bad dependency | 
 
  | Mon, 01 May 2023 23:55:07 +0700 | Sam | add: audio subsystem, windows backend still missing | 
 
  | Mon, 01 May 2023 01:21:17 +0700 | Sam | did: update progress | 
 
  | Mon, 01 May 2023 01:16:59 +0700 | Sam | add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully | 
 
  | Mon, 01 May 2023 01:16:13 +0700 | Sam | fix: API change | 
 
  | Mon, 01 May 2023 01:15:39 +0700 | Sam | add: initial implementation of audio subsystem with mixer, currently missing windows implementation | 
 
  | Sun, 30 Apr 2023 01:02:33 +0700 | Sam | add: support for showing/hiding cursur, X11 fullscreen (win32 still missing) | 
 
  | Sat, 29 Apr 2023 21:38:52 +0700 | Sam | add: option to show/hide cursor | 
 
  | Sat, 29 Apr 2023 05:40:11 -0700 | Sam | fix: buffer update with staging buffer not correctly working | 
 
  | Sat, 29 Apr 2023 18:29:19 +0700 | Sam | fix: API change for shader attributes | 
 
  | Sat, 29 Apr 2023 17:41:40 +0700 | Sam | fix: super stupid error | 
 
  | Sat, 29 Apr 2023 17:36:09 +0700 | Sam | add: debug output | 
 
  | Sat, 29 Apr 2023 17:30:15 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:20:25 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:12:37 +0700 | Sam | fix: forgot to bind buffer | 
 
  | Sat, 29 Apr 2023 16:55:46 +0700 | Sam | fix: to strong assert | 
 
  | Sat, 29 Apr 2023 16:50:43 +0700 | Sam | did: refactor memory selection | 
 
  | Thu, 27 Apr 2023 21:16:13 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 21:13:09 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | Sam | add: more logging | 
 
  | Thu, 27 Apr 2023 20:48:48 +0700 | Sam | fix: wrong layers activated | 
 
  | Thu, 27 Apr 2023 20:43:27 +0700 | Sam | did: better memory selection | 
 
  | Thu, 27 Apr 2023 01:58:16 -0700 | Sam | fix: typo | 
 
  | Thu, 27 Apr 2023 00:36:45 +0700 | Sam | add: base code structure for cross-platform sound | 
 
  | Thu, 27 Apr 2023 00:30:19 +0700 | Sam | del: debug code | 
 
  | Thu, 27 Apr 2023 00:24:10 +0700 | Sam | del: legacy | 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | Sam | add: improvments and E10 (pong) | 
 
  | Wed, 26 Apr 2023 02:15:43 +0700 | Sam | add: upgrade all simple examples to new engine version | 
 
  | Tue, 25 Apr 2023 18:32:23 +0700 | Sam | add: window-resize check | 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | Sam | did: update example 04 | 
 
  | Tue, 25 Apr 2023 18:23:57 +0700 | Sam | add: correct mesh buffer data updates to GPU | 
 
  | Sat, 22 Apr 2023 17:34:59 +0700 | Sam | did: migrate to new engine version | 
 
  | Sat, 22 Apr 2023 17:34:42 +0700 | Sam | add: some helper functions | 
 
  | Sat, 22 Apr 2023 16:52:55 +0700 | Sam | add: small buffer adjustment | 
 
  | Sat, 22 Apr 2023 16:48:07 +0700 | Sam | fix: mixing memory location types is not working | 
 
  | Fri, 21 Apr 2023 00:29:09 +0700 | Sam | add: some cleanup, discovered bug | 
 
  | Thu, 20 Apr 2023 23:46:22 +0700 | Sam | did: rewrite example 02 with new engine approach | 
 
  | Thu, 20 Apr 2023 23:45:57 +0700 | Sam | did: simplify code | 
 
  | Thu, 20 Apr 2023 23:45:36 +0700 | Sam | add: remove a few warning, improve a few things | 
 
  | Thu, 20 Apr 2023 21:59:52 +0700 | Sam | add: correct swapchain destruction, update 1st example to be working | 
 
