log

age author description
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:31 +0700 Sam fix: input mapping
Sat, 04 Feb 2023 02:24:41 +0700 Sam add: keyboard/mouse inpute test
Sat, 04 Feb 2023 02:24:15 +0700 Sam fix: scene graph, input
Wed, 25 Jan 2023 23:56:59 +0700 Sam fix: some formatting, bug when opening on windows.
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Sun, 22 Jan 2023 22:46:53 +0700 Sam did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Fri, 20 Jan 2023 16:53:37 +0700 Sam did: use new vector and matrix names for simpler code
Fri, 20 Jan 2023 16:36:52 +0700 Sam did: refactor Matrix names
Fri, 20 Jan 2023 16:13:32 +0700 Sam did: refactor Vector names
Fri, 20 Jan 2023 00:41:55 +0700 Sam did: cleanup main namespace, add: better coordinate handling in input example
Thu, 19 Jan 2023 22:55:56 +0700 Sam fix: remove rsync
Thu, 19 Jan 2023 22:50:32 +0700 Sam fix: use console for debug buids
Thu, 19 Jan 2023 22:49:12 +0700 Sam add: improve build on windows
Thu, 19 Jan 2023 17:39:32 +0700 Sam fix: wrong number of swapchain images
Thu, 19 Jan 2023 17:00:06 +0700 Sam fix: quit early to prevent swapchain recreation after program termination
Thu, 19 Jan 2023 16:41:50 +0700 Sam fix: correct address retrieval
Thu, 19 Jan 2023 16:24:54 +0700 Sam fix: unusable function at compile time
Thu, 19 Jan 2023 00:47:12 +0700 Sam add: some more instructions
Thu, 19 Jan 2023 00:43:47 +0700 Sam add: nimble config
Thu, 19 Jan 2023 00:42:40 +0700 Sam add: some changes to build on windows host
Thu, 19 Jan 2023 00:41:41 +0700 Sam add: some build instructions for windows
Wed, 18 Jan 2023 14:44:38 +0700 Sam fix: typo
Wed, 18 Jan 2023 14:43:07 +0700 Sam add: correct publishing dir, correct check when nimcheck is running
Wed, 18 Jan 2023 14:15:47 +0700 Sam no need to upload notes
Wed, 18 Jan 2023 14:15:08 +0700 Sam fix: organize notes a bit
Wed, 18 Jan 2023 13:52:48 +0700 Sam did: rename project
Wed, 18 Jan 2023 13:49:12 +0700 Sam fix: hello cube, add: run_all command
Wed, 18 Jan 2023 09:52:03 +0700 Sam did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Mon, 16 Jan 2023 00:51:03 +0700 Sam did: update notes
Mon, 16 Jan 2023 00:45:31 +0700 Sam did: migrate rest of make functionality
Mon, 16 Jan 2023 00:35:41 +0700 Sam add: support for instance data
Mon, 16 Jan 2023 00:03:20 +0700 Sam fix: newline
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:15:50 +0700 Sam did: structure notes a bit better
Sat, 14 Jan 2023 14:08:45 +0700 Sam add: missing file
Sat, 14 Jan 2023 14:08:23 +0700 Sam add: corret make dependencies
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:55:54 +0700 Sam did: simplify publishing mechanism
Wed, 11 Jan 2023 11:43:59 +0700 Sam did: update gitignore
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:43 +0700 Sam add: some comments for assets
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Tue, 10 Jan 2023 00:24:37 +0700 Sam add: clean examples, update build configs
Tue, 10 Jan 2023 00:23:40 +0700 Sam add: generate ubermeshes
Mon, 09 Jan 2023 11:04:19 +0700 Sam did: introduce scene graph, meshs and generic vertex buffers
Thu, 05 Jan 2023 01:16:48 +0700 Sam add: basic vertex buffer functionality
Sun, 01 Jan 2023 01:00:50 +0700 Sam add: vertex basics, some refactoring
Fri, 30 Dec 2022 15:56:17 +0700 Sam add: matrix multiplications, tests
