Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
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Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
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Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
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Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
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Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
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Fri, 12 May 2023 00:33:24 +0700 |
Sam |
did: some refactoring for proper integration of image/audio resources with resource system
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Fri, 12 May 2023 00:13:30 +0700 |
Sam |
add: BMP loader
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Thu, 11 May 2023 00:30:44 +0700 |
Sam |
add: sekeleton to start working on resource loading, updated readme
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Thu, 11 May 2023 00:21:32 +0700 |
Sam |
add: some files for tests
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Wed, 10 May 2023 10:13:23 -0700 |
Sam |
fix: resources on windows
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Wed, 10 May 2023 22:36:59 +0700 |
Sam |
add: resource packaging and loading for different resource types, simplify build commands, update readme
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Tue, 09 May 2023 20:39:49 +0700 |
Sam |
fix: tests
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Tue, 09 May 2023 19:52:33 +0700 |
Sam |
did: refactor image handling
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Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
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Tue, 09 May 2023 01:37:46 +0700 |
Sam |
next version, because we got most low-level stuff, at least in a crappy version
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