| Sat, 10 Feb 2024 15:54:25 +0700 | Sam | did: small refactoring | 
 
  | Fri, 09 Feb 2024 20:02:55 +0700 | Sam | intermediate commit :P | 
 
  | Mon, 05 Feb 2024 23:11:22 +0700 | Sam | add: panels | 
 
  | Mon, 05 Feb 2024 00:23:30 +0700 | Sam | did: small fix with materials & cleanup | 
 
  | Sun, 04 Feb 2024 22:07:54 +0700 | Sam | add: proper sound test, from public domain | 
 
  | Sat, 03 Feb 2024 23:03:34 +0700 | Sam | add: nicer key-stroke test, cleanup test-resource files | 
 
  | Sat, 03 Feb 2024 21:40:25 +0700 | Sam | did: mini-cleanup | 
 
  | Sat, 03 Feb 2024 21:38:34 +0700 | Sam | fix: word-wrapping working correctly now | 
 
  | Sat, 03 Feb 2024 19:33:57 +0700 | Sam | add: word-wrapping for texts | 
 
  | Sat, 03 Feb 2024 19:33:12 +0700 | Sam | add: word-wrapping for texts | 
 
  | Wed, 31 Jan 2024 00:29:40 +0700 | Sam | add: text-wrapping, fix: incorrect descriptor poolsizes | 
 
  | Mon, 29 Jan 2024 00:21:16 +0700 | Sam | fix: material handlinge, did: formatting, add: support for multi-material texts | 
 
  | Mon, 29 Jan 2024 00:19:35 +0700 | Sam | fix: all tests (once more) | 
 
  | Sun, 28 Jan 2024 22:18:25 +0700 | Sam | del: debug print | 
 
  | Sun, 28 Jan 2024 21:26:39 +0700 | Sam | add: correct version of text-alignment, and a few improvments | 
 
  | Sun, 28 Jan 2024 00:41:11 +0700 | Sam | add: alignment for text boxes | 
 
  | Sat, 27 Jan 2024 21:08:31 +0700 | Sam | did: changes | 
 
  | Sat, 27 Jan 2024 00:31:11 +0700 | Sam | add: font/text improvments, support for newline rendering | 
 
  | Thu, 25 Jan 2024 20:23:22 +0700 | Sam | add: 2d-packing algorithm for texture-atlas generation | 
 
  | Sat, 20 Jan 2024 21:36:41 +0700 | Sam | add: packed textures for font-atlas | 
 
  | Sat, 20 Jan 2024 21:28:17 +0700 | Sam | add: packed textures for font-atlas | 
 
  | Sat, 20 Jan 2024 20:17:03 +0700 | Sam | did: image & font refactoring, add texture-atlas-packing | 
 
  | Mon, 08 Jan 2024 19:18:01 +0700 | Sam | fix: error on bad uniform-attribute ordering | 
 
  | Sun, 07 Jan 2024 00:56:44 +0700 | Sam | did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates | 
 
  | Thu, 04 Jan 2024 21:13:11 +0700 | Sam | did: overhaul dynamic array-api in a few places | 
 
  | Wed, 03 Jan 2024 11:19:55 +0700 | Sam | did: improve/refactor some of the material API | 
 
  | Mon, 01 Jan 2024 21:41:40 +0700 | Sam | some fixes + some intermedite state | 
 
  | Mon, 01 Jan 2024 17:40:29 +0700 | Sam | del: debug echos | 
 
  | Mon, 01 Jan 2024 17:39:49 +0700 | Sam | fix: grid-generation not correct | 
 
  | Sat, 30 Dec 2023 00:17:04 +0700 | Sam | add: correct grid-mesh indices | 
 
  | Thu, 28 Dec 2023 22:33:12 +0700 | Sam | did: an "intermediate" commit, for syncing between machines, nothing special to see here | 
 
  | Wed, 27 Dec 2023 16:14:36 +0700 | sam | fix: do not try to change fullscreen if already in correct status | 
 
  | Wed, 27 Dec 2023 16:08:13 +0700 | sam | fix: enforce gui-app on windows | 
 
  | Wed, 27 Dec 2023 16:01:05 +0700 | sam | fix: logging output on windows | 
 
  | Wed, 27 Dec 2023 14:29:15 +0700 | sam | add: better api for fullscreen management | 
 
  | Tue, 26 Dec 2023 21:12:14 +0700 | Sam | fix: bad way to do build config | 
 
  | Tue, 26 Dec 2023 19:13:58 +0700 | Sam | did: adjust build-variables and config | 
 
  | Tue, 26 Dec 2023 15:16:57 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 26 Dec 2023 15:16:34 +0700 | Sam | did: some more audio functionality, some unfinished grid-mesh code | 
 
  | Tue, 26 Dec 2023 12:07:26 +0700 | Sam | del: warning | 
 
  | Sat, 09 Dec 2023 01:07:12 +0700 | Sam | add: build-time code for resouce importing | 
 
  | Wed, 06 Dec 2023 00:37:34 +0700 | Sam | add: function to zip directories, usefull when creating dists | 
 
