| Thu, 09 Jan 2025 23:03:47 +0700 | sam | did: put almost all global state into a single struct | 
 
  | Thu, 09 Jan 2025 01:03:06 +0700 | sam | did: short cleanup | 
 
  | Thu, 09 Jan 2025 01:01:31 +0700 | sam | del: unnecessary file | 
 
  | Thu, 09 Jan 2025 01:00:58 +0700 | sam | did: start working on big restructuring | 
 
  | Wed, 01 Jan 2025 19:36:55 +0700 | sam | fix: typo | 
 
  | Wed, 01 Jan 2025 17:52:51 +0700 | sam | did: fix overlapping glyph-quads (again) | 
 
  | Wed, 01 Jan 2025 16:38:27 +0700 | sam | fix: small offset error with left-bearing when aligning characters | 
 
  | Wed, 01 Jan 2025 12:42:43 +0700 | sam | did: clean up compiler warnings | 
 
  | Fri, 27 Dec 2024 22:00:46 +0700 | sam | fix: bad name for push constants | 
 
  | Fri, 27 Dec 2024 17:20:31 +0700 | sam | did: small improvment to allow easy adjustment of shader-code | 
 
  | Fri, 27 Dec 2024 16:43:58 +0700 | sam | did: cleanup, wrong direction in z-buffer | 
 
  | Thu, 26 Dec 2024 19:41:10 +0700 | sam | fix: still another bug in the cleanup of old buffers for text rendering | 
 
  | Thu, 26 Dec 2024 16:06:22 +0700 | sam | fix: bug with occupation of whitespace glyphs, performance improvment, generational text-handles | 
 
  | Thu, 26 Dec 2024 11:20:47 +0700 | sam | did: simplify text rendering API | 
 
  | Mon, 23 Dec 2024 00:32:07 +0700 | sam | did: improve descriptor-set handling + last fixes for new font/text rendering api | 
 
  | Sun, 22 Dec 2024 22:32:12 +0700 | sam | did: implement decent text rendering (I hope, we'll see) | 
 
  | Sun, 22 Dec 2024 00:31:29 +0700 | sam | did: finally got typography right, still improving text-rendering API to cache text parts | 
 
  | Sat, 21 Dec 2024 19:32:59 +0700 | sam | did: continue text layout, improve vector api | 
 
  | Sat, 21 Dec 2024 00:19:11 +0700 | sam | did: minimal work on next test | 
 
  | Thu, 19 Dec 2024 23:32:45 +0700 | sam | did: finally get text/glyph layouting correct again, 2/4 test adapted to new glyph API | 
 
  | Wed, 18 Dec 2024 23:39:54 +0700 | sam | fix: font-rendering alignment, still something off with positioning | 
 
  | Wed, 18 Dec 2024 00:11:40 +0700 | sam | did: try to add text-anchor | 
 
  | Mon, 16 Dec 2024 23:58:35 +0700 | sam | did: add horizontal advancment for glyph rendering | 
 
  | Mon, 16 Dec 2024 00:27:40 +0700 | sam | did: finished basic implementation of new glyph-rendering system | 
 
  | Sun, 15 Dec 2024 00:21:12 +0700 | sam | did: continue a lot on glyph renderer | 
 
  | Sat, 14 Dec 2024 17:17:51 +0700 | sam | sync from bedroom to office | 
 
  | Sat, 14 Dec 2024 16:34:02 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:33:24 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:32:26 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:32:03 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:31:37 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:30:46 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:30:07 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:29:06 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:27:26 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:10:48 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:10:29 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:10:01 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 15:52:29 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 15:47:07 +0700 | sam | merge | 
 
  | Sat, 14 Dec 2024 15:41:23 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 13:51:28 +0700 | sam | sync to notebook in bedroom | 
 
  | Thu, 12 Dec 2024 23:54:49 +0700 | sam | did: make progress on new glyph-rendering system | 
 
  | Thu, 12 Dec 2024 21:35:34 +0700 | sam | did: merge shit? | 
 
  | Thu, 12 Dec 2024 19:17:43 +0700 | sam | did: continue working on new glyph-renderer | 
 
  | Sun, 08 Dec 2024 22:00:31 +0700 | sam | fix: make text-tests buildable again | 
 
  | Sun, 08 Dec 2024 08:21:27 +0700 | sam | merge | 
 
  | Sun, 08 Dec 2024 08:20:36 +0700 | sam | fix: arrays with last element 0 not parsable | 
 
