log

age author description
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Wed, 22 Nov 2023 23:23:40 +0700 Sam add: missing material module, some functions for noise
Wed, 22 Nov 2023 23:22:47 +0700 Sam fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Sat, 21 Oct 2023 01:05:34 +0700 Sam did: improve material system a ton, more to come
Thu, 12 Oct 2023 14:54:01 +0700 Sam add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Wed, 04 Oct 2023 22:02:23 +0700 Sam add: mesh name to drawable
Mon, 02 Oct 2023 10:15:09 +0700 Sam add anykey-pressed api, extend default charset when loading fonts
Sun, 01 Oct 2023 20:53:35 +0700 Sam improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
Fri, 29 Sep 2023 19:30:07 +0700 Sam add: support inverse matrix and normalized mouse position
Sun, 24 Sep 2023 23:15:08 +0700 Sam add: better scene handling, add API to unload scene (not tested yet though)
Sun, 24 Sep 2023 21:34:17 +0700 Sam fix string formatting + move function in correct module
Sun, 24 Sep 2023 00:21:42 +0700 Sam add: option to walk resources in a specific directory
Sat, 23 Sep 2023 23:05:22 +0700 Sam add: some not-null assertions
Sat, 23 Sep 2023 22:10:33 +0700 Sam allow more openArrays, better debug output, better default exports
Thu, 21 Sep 2023 23:34:38 +0700 Sam fix: indexing wrong
Wed, 20 Sep 2023 23:25:44 +0700 Sam add: correct ordering of materials
Wed, 20 Sep 2023 22:52:46 +0700 Sam add: consider multiple materials when loading gltf
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Wed, 20 Sep 2023 22:02:20 +0700 Sam fix: tests
Tue, 19 Sep 2023 23:53:04 +0700 Sam did: mini-API QoL improvment
Tue, 19 Sep 2023 21:27:25 +0700 Sam did: improve error output, allow import of meshes without materials
Sun, 17 Sep 2023 22:44:16 +0700 Sam did: formatting and better mesh-toString
Sun, 17 Sep 2023 21:09:38 +0700 Sam did: a ton of small improvments
Thu, 14 Sep 2023 23:59:10 +0700 Sam add: a few API improvments, add mesh-conversion method
Mon, 11 Sep 2023 23:15:25 +0700 Sam fix: animation time can overflow, clip it now
Mon, 11 Sep 2023 21:58:01 +0700 Sam add: feature to exclude meshes from draw calls
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 11 Sep 2023 21:30:58 +0700 Sam fix: error with textures as shader-globales
Mon, 11 Sep 2023 18:23:15 +0700 Sam fix: attributes with same name but different gpu memory lead to wrong results
Fri, 08 Sep 2023 00:34:24 +0700 Sam did: small font improvments
Fri, 08 Sep 2023 00:05:19 +0700 Sam did: try to reduce seq copying...
Thu, 07 Sep 2023 23:28:36 +0700 Sam add: nice mesh API, fix: copying of whole scenedata all the time
Wed, 06 Sep 2023 00:03:51 +0700 Sam fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
Tue, 05 Sep 2023 00:44:33 +0700 Sam did: update README
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 04 Sep 2023 00:55:35 +0700 Sam fix: first example
Mon, 04 Sep 2023 00:48:00 +0700 Sam fix: remaining tests and an issue with updating uniforms
Mon, 04 Sep 2023 00:31:17 +0700 Sam fix: material handling, gltf loading, loader example
Sun, 03 Sep 2023 17:46:40 +0700 Sam fix: material tests
Sun, 03 Sep 2023 17:34:29 +0700 Sam did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sat, 02 Sep 2023 23:51:02 +0700 Sam did: remove some stuff from the heap, maybe nicer?
