log

age author description
Sat, 20 May 2023 17:44:55 +0700 Sam did: replace zippy with "standard" nim zip, compiled from source, fix some errors
Sat, 20 May 2023 16:35:23 +0700 Sam add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sat, 20 May 2023 01:18:45 +0700 Sam fix: material loading, still some bugs here
Fri, 19 May 2023 12:45:50 +0700 Sam did: restructure roadmap a bit, update progress
Thu, 18 May 2023 00:57:49 +0700 Sam add: first try to load material colors
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Tue, 16 May 2023 15:35:43 +0700 Sam add: support for struct members to be array
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 23:51:06 +0700 Sam add: better support for array members
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Mon, 15 May 2023 18:24:32 +0700 Sam fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
Mon, 15 May 2023 14:25:04 +0700 Sam did: refactor gpu data, fix some errors
Mon, 15 May 2023 00:36:25 +0700 Sam did: update progress
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet
Sat, 13 May 2023 19:32:28 +0700 Sam did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
Sat, 13 May 2023 19:31:48 +0700 Sam add: loading *.au audio files
Fri, 12 May 2023 00:34:32 +0700 Sam del: unused test (for now)
Fri, 12 May 2023 00:33:24 +0700 Sam did: some refactoring for proper integration of image/audio resources with resource system
Fri, 12 May 2023 00:13:30 +0700 Sam add: BMP loader
Thu, 11 May 2023 00:30:44 +0700 Sam add: sekeleton to start working on resource loading, updated readme
Thu, 11 May 2023 00:21:32 +0700 Sam add: some files for tests
Wed, 10 May 2023 10:13:23 -0700 Sam fix: resources on windows
Wed, 10 May 2023 22:36:59 +0700 Sam add: resource packaging and loading for different resource types, simplify build commands, update readme
Tue, 09 May 2023 20:39:49 +0700 Sam fix: tests