Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
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Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
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Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
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Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
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Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
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Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
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Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
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Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
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Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
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Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
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Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
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Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
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Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
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Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
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Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
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Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
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Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
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Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
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Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
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Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
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Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
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Tue, 26 Dec 2023 12:07:26 +0700 |
Sam |
del: warning
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Sat, 09 Dec 2023 01:07:12 +0700 |
Sam |
add: build-time code for resouce importing
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Wed, 06 Dec 2023 00:37:34 +0700 |
Sam |
add: function to zip directories, usefull when creating dists
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Wed, 06 Dec 2023 00:05:55 +0700 |
Sam |
did: finish importing system
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Tue, 05 Dec 2023 22:46:32 +0700 |
Sam |
add: importer-script for blender
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Sun, 03 Dec 2023 22:26:58 +0700 |
Sam |
add: import-helpers for nimscripts
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Sun, 03 Dec 2023 01:48:55 +0700 |
Sam |
fix: move switches into our engine-build-func
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Sun, 03 Dec 2023 01:02:42 +0700 |
Sam |
add: util to build projects more streamlined
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Sun, 03 Dec 2023 00:07:34 +0700 |
Sam |
did: update nimble package specs
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Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
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Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
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Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
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Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
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Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
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Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
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Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
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Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
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Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
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Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
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Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
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Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
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Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
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Wed, 22 Nov 2023 23:24:07 +0700 |
Sam |
add: missing material module, some functions for noise
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Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
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Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
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Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
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Thu, 12 Oct 2023 14:55:28 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
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Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
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Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
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Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
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Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
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Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
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Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
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Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
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Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
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Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
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