  | Sat, 07 Dec 2024 21:34:24 +0700 | sam | did: make vector distinct from arrays, better code for compile-time handling of descriptors | 
 
  | Fri, 06 Dec 2024 22:48:25 +0700 | sam | did: start with new glyph-renderer | 
 
  | Fri, 06 Dec 2024 22:20:39 +0700 | sam | did: implement vecs as distinct types | 
 
  | Wed, 04 Dec 2024 22:17:41 +0700 | sam | fix: integration of toml parser | 
 
  | Wed, 04 Dec 2024 16:49:38 +0700 | sam | add: library to parse toml files | 
 
  | Wed, 04 Dec 2024 16:49:15 +0700 | sam | fix: same issue as earlier in linux, for nim 2.2 | 
 
  | Mon, 25 Nov 2024 11:21:04 +0700 | sam | add: summary of MIT attributions | 
 
  | Sat, 23 Nov 2024 10:53:33 +0700 | sam | did: move third-party file to correct place | 
 
  | Sat, 23 Nov 2024 10:34:28 +0700 | sam | add: some reminders what we would like to do | 
 
  | Fri, 22 Nov 2024 23:48:58 +0700 | sam | add: missing parameter | 
 
  | Fri, 22 Nov 2024 23:31:32 +0700 | sam | fix: logging | 
 
  | Tue, 05 Nov 2024 23:28:25 +0700 | sam | fix: change implementation to allow for easier reload of whole engine | 
 
  | Tue, 05 Nov 2024 23:02:32 +0700 | sam | add: allow configuration of triple buffering | 
 
  | Mon, 04 Nov 2024 23:27:30 +0700 | sam | did: refactor loading, adding threaded background loading (still missing stuff though) | 
 
  | Mon, 04 Nov 2024 00:06:30 +0700 | sam | merge | 
 
  | Mon, 04 Nov 2024 00:05:54 +0700 | sam | add: initial implementation of background loader | 
 
  | Sun, 03 Nov 2024 17:01:08 +0700 | sam | add: support to "import" unknown file types via plain copy | 
 
  | Sat, 02 Nov 2024 23:40:32 +0700 | sam | fix: remove converter | 
 
  | Sat, 02 Nov 2024 16:49:09 +0700 | sam | add: allow manual swapchain recreation, will likely also need another function to pass in a new renderpass | 
 
  | Wed, 30 Oct 2024 21:19:42 +0700 | sam | fix: compile with nim 2.2 | 
 
  | Sat, 26 Oct 2024 14:52:06 +0700 | sam | did: improve error message | 
 
  | Fri, 27 Sep 2024 23:45:13 +0700 | sam | merge | 
 
  | Fri, 27 Sep 2024 23:44:37 +0700 | sam | fix: make perlin noise 0..1 instead of -1..1 | 
 
  | Thu, 12 Sep 2024 17:30:23 +0700 | sam | add: todo comment | 
 
  | Wed, 11 Sep 2024 23:26:08 +0700 | sam | add: more generic way to index gpu array | 
 
  | Sat, 07 Sep 2024 22:56:10 +0700 | sam | did: use 64bit seed for perlin | 
 
  | Sat, 07 Sep 2024 21:23:16 +0700 | sam | add: parameter to set instance count for rendering | 
 
  | Sat, 31 Aug 2024 22:57:33 +0700 | sam | add: clamp operation for vectors | 
 
  | Tue, 27 Aug 2024 23:19:00 +0700 | sam | did: cleanup | 
 
  | Tue, 27 Aug 2024 19:53:24 +0700 | sam | add: option to bind descriptor without pipeline, but only pipeline layout | 
 
  | Mon, 26 Aug 2024 23:04:50 +0700 | sam | fix: push consts need alignment | 
 
  | Mon, 26 Aug 2024 20:24:29 +0700 | sam | fix: stupidity | 
 
  | Mon, 26 Aug 2024 19:39:12 +0700 | sam | add: allow adding single images to image array | 
 
  | Mon, 26 Aug 2024 18:51:25 +0700 | sam | add: a few static helpers | 
 
  | Sat, 24 Aug 2024 23:03:19 +0700 | sam | fix: transparent tiles are loaded | 
 
  | Sat, 24 Aug 2024 22:30:08 +0700 | sam | fix: error in static check | 
 
  | Sat, 24 Aug 2024 19:31:22 +0700 | sam | add: support to load tilesets as imagearray | 
 
