Wed, 03 May 2023 18:14:59 +0700 |
Sam |
did: fix whole bunch of bugs (threading + amd vulkan driver)
|
Wed, 03 May 2023 00:43:44 +0700 |
Sam |
did: update progress
|
Wed, 03 May 2023 00:41:32 +0700 |
Sam |
fix: linux code use new API
|
Tue, 02 May 2023 10:37:26 -0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 02 May 2023 16:29:20 +0700 |
Sam |
add: stupid note
|
Tue, 02 May 2023 10:37:11 -0700 |
Sam |
add: windows audio, not super smooth, maybe replace with directsound?
|
Tue, 02 May 2023 02:28:47 -0700 |
Sam |
fix: remove potential raise
|
Tue, 02 May 2023 02:13:46 +0700 |
Sam |
fix: bad audio buffer handling, reduce latency (unbearable on windows)
|
Tue, 02 May 2023 01:03:03 +0700 |
Sam |
del: unused imports
|
Tue, 02 May 2023 00:49:23 +0700 |
Sam |
did: fix default sample rate, correct waiting for windows waveout processing
|
Tue, 02 May 2023 00:34:10 +0700 |
Sam |
add: initial implementation of win32 pcm output
|
Tue, 02 May 2023 00:33:46 +0700 |
Sam |
del: bad dependency
|
Mon, 01 May 2023 23:55:07 +0700 |
Sam |
add: audio subsystem, windows backend still missing
|
Mon, 01 May 2023 01:21:17 +0700 |
Sam |
did: update progress
|
Mon, 01 May 2023 01:16:59 +0700 |
Sam |
add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
|
Mon, 01 May 2023 01:16:13 +0700 |
Sam |
fix: API change
|
Mon, 01 May 2023 01:15:39 +0700 |
Sam |
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
|
Sun, 30 Apr 2023 01:02:33 +0700 |
Sam |
add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
|
Sat, 29 Apr 2023 21:38:52 +0700 |
Sam |
add: option to show/hide cursor
|
Sat, 29 Apr 2023 05:40:11 -0700 |
Sam |
fix: buffer update with staging buffer not correctly working
|
Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
|
Sat, 29 Apr 2023 17:41:40 +0700 |
Sam |
fix: super stupid error
|
Sat, 29 Apr 2023 17:36:09 +0700 |
Sam |
add: debug output
|
Sat, 29 Apr 2023 17:30:15 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:20:25 +0700 |
Sam |
fix: wrong parantheses
|
Sat, 29 Apr 2023 17:12:37 +0700 |
Sam |
fix: forgot to bind buffer
|
Sat, 29 Apr 2023 16:55:46 +0700 |
Sam |
fix: to strong assert
|
Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
|
Thu, 27 Apr 2023 21:16:13 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 21:13:09 +0700 |
Sam |
fix: more improvment for memory selection
|
Thu, 27 Apr 2023 20:55:02 +0700 |
Sam |
add: more logging
|
Thu, 27 Apr 2023 20:48:48 +0700 |
Sam |
fix: wrong layers activated
|
Thu, 27 Apr 2023 20:43:27 +0700 |
Sam |
did: better memory selection
|
Thu, 27 Apr 2023 01:58:16 -0700 |
Sam |
fix: typo
|
Thu, 27 Apr 2023 00:36:45 +0700 |
Sam |
add: base code structure for cross-platform sound
|
Thu, 27 Apr 2023 00:30:19 +0700 |
Sam |
del: debug code
|
Thu, 27 Apr 2023 00:24:10 +0700 |
Sam |
del: legacy
|
Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
|
Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
|
Tue, 25 Apr 2023 18:32:23 +0700 |
Sam |
add: window-resize check
|
Tue, 25 Apr 2023 18:24:18 +0700 |
Sam |
did: update example 04
|
Tue, 25 Apr 2023 18:23:57 +0700 |
Sam |
add: correct mesh buffer data updates to GPU
|
Sat, 22 Apr 2023 17:34:59 +0700 |
Sam |
did: migrate to new engine version
|
Sat, 22 Apr 2023 17:34:42 +0700 |
Sam |
add: some helper functions
|
Sat, 22 Apr 2023 16:52:55 +0700 |
Sam |
add: small buffer adjustment
|
Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
|
Fri, 21 Apr 2023 00:29:09 +0700 |
Sam |
add: some cleanup, discovered bug
|
Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
|
Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
|
Thu, 20 Apr 2023 23:45:36 +0700 |
Sam |
add: remove a few warning, improve a few things
|
Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
|
Thu, 20 Apr 2023 01:00:48 +0700 |
Sam |
add: support for smooth swapchain-recreation
|
Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
|
Tue, 18 Apr 2023 03:06:14 +0700 |
Sam |
did: update readme
|
Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
|
Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
|
Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
|
Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
|
Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
|
Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
|