  | Thu, 20 Apr 2023 01:00:48 +0700 | Sam | add: support for smooth swapchain-recreation | 
 
  | Wed, 19 Apr 2023 01:45:16 +0700 | Sam | add: recreation of swapchain (at least on linux, windows will likely fail, needs testing | 
 
  | Tue, 18 Apr 2023 03:06:14 +0700 | Sam | did: update readme | 
 
  | Tue, 18 Apr 2023 03:04:37 +0700 | Sam | add: input handling, small refactoring for renderer | 
 
  | Mon, 17 Apr 2023 18:02:19 +0700 | Sam | did: finish refactoring of render pipeline, yipi! :) | 
 
  | Wed, 12 Apr 2023 01:20:53 +0700 | Sam | did: big refactoring | 
 
  | Tue, 11 Apr 2023 01:06:37 +0700 | Sam | did: small name change | 
 
  | Tue, 11 Apr 2023 00:58:16 +0700 | Sam | add: mesh primitives | 
 
  | Mon, 10 Apr 2023 20:09:37 +0700 | Sam | fix: completely overhole buffer handling for drawing, fix shit | 
 
  | Mon, 10 Apr 2023 00:53:16 +0700 | Sam | did: refactor mesh code, prepare for instance-data | 
 
  | Sun, 09 Apr 2023 01:04:54 +0700 | Sam | did: implement uniforms, some refactoring | 
 
  | Fri, 07 Apr 2023 00:32:07 +0700 | Sam | did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms | 
 
  | Thu, 06 Apr 2023 00:30:48 +0700 | Sam | add: better mesh support, indexed mesh | 
 
  | Wed, 05 Apr 2023 00:45:16 +0700 | Sam | did: update progress | 
 
  | Wed, 05 Apr 2023 00:42:24 +0700 | Sam | add: build- and runtime configuration system with hot-code reload | 
 
  | Wed, 05 Apr 2023 00:41:11 +0700 | Sam | did: small changes from refactoring | 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | Sam | did: improve imports | 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | Sam | add: comments for further refactoring | 
 
  | Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation | 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet | 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline | 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions | 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass | 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept | 
 
  | Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code | 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | Sam | add: working render loop | 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | Sam | add: render main loop structure | 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | Sam | add: descriptors, better swapchain implementation | 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | Sam | did: some refactoring | 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | Sam | add: finally working initial approach for shader definitions | 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | Sam | did: update to use new shader concept | 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | Sam | add: really need telemetry at some point | 
 
  | Fri, 17 Mar 2023 01:11:18 +0700 | Sam | add: initial version of better shader-shit | 
 
  | Tue, 14 Mar 2023 13:21:40 +0700 | Sam | add: vertex and (initial) shader types and methods | 
 
  | Mon, 06 Mar 2023 23:50:21 +0700 | Sam | add: more vulkan objects | 
 
  | Thu, 02 Mar 2023 23:16:45 +0700 | Sam | add: swapchain, images, fix some destroctors | 
 
  | Wed, 01 Mar 2023 23:58:39 +0700 | Sam | add: swapchain API, more refactoring | 
 
  | Wed, 01 Mar 2023 00:01:06 +0700 | Sam | add: consistent way to define platform-specific code | 
 
  | Tue, 28 Feb 2023 23:51:07 +0700 | Sam | add: device, surface and refactoring | 
 
  | Tue, 28 Feb 2023 00:08:52 +0700 | Sam | add: testing for vulkan API wrapper | 
 
  | Tue, 28 Feb 2023 00:08:28 +0700 | Sam | add: more stuff for the vulkan API wrappers | 
 
  | Mon, 27 Feb 2023 00:05:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sat, 25 Feb 2023 18:56:42 +0700 | Sam | fix: some windows issues | 
 