  | Sat, 24 Aug 2024 17:33:18 +0700 | sam | did: disable side effects for time logging | 
 
  | Sat, 24 Aug 2024 14:10:21 +0700 | sam | did: small fix with image arrays | 
 
  | Sat, 24 Aug 2024 12:33:46 +0700 | sam | did: improve error messages | 
 
  | Thu, 22 Aug 2024 22:31:05 +0700 | sam | fix: image copies of font atlas | 
 
  | Thu, 22 Aug 2024 22:18:33 +0700 | sam | add: support for multi-layer images | 
 
  | Thu, 22 Aug 2024 18:32:21 +0700 | sam | did: formatting | 
 
  | Thu, 22 Aug 2024 18:31:59 +0700 | sam | did: formatting | 
 
  | Thu, 22 Aug 2024 18:31:03 +0700 | sam | add: image layers | 
 
  | Mon, 19 Aug 2024 19:48:40 +0700 | sam | fix: too small buffer size on linux | 
 
  | Sat, 17 Aug 2024 16:09:15 +0700 | sam | add: 2d-scaling for text | 
 
  | Sat, 17 Aug 2024 15:09:01 +0700 | sam | did: make renderdata referencable | 
 
  | Sat, 17 Aug 2024 13:54:22 +0700 | sam | did: rework font-rendering | 
 
  | Sat, 17 Aug 2024 11:34:15 +0700 | sam | fix: add gamma correction to hex-string-color-converter | 
 
  | Fri, 16 Aug 2024 23:41:57 +0700 | sam | add: support manual specifying vertex/instance counts | 
 
  | Fri, 16 Aug 2024 21:07:01 +0700 | sam | add: support for specific vertex count when rendering | 
 
  | Thu, 15 Aug 2024 18:37:00 +0700 | sam | fix: missing changes in tests | 
 
  | Thu, 15 Aug 2024 18:30:00 +0700 | sam | did: improve handling of descriptor sets | 
 
  | Thu, 15 Aug 2024 12:12:27 +0700 | sam | did: a TON of copy elimination, some tests run now waaaay faster | 
 
  | Wed, 14 Aug 2024 20:06:51 +0700 | sam | add: ceil and round for vectors | 
 
  | Tue, 13 Aug 2024 15:28:56 +0700 | sam | add: more vector utils | 
 
  | Tue, 13 Aug 2024 14:45:18 +0700 | sam | add: more utils | 
 
  | Mon, 12 Aug 2024 21:33:08 +0700 | sam | add: floorMod for vec/vec operations | 
 
  | Mon, 12 Aug 2024 17:52:29 +0700 | sam | add: floorDiv for vec/vec operations | 
 
  | Sun, 11 Aug 2024 19:24:47 +0700 | sam | add: support for int8 vectors | 
 
  | Sat, 10 Aug 2024 16:29:22 +0700 | sam | add: manhatten distance | 
 
  | Fri, 09 Aug 2024 23:32:08 +0700 | sam | fix: error on release build | 
 
  | Fri, 09 Aug 2024 18:49:20 +0700 | sam | add: allow do enable/disable time-logs | 
 
  | Fri, 09 Aug 2024 12:46:38 +0700 | sam | fix: release build error | 
 
  | Fri, 09 Aug 2024 07:18:24 +0700 | sam | fix: timing not working | 
 
  | Thu, 08 Aug 2024 16:00:32 +0700 | sam | did: cleanup, add: vec2 matrix multiplication helpers | 
 
  | Wed, 07 Aug 2024 22:46:52 +0700 | sam | fix: flip y axis on normalize mouse coordinates | 
 
  | Wed, 07 Aug 2024 22:22:16 +0700 | sam | fix: mouse lock on windows | 
 
  | Wed, 07 Aug 2024 20:58:11 +0700 | sam | did: reworked locked mouse | 
 
  | Wed, 07 Aug 2024 19:09:03 +0700 | sam | did: work on cursor issues, but now sync unfinished things to notebook | 
 
  | Wed, 07 Aug 2024 17:26:25 +0700 | sam | fix: mouse-locking, not done on windows yes |