Wed, 28 Dec 2022 20:33:15 +0700 Sam add: windows builds
Wed, 28 Dec 2022 11:44:08 +0700 Sam did: exclude test output
Wed, 28 Dec 2022 11:42:21 +0700 Sam add: vector/matrix modules, tests, nim config script
Tue, 27 Dec 2022 20:47:48 +0700 Sam did: cleanup up a bit
Sat, 24 Dec 2022 22:38:09 +0700 Sam Merge /mnt/Users/sam/git/vulkan
Sat, 24 Dec 2022 22:32:46 +0700 sam did: make it work on windows
Sat, 24 Dec 2022 22:38:03 +0700 Sam fix: segfault on shutdown
Thu, 22 Dec 2022 19:35:54 +0700 Sam add: a few missing changes
Thu, 22 Dec 2022 19:33:00 +0700 Sam Merge remote-tracking branch 'github/main'
Thu, 22 Dec 2022 19:30:55 +0700 Sam Initial commit
Thu, 22 Dec 2022 00:06:40 +0700 Sam add: structure code for crossplatform, add some input handling + bugfixes
Tue, 20 Dec 2022 00:28:05 +0700 Sam did: refactor, add resizing, proper cleanup
Mon, 19 Dec 2022 10:56:04 +0700 Sam add: skeleton to download thirdparty builds
Mon, 19 Dec 2022 10:41:20 +0700 Sam did: hello world triangle, a bit of code organization
Fri, 16 Dec 2022 00:05:41 +0700 Sam add: more steps in setup
Wed, 14 Dec 2022 00:49:35 +0700 Sam add: initial version
Thu, 21 Mar 2024 14:58:06 +0700 sam did: undo last thing, hg-git can actually use .gitignore
Thu, 21 Mar 2024 14:46:32 +0700 sam did: cleanup and migrate gitignore to hgignore
Wed, 20 Mar 2024 19:56:11 +0700 Sam fix: path to shader compiler wrong remote/main
Wed, 20 Mar 2024 18:47:42 +0700 Sam add: shader compiler tool
Tue, 19 Mar 2024 16:31:47 +0700 Sam did: improve handling of shader compilation
Mon, 18 Mar 2024 23:43:32 +0700 Sam del: unused property
Sat, 16 Mar 2024 21:14:43 +0700 Sam add: mesh-merging function
Sun, 10 Mar 2024 22:51:51 +0700 Sam add: correct checks for assigned material compatability
Sun, 10 Mar 2024 22:06:52 +0700 Sam did: correct usage of vSync/triple buffering
Sun, 10 Mar 2024 20:02:11 +0700 Sam add: config loader; fix: circle-mesh
Sat, 09 Mar 2024 23:06:27 +0700 Sam add: shortcut for loading of json files
Sat, 09 Mar 2024 20:30:08 +0700 Sam fix: error in descriptors, wait for gpu before cleaning up
Sat, 09 Mar 2024 16:45:57 +0700 Sam add: few string-ify methods, small fix for default-shaders
Tue, 05 Mar 2024 14:26:46 +0700 Sam did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
Sat, 02 Mar 2024 18:46:45 +0700 Sam did: improve animation system, fix a few small things
Sat, 24 Feb 2024 17:08:58 +0700 Sam fix: wrong comparison
Sat, 24 Feb 2024 15:35:52 +0700 Sam did: same for panels
Sat, 24 Feb 2024 14:31:15 +0700 Sam fix: font-api, allow consistent use of mesh-transform
Sat, 17 Feb 2024 17:18:35 +0700 Sam fix: problem with text-position, simpler test-update function
Sat, 17 Feb 2024 16:37:24 +0700 Sam did: auto-formatting
Sat, 17 Feb 2024 16:31:54 +0700 Sam add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
Wed, 14 Feb 2024 23:15:53 +0700 Sam fix: yielding duplicates
Wed, 14 Feb 2024 21:58:43 +0700 Sam did: refactor and improve packaging API
Sun, 11 Feb 2024 19:26:07 +0700 Sam fix: exe-bundling not working correctly
Sun, 11 Feb 2024 18:47:13 +0700 Sam fix: text-alignment, a few smaller fixes
Sat, 10 Feb 2024 21:19:43 +0700 Sam add: default samplers
Sat, 10 Feb 2024 21:19:31 +0700 Sam add: input-processing for panels
Sat, 10 Feb 2024 15:55:05 +0700 Sam add: initial implementation of "panels"