Tue, 29 Aug 2023 00:01:13 +0700 Sam add: scene/shader compatability check, fix collision code to work with new APIs
Fri, 25 Aug 2023 01:14:04 +0700 Sam did: some cleanup
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working
Sat, 19 Aug 2023 23:30:25 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sun, 13 Aug 2023 19:00:11 +0700 Sam fix: collision tests
Sun, 13 Aug 2023 00:19:37 +0700 Sam fix: gltf import transform
Sat, 12 Aug 2023 23:55:05 +0700 Sam fix: test not running with temporary new material system
Sat, 12 Aug 2023 23:54:28 +0700 Sam fix: most errors and Nim 2 transition problems
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:53:10 +0700 Sam did: preparations to refactor material system, still tons to do
Sun, 09 Jul 2023 17:40:46 +0700 Sam did: add "playing" query to public API
Sun, 09 Jul 2023 17:07:36 +0700 Sam add: reset for animation
Sun, 09 Jul 2023 16:40:58 +0700 Sam del: unnecessary var
Sun, 09 Jul 2023 00:47:18 +0700 Sam del: sound-volume normalization seems completely wrong
Sun, 09 Jul 2023 00:29:55 +0700 sam fix: no sound on windows release builds
Sat, 08 Jul 2023 21:06:26 +0700 Sam fix: references dont need to be passed as "var", small error message improvment
Sat, 08 Jul 2023 18:52:34 +0700 Sam add: some API improvments for vector, entity, and some other stuff
Wed, 28 Jun 2023 00:36:57 +0700 Sam add: better component API done
Wed, 28 Jun 2023 00:35:09 +0700 Sam add: nicer api to prevent need of component casting
Tue, 27 Jun 2023 00:51:36 +0700 Sam fix: some issues with new scene/api/component api
Tue, 27 Jun 2023 00:17:55 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sun, 25 Jun 2023 09:26:19 -0700 Sam fix: wrong path for glsl on windows
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 27 Jun 2023 00:01:36 +0700 Sam fix: wrong flag value, dummy
Mon, 26 Jun 2023 23:59:56 +0700 Sam add: more todoooooss
Sun, 25 Jun 2023 19:20:34 +0700 Sam fix: wrong relative path, still
Sun, 25 Jun 2023 19:17:44 +0700 Sam fix: wrong relative path
Sun, 25 Jun 2023 19:03:57 +0700 Sam fix: wrong dependency name
Sun, 25 Jun 2023 00:17:59 +0700 Sam add: more notes
Sat, 24 Jun 2023 23:42:26 +0700 Sam fix: one-fix for broken mono-sounds $(
Sat, 24 Jun 2023 21:04:13 +0700 Sam add: some reminders
Sat, 24 Jun 2023 21:04:04 +0700 Sam add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
Tue, 20 Jun 2023 00:30:58 +0700 Sam fix: do not apply last frame value after animation has stopped
Mon, 19 Jun 2023 01:14:58 +0700 Sam add: check if track is playing
Wed, 14 Jun 2023 23:31:59 +0700 Sam add: access to non-animated transform
Wed, 14 Jun 2023 22:56:43 +0700 Sam add: another completed feature
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sat, 10 Jun 2023 00:31:51 +0700 Sam fix: super crazy input lag problem!