  | Mon, 27 Feb 2023 00:04:30 +0700 | Sam | add: better vulkan wrappers | 
 
  | Sat, 25 Feb 2023 01:21:29 +0700 | Sam | try: more win compilation fixes | 
 
  | Sat, 25 Feb 2023 01:18:21 +0700 | Sam | fix: window compiling issue | 
 
  | Sat, 25 Feb 2023 01:13:42 +0700 | Sam | fix: type mismatch | 
 
  | Sat, 25 Feb 2023 00:44:05 +0700 | Sam | did: a few fixes for new API | 
 
  | Fri, 24 Feb 2023 01:32:45 +0700 | Sam | fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems | 
 
  | Thu, 23 Feb 2023 00:34:38 +0700 | Sam | add: new vulkan api wrapper, not done yet | 
 
  | Wed, 22 Feb 2023 18:36:26 +0700 | Sam | did: complete vulkan api generator pipeline for now | 
 
  | Wed, 22 Feb 2023 18:36:01 +0700 | Sam | did: final cleanup for now | 
 
  | Wed, 22 Feb 2023 18:22:20 +0700 | Sam | add: fix name clashes | 
 
  | Wed, 22 Feb 2023 00:44:03 +0700 | Sam | add: beta version | 
 
  | Mon, 20 Feb 2023 10:33:53 +0700 | Sam | add: vulkan api generator, not finished yet | 
 
  | Tue, 07 Feb 2023 12:20:04 +0700 | Sam | add: color functions + gamma correction | 
 
  | Mon, 06 Feb 2023 23:36:55 +0700 | Sam | fix: disable mesa layer in release build | 
 
  | Mon, 06 Feb 2023 23:33:10 +0700 | Sam | add: circle mesh | 
 
  | Mon, 06 Feb 2023 23:32:45 +0700 | Sam | fix: stuff, add working pong | 
 
  | Sun, 05 Feb 2023 21:57:59 +0700 | Sam | did: update readme | 
 
  | Sun, 05 Feb 2023 21:57:07 +0700 | Sam | did: some minor fixes, add optinal FPS limit | 
 
  | Sun, 05 Feb 2023 11:39:11 +0700 | Sam | did: cleanup + auto-generate mvp-transformartion in shader code | 
 
  | Sun, 05 Feb 2023 00:48:03 +0700 | Sam | did: update readme (this single X was a ton of work) | 
 
  | Sun, 05 Feb 2023 00:46:40 +0700 | Sam | fix: mouse coord, colors | 
 
  | Sun, 05 Feb 2023 00:28:18 +0700 | Sam | fix: API changes | 
 
  | Sun, 05 Feb 2023 00:20:07 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:48 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:31 +0700 | Sam | fix: input mapping | 
 
  | Sat, 04 Feb 2023 02:24:41 +0700 | Sam | add: keyboard/mouse inpute test | 
 
  | Sat, 04 Feb 2023 02:24:15 +0700 | Sam | fix: scene graph, input | 
 
  | Wed, 25 Jan 2023 23:56:59 +0700 | Sam | fix: some formatting, bug when opening on windows. | 
 
  | Tue, 24 Jan 2023 10:22:38 +0700 | Sam | did: rename and update older demos to work with new APIs | 
 
  | Sun, 22 Jan 2023 22:46:53 +0700 | Sam | did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;( | 
 
  | Fri, 20 Jan 2023 16:53:37 +0700 | Sam | did: use new vector and matrix names for simpler code | 
 
  | Fri, 20 Jan 2023 16:36:52 +0700 | Sam | did: refactor Matrix names | 
 
  | Fri, 20 Jan 2023 16:13:32 +0700 | Sam | did: refactor Vector names | 
 
  | Fri, 20 Jan 2023 00:41:55 +0700 | Sam | did: cleanup main namespace, add: better coordinate handling in input example | 
 
  | Thu, 19 Jan 2023 22:55:56 +0700 | Sam | fix: remove rsync | 
 
  | Thu, 19 Jan 2023 22:50:32 +0700 | Sam | fix: use console for debug buids | 
 
  | Thu, 19 Jan 2023 22:49:12 +0700 | Sam | add: improve build on windows |