  | Wed, 06 Dec 2023 00:05:55 +0700 | Sam | did: finish importing system | 
 
  | Tue, 05 Dec 2023 22:46:32 +0700 | Sam | add: importer-script for blender | 
 
  | Sun, 03 Dec 2023 22:26:58 +0700 | Sam | add: import-helpers for nimscripts | 
 
  | Sun, 03 Dec 2023 01:48:55 +0700 | Sam | fix: move switches into our engine-build-func | 
 
  | Sun, 03 Dec 2023 01:02:42 +0700 | Sam | add: util to build projects more streamlined | 
 
  | Sun, 03 Dec 2023 00:07:34 +0700 | Sam | did: update nimble package specs | 
 
  | Sun, 03 Dec 2023 00:05:38 +0700 | Sam | fix: cleanup when multiple textures use same vulkan image | 
 
  | Sat, 02 Dec 2023 22:26:45 +0700 | Sam | fix: old settings | 
 
  | Sat, 02 Dec 2023 22:26:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sat, 02 Dec 2023 22:23:29 +0700 | Sam | did: package restructuring according to nimble recommendation for libraries | 
 
  | Mon, 27 Nov 2023 23:14:09 +0700 | Sam | fix: more animation issues | 
 
  | Mon, 27 Nov 2023 21:31:34 +0700 | Sam | fix: a few things wrong with animations | 
 
  | Sun, 26 Nov 2023 23:09:19 +0700 | Sam | del: default material makes no sense, fix: gltf import orientation | 
 
  | Sun, 26 Nov 2023 21:26:46 +0700 | Sam | did: small refactoring and some bug fixes | 
 
  | Sun, 26 Nov 2023 19:53:00 +0700 | Sam | fix: all tests | 
 
  | Sun, 26 Nov 2023 19:52:42 +0700 | Sam | did: clenaup, fix: texture handling | 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | Sam | did: update flags to reflect new defaults in nim v2 | 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | Sam | fix: make tests working again | 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | Sam | fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope... | 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | Sam | fix: tests, test_materials and test_mesh still needs to be done | 
 
  | Wed, 22 Nov 2023 23:24:07 +0700 | Sam | add: missing material module, some functions for noise | 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | Sam | fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?) | 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | Sam | fix: first example to work correctly with new material system | 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | Sam | did: improve material system a ton, more to come | 
 
  | Thu, 12 Oct 2023 14:55:28 +0700 | Sam | add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays | 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | Sam | add: mesh name to drawable | 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | Sam | add anykey-pressed api, extend default charset when loading fonts | 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | Sam | improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order | 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | Sam | add: support inverse matrix and normalized mouse position | 
 
  | Sun, 24 Sep 2023 23:15:08 +0700 | Sam | add: better scene handling, add API to unload scene (not tested yet though) | 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | Sam | fix string formatting + move function in correct module | 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | Sam | add: option to walk resources in a specific directory | 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | Sam | add: some not-null assertions | 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | Sam | allow more openArrays, better debug output, better default exports | 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | Sam | fix: indexing wrong | 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | Sam | add: correct ordering of materials | 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | Sam | add: consider multiple materials when loading gltf | 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | Sam | add: multi-material for meshes | 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | Sam | fix: tests | 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | Sam | did: mini-API QoL improvment | 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | Sam | did: improve error output, allow import of meshes without materials | 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | Sam | did: formatting and better mesh-toString | 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | Sam | did: a ton of small improvments | 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | Sam | add: a few API improvments, add mesh-conversion method | 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | Sam | fix: animation time can overflow, clip it now | 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | Sam | add: feature to exclude meshes from draw calls | 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | Sam | fix: all tests | 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | Sam | fix: error with textures as shader-globales | 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | Sam | fix: attributes with same name but different gpu memory lead to wrong results | 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | Sam | did: small font improvments | 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | Sam | did: try to reduce seq copying... | 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | Sam | add: nice mesh API, fix: copying of whole scenedata all the time | 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | Sam | fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import | 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | Sam | did: update README | 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! | 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | Sam | fix: first example | 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | Sam | fix: remaining tests and an issue with updating uniforms | 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | Sam | fix: material handling, gltf loading, loader example | 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests | 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues | 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? | 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs | 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup | 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! | 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... | 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working | 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use | 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration | 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | Sam | fix: collision tests | 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | Sam | fix: gltf import transform | 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | Sam | fix: test not running with temporary new material system | 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | Sam | fix: most errors and Nim 2 transition problems | 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | Sam | add: changing rendering system, not finished yet, also upgrading to Nim 2 | 
 
  | Sun, 23 Jul 2023 19:59:47 +0700 | Sam | did: preparations to refactor material system, still tons to do | 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | Sam | did: add "playing" query to public API | 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | Sam | add: reset for animation | 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | Sam | del: unnecessary var | 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | Sam | del: sound-volume normalization seems completely wrong | 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | sam | fix: no sound on windows release builds | 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | Sam | fix: references dont need to be passed as "var", small error message improvment | 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | Sam | add: some API improvments for vector, entity, and some other stuff | 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | Sam | add: better component API done | 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | Sam | add: nicer api to prevent need of component casting | 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | Sam | fix: some issues with new scene/api/component api |