Thu, 08 Jun 2023 00:29:29 +0700 Sam fix: glb import
Tue, 06 Jun 2023 01:00:43 +0700 Sam add: need separate 2D collision in order to get correct normals
Mon, 05 Jun 2023 23:57:16 +0700 Sam add: collision calculations
Sun, 04 Jun 2023 00:30:43 +0700 Sam did: improve matrix transformation API, no need to manually convert Vec3 anymore
Sat, 03 Jun 2023 22:28:37 +0700 Sam add: hitbox/sphere helpers
Sat, 03 Jun 2023 19:22:18 +0700 Sam fix: bad/unclear name
Sat, 03 Jun 2023 16:58:32 +0700 Sam did: simplify config-changed-check, enforce settings-query to always pass default value
Sat, 03 Jun 2023 16:56:51 +0700 Sam add: audo level normalization
Sat, 03 Jun 2023 13:44:17 +0700 Sam did: adjust for small API change
Sat, 03 Jun 2023 13:32:15 +0700 Sam add: collision tests
Sat, 03 Jun 2023 13:31:38 +0700 Sam did: restructure a bit, add hit-sphere
Sat, 03 Jun 2023 01:39:02 +0700 Sam add: collision for hitboxes
Tue, 30 May 2023 17:00:23 +0700 Sam this: feels sooooo good, font rendering working great (for a novice at least)
Tue, 30 May 2023 16:59:25 +0700 Sam fix: change due to build-configuration change
Tue, 30 May 2023 16:59:01 +0700 Sam add: final font-rendering, API changes fixed
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Tue, 30 May 2023 16:58:14 +0700 Sam did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
Sun, 28 May 2023 18:36:11 +0700 Sam add: simpler shader construction
Sun, 28 May 2023 18:11:17 +0700 Sam update shader to work correctly
Sun, 28 May 2023 18:09:20 +0700 Sam add: flat attribute for shader in/outputs
Sun, 28 May 2023 17:52:03 +0700 Sam add: better material loading system, still far from great
Sat, 27 May 2023 13:45:03 +0700 Sam add: font-test
Sat, 27 May 2023 13:44:42 +0700 Sam did: change audio-test to use ogg/vorbis
Sat, 27 May 2023 13:43:46 +0700 Sam add: some api improvments, preparing for font-loading
Fri, 26 May 2023 00:49:58 +0700 Sam add: support for ogg/vorbis audio, initial code for font loading
Thu, 25 May 2023 21:45:37 +0700 Sam del: lodePNG license is already contained in source files
Thu, 25 May 2023 15:57:58 +0700 Sam fix: wrong path-checking
Wed, 24 May 2023 23:31:05 +0700 Sam fix: issue with relese build
Wed, 24 May 2023 23:24:52 +0700 Sam fix: few issues with sound and resource loading
Wed, 24 May 2023 23:00:21 +0700 Sam fix: issue with shared heap memory in settings
Wed, 24 May 2023 22:59:55 +0700 Sam del: debug echos
Wed, 24 May 2023 22:39:06 +0700 Sam del: debug echo
Wed, 24 May 2023 22:37:57 +0700 Sam did: various improvments
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Wed, 24 May 2023 01:31:02 +0700 sam did: update configs
Wed, 24 May 2023 01:30:36 +0700 sam fix: add descriptor pool per scene, use zippy instead of zip
Tue, 23 May 2023 18:17:15 +0700 sam fix: wrong type
Tue, 23 May 2023 16:29:01 +0700 Sam fix: api change of texture
Tue, 23 May 2023 16:24:15 +0700 Sam did: few fixes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Mon, 22 May 2023 19:27:17 +0700 Sam fix: better defaults
Mon, 22 May 2023 19:21:05 +0700 Sam add: correct camera calculations
Mon, 22 May 2023 00:51:41 +0700 Sam did: adjust to new API
Mon, 22 May 2023 00:50:41 +0700 Sam did: refactor texture data structures, add more complete (untested) material import
Sun, 21 May 2023 01:04:55 +0700 Sam del: possible bad use of variable
Sun, 21 May 2023 00:33:38 +0700 Sam fix: separate descriptors per scene
Sat, 20 May 2023 23:26:17 +0700 Sam add: mouse wheel in windows (untested)
Sat, 20 May 2023 23:21:03 +0700 Sam did: nicer test example, scene switching still problematic
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Sat, 20 May 2023 18:17:21 +0700 Sam fix: incorrect vertex data alignment
Sat, 20 May 2023 17:45:12 +0700 Sam del: unused import
Sat, 20 May 2023 17:44:55 +0700 Sam did: replace zippy with "standard" nim zip, compiled from source, fix some errors
Sat, 20 May 2023 16:35:23 +0700 Sam add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sat, 20 May 2023 01:18:45 +0700 Sam fix: material loading, still some bugs here
Fri, 19 May 2023 12:45:50 +0700 Sam did: restructure roadmap a bit, update progress
Thu, 18 May 2023 00:57:49 +0700 Sam add: first try to load material colors
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Tue, 16 May 2023 15:35:43 +0700 Sam add: support for struct members to be array
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 23:51:06 +0700 Sam add: better support for array members
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Mon, 15 May 2023 18:24:32 +0700 Sam fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
Mon, 15 May 2023 14:25:04 +0700 Sam did: refactor gpu data, fix some errors
Mon, 15 May 2023 00:36:25 +0700 Sam did: update progress
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet
Sat, 13 May 2023 19:32:28 +0700 Sam did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
Sat, 13 May 2023 19:31:48 +0700 Sam add: loading *.au audio files
Fri, 12 May 2023 00:34:32 +0700 Sam del: unused test (for now)
Fri, 12 May 2023 00:33:24 +0700 Sam did: some refactoring for proper integration of image/audio resources with resource system
Fri, 12 May 2023 00:13:30 +0700 Sam add: BMP loader
Thu, 11 May 2023 00:30:44 +0700 Sam add: sekeleton to start working on resource loading, updated readme
Thu, 11 May 2023 00:21:32 +0700 Sam add: some files for tests
Wed, 10 May 2023 10:13:23 -0700 Sam fix: resources on windows
Wed, 10 May 2023 22:36:59 +0700 Sam add: resource packaging and loading for different resource types, simplify build commands, update readme
Tue, 09 May 2023 20:39:49 +0700 Sam fix: tests
Tue, 09 May 2023 19:52:33 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:37:46 +0700 Sam next version, because we got most low-level stuff, at least in a crappy version
Tue, 09 May 2023 01:36:34 +0700 Sam add: support for version handling
Tue, 09 May 2023 01:18:01 +0700 Sam add: some adjustment to the last refactoring :P
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Mon, 08 May 2023 21:45:47 +0700 Sam did: try to simplfy swapchain recreation, not sure if it is a good idea
Mon, 08 May 2023 21:23:29 +0700 Sam del: unused imports
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Mon, 08 May 2023 00:48:11 +0700 Sam add: documentation
Mon, 08 May 2023 00:38:05 +0700 Sam add: support for arrays of samplers
Sun, 07 May 2023 18:13:39 +0700 Sam add: few improvments for working with textures
Sun, 07 May 2023 17:42:53 +0700 Sam add: new test file to test to do future test with materials etc.
Sun, 07 May 2023 17:42:07 +0700 Sam add: more todoooooo
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sun, 07 May 2023 01:30:38 +0700 Sam ups, missing file
Sun, 07 May 2023 01:02:06 +0700 Sam add: skeleton for resources
Sun, 07 May 2023 00:23:46 +0700 Sam did: a bit of cleanup with the config, also add some documentation
Sun, 07 May 2023 00:22:58 +0700 Sam add: correct cleanup
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sat, 06 May 2023 01:37:33 +0700 Sam add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Fri, 05 May 2023 23:57:56 +0700 Sam add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Wed, 03 May 2023 23:57:25 +0700 Sam add: progress update
Wed, 03 May 2023 06:54:37 -0700 Sam add: working fullscreen for windows (tested)
Wed, 03 May 2023 20:11:16 +0700 Sam add: fullscreen switching for windows, untested
Wed, 03 May 2023 19:49:32 +0700 Sam fix: linux fullscreen not working correctly
Wed, 03 May 2023 18:14:59 +0700 Sam did: fix whole bunch of bugs (threading + amd vulkan driver)
Wed, 03 May 2023 00:43:44 +0700 Sam did: update progress
Wed, 03 May 2023 00:41:32 +0700 Sam fix: linux code use new API
Tue, 02 May 2023 10:37:26 -0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine