| Tue, 27 Jun 2023 00:51:36 +0700 | Sam | fix: some issues with new scene/api/component api | 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | Sam | fix: wrong path for glsl on windows | 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | Sam | did: change API for ECS | 
 
  | Tue, 27 Jun 2023 00:01:36 +0700 | Sam | fix: wrong flag value, dummy | 
 
  | Mon, 26 Jun 2023 23:59:56 +0700 | Sam | add: more todoooooss | 
 
  | Sun, 25 Jun 2023 19:20:34 +0700 | Sam | fix: wrong relative path, still | 
 
  | Sun, 25 Jun 2023 19:17:44 +0700 | Sam | fix: wrong relative path | 
 
  | Sun, 25 Jun 2023 19:03:57 +0700 | Sam | fix: wrong dependency name | 
 
  | Sun, 25 Jun 2023 00:17:59 +0700 | Sam | add: more notes | 
 
  | Sat, 24 Jun 2023 23:42:26 +0700 | Sam | fix: one-fix for broken mono-sounds $( | 
 
  | Sat, 24 Jun 2023 21:04:13 +0700 | Sam | add: some reminders | 
 
  | Sat, 24 Jun 2023 21:04:04 +0700 | Sam | add: support for loading mono-ogg, change default sample rate to 44100 (audacity default) | 
 
  | Tue, 20 Jun 2023 00:30:58 +0700 | Sam | fix: do not apply last frame value after animation has stopped | 
 
  | Mon, 19 Jun 2023 01:14:58 +0700 | Sam | add: check if track is playing | 
 
  | Wed, 14 Jun 2023 23:31:59 +0700 | Sam | add: access to non-animated transform | 
 
  | Wed, 14 Jun 2023 22:56:43 +0700 | Sam | add: another completed feature | 
 
  | Wed, 14 Jun 2023 22:55:00 +0700 | Sam | add: what seems like a working animation system, atm integrated with entities, will add more for meshes | 
 
  | Sat, 10 Jun 2023 00:31:51 +0700 | Sam | fix: super crazy input lag problem! | 
 
  | Thu, 08 Jun 2023 00:29:29 +0700 | Sam | fix: glb import | 
 
  | Tue, 06 Jun 2023 01:00:43 +0700 | Sam | add: need separate 2D collision in order to get correct normals | 
 
  | Mon, 05 Jun 2023 23:57:16 +0700 | Sam | add: collision calculations | 
 
  | Sun, 04 Jun 2023 00:30:43 +0700 | Sam | did: improve matrix transformation API, no need to manually convert Vec3 anymore | 
 
  | Sat, 03 Jun 2023 22:28:37 +0700 | Sam | add: hitbox/sphere helpers | 
 
  | Sat, 03 Jun 2023 19:22:18 +0700 | Sam | fix: bad/unclear name | 
 
  | Sat, 03 Jun 2023 16:58:32 +0700 | Sam | did: simplify config-changed-check, enforce settings-query to always pass default value | 
 
  | Sat, 03 Jun 2023 16:56:51 +0700 | Sam | add: audo level normalization | 
 
  | Sat, 03 Jun 2023 13:44:17 +0700 | Sam | did: adjust for small API change | 
 
  | Sat, 03 Jun 2023 13:32:15 +0700 | Sam | add: collision tests | 
 
  | Sat, 03 Jun 2023 13:31:38 +0700 | Sam | did: restructure a bit, add hit-sphere | 
 
  | Sat, 03 Jun 2023 01:39:02 +0700 | Sam | add: collision for hitboxes | 
 
  | Tue, 30 May 2023 17:00:23 +0700 | Sam | this: feels sooooo good, font rendering working great (for a novice at least) | 
 
  | Tue, 30 May 2023 16:59:25 +0700 | Sam | fix: change due to build-configuration change | 
 
  | Tue, 30 May 2023 16:59:01 +0700 | Sam | add: final font-rendering, API changes fixed | 
 
  | Tue, 30 May 2023 16:58:35 +0700 | Sam | did: fix API changes broke examples | 
 
  | Tue, 30 May 2023 16:58:14 +0700 | Sam | did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering | 
 
  | Sun, 28 May 2023 18:36:11 +0700 | Sam | add: simpler shader construction | 
 
  | Sun, 28 May 2023 18:11:17 +0700 | Sam | update shader to work correctly | 
 
  | Sun, 28 May 2023 18:09:20 +0700 | Sam | add: flat attribute for shader in/outputs | 
 
  | Sun, 28 May 2023 17:52:03 +0700 | Sam | add: better material loading system, still far from great | 
 
  | Sat, 27 May 2023 13:45:03 +0700 | Sam | add: font-test | 
 
  | Sat, 27 May 2023 13:44:42 +0700 | Sam | did: change audio-test to use ogg/vorbis | 
 
  | Sat, 27 May 2023 13:44:02 +0700 | Sam | add: some api improvments, preparing for font-loading | 
 
  | Fri, 26 May 2023 00:49:58 +0700 | Sam | add: support for ogg/vorbis audio, initial code for font loading | 
 
  | Thu, 25 May 2023 21:45:37 +0700 | Sam | del: lodePNG license is already contained in source files | 
 
  | Thu, 25 May 2023 15:57:58 +0700 | Sam | fix: wrong path-checking | 
 
  | Wed, 24 May 2023 23:31:05 +0700 | Sam | fix: issue with relese build | 
 
  | Wed, 24 May 2023 23:24:52 +0700 | Sam | fix: few issues with sound and resource loading | 
 
  | Wed, 24 May 2023 23:00:21 +0700 | Sam | fix: issue with shared heap memory in settings | 
 
  | Wed, 24 May 2023 22:59:55 +0700 | Sam | del: debug echos | 
 
  | Wed, 24 May 2023 22:39:06 +0700 | Sam | del: debug echo | 
 
  | Wed, 24 May 2023 22:37:57 +0700 | Sam | did: various improvments | 
 
  | Wed, 24 May 2023 01:31:21 +0700 | sam | fix: API changes | 
 
  | Wed, 24 May 2023 01:31:02 +0700 | sam | did: update configs | 
 
  | Wed, 24 May 2023 01:30:36 +0700 | sam | fix: add descriptor pool per scene, use zippy instead of zip | 
 
  | Tue, 23 May 2023 18:17:15 +0700 | sam | fix: wrong type | 
 
  | Tue, 23 May 2023 16:29:01 +0700 | Sam | fix: api change of texture | 
 
  | Tue, 23 May 2023 16:24:15 +0700 | Sam | did: few fixes | 
 
  | Tue, 23 May 2023 01:05:06 +0700 | Sam | fix: gltf loading | 
 
  | Mon, 22 May 2023 19:27:17 +0700 | Sam | fix: better defaults | 
 
  | Mon, 22 May 2023 19:21:05 +0700 | Sam | add: correct camera calculations | 
 
  | Mon, 22 May 2023 00:51:41 +0700 | Sam | did: adjust to new API | 
 
  | Mon, 22 May 2023 00:50:41 +0700 | Sam | did: refactor texture data structures, add more complete (untested) material import | 
 
  | Sun, 21 May 2023 01:04:55 +0700 | Sam | del: possible bad use of variable | 
 
  | Sun, 21 May 2023 00:33:38 +0700 | Sam | fix: separate descriptors per scene | 
 
  | Sat, 20 May 2023 23:26:17 +0700 | Sam | add: mouse wheel in windows (untested) | 
 
  | Sat, 20 May 2023 23:21:03 +0700 | Sam | did: nicer test example, scene switching still problematic | 
 
  | Sat, 20 May 2023 23:16:48 +0700 | Sam | did: make material working halfway, add some more mouse functionality | 
 
  | Sat, 20 May 2023 18:17:21 +0700 | Sam | fix: incorrect vertex data alignment | 
 
  | Sat, 20 May 2023 17:45:12 +0700 | Sam | del: unused import | 
 
  | Sat, 20 May 2023 17:44:55 +0700 | Sam | did: replace zippy with "standard" nim zip, compiled from source, fix some errors | 
 
  | Sat, 20 May 2023 16:35:23 +0700 | Sam | add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!) | 
 
  | Sat, 20 May 2023 01:18:45 +0700 | Sam | fix: material loading, still some bugs here | 
 
  | Fri, 19 May 2023 12:45:50 +0700 | Sam | did: restructure roadmap a bit, update progress | 
 
  | Thu, 18 May 2023 00:57:49 +0700 | Sam | add: first try to load material colors | 
 
  | Tue, 16 May 2023 16:08:06 +0700 | Sam | add: test mesh | 
 
  | Tue, 16 May 2023 15:35:43 +0700 | Sam | add: support for struct members to be array | 
 
  | Mon, 15 May 2023 23:51:21 +0700 | Sam | add: small refactoring | 
 
  | Mon, 15 May 2023 23:51:06 +0700 | Sam | add: better support for array members | 
 
  | Mon, 15 May 2023 18:25:24 +0700 | Sam | del: unused diagnostic function | 
 
  | Mon, 15 May 2023 18:24:52 +0700 | Sam | fix: a ton of bug after refactoring gpu_data, start to add ideas for materials | 
 
  | Mon, 15 May 2023 14:25:04 +0700 | Sam | did: refactor gpu data, fix some errors | 
 
  | Mon, 15 May 2023 00:36:25 +0700 | Sam | did: update progress | 
 
  | Mon, 15 May 2023 00:34:00 +0700 | Sam | add: basic loading of glTF files (*.glb), no materials yet | 
 
  | Sat, 13 May 2023 19:32:28 +0700 | Sam | did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!) | 
 
  | Sat, 13 May 2023 19:31:48 +0700 | Sam | add: loading *.au audio files | 
 
  | Fri, 12 May 2023 00:34:32 +0700 | Sam | del: unused test (for now) | 
 
  | Fri, 12 May 2023 00:33:24 +0700 | Sam | did: some refactoring for proper integration of image/audio resources with resource system | 
 
  | Fri, 12 May 2023 00:13:30 +0700 | Sam | add: BMP loader | 
 
  | Thu, 11 May 2023 00:30:44 +0700 | Sam | add: sekeleton to start working on resource loading, updated readme | 
 
  | Thu, 11 May 2023 00:21:32 +0700 | Sam | add: some files for tests | 
 
  | Wed, 10 May 2023 10:13:23 -0700 | Sam | fix: resources on windows | 
 
  | Wed, 10 May 2023 22:36:59 +0700 | Sam | add: resource packaging and loading for different resource types, simplify build commands, update readme | 
 
  | Tue, 09 May 2023 20:39:49 +0700 | Sam | fix: tests | 
 
  | Tue, 09 May 2023 19:52:57 +0700 | Sam | did: refactor image handling | 
 
  | Tue, 09 May 2023 18:19:17 +0700 | Sam | fix: always use rgba | 
 
  | Tue, 09 May 2023 01:37:46 +0700 | Sam | next version, because we got most low-level stuff, at least in a crappy version | 
 
  | Tue, 09 May 2023 01:36:34 +0700 | Sam | add: support for version handling | 
 
  | Tue, 09 May 2023 01:18:01 +0700 | Sam | add: some adjustment to the last refactoring :P | 
 
  | Tue, 09 May 2023 01:11:51 +0700 | Sam | did: small refactoring of module structure | 
 
  | Mon, 08 May 2023 21:45:47 +0700 | Sam | did: try to simplfy swapchain recreation, not sure if it is a good idea | 
 
  | Mon, 08 May 2023 21:23:29 +0700 | Sam | del: unused imports | 
 
  | Mon, 08 May 2023 21:21:49 +0700 | Sam | did: update examples to use new API for scene + scene globals | 
 
  | Mon, 08 May 2023 00:48:11 +0700 | Sam | add: documentation | 
 
  | Mon, 08 May 2023 00:38:05 +0700 | Sam | add: support for arrays of samplers | 
 
  | Sun, 07 May 2023 18:13:39 +0700 | Sam | add: few improvments for working with textures | 
 
  | Sun, 07 May 2023 17:42:53 +0700 | Sam | add: new test file to test to do future test with materials etc. | 
 
  | Sun, 07 May 2023 17:42:07 +0700 | Sam | add: more todoooooo | 
 
  | Sun, 07 May 2023 17:41:45 +0700 | Sam | did: improve stability for configuration without uniforms and settings the engine renderer | 
 
  | Sun, 07 May 2023 01:30:38 +0700 | Sam | ups, missing file | 
 
  | Sun, 07 May 2023 01:02:06 +0700 | Sam | add: skeleton for resources | 
 
  | Sun, 07 May 2023 00:23:46 +0700 | Sam | did: a bit of cleanup with the config, also add some documentation | 
 
  | Sun, 07 May 2023 00:22:58 +0700 | Sam | add: correct cleanup | 
 
  | Sat, 06 May 2023 23:06:33 +0700 | Sam | add: textures now support in shader via scene data, also: improved config handling a bit, more to come | 
 
  | Sat, 06 May 2023 01:37:33 +0700 | Sam | add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!) | 
 
  | Fri, 05 May 2023 23:57:56 +0700 | Sam | add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms | 
 
  | Fri, 05 May 2023 23:45:50 +0700 | Sam | add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this | 
 
  | Thu, 04 May 2023 23:44:15 +0700 | Sam | add: image/texture creation, refactoring of some unclean parts | 
 
  | Wed, 03 May 2023 23:57:25 +0700 | Sam | add: progress update | 
 
  | Wed, 03 May 2023 06:54:37 -0700 | Sam | add: working fullscreen for windows (tested) | 
 
  | Wed, 03 May 2023 20:11:16 +0700 | Sam | add: fullscreen switching for windows, untested | 
 
  | Wed, 03 May 2023 19:49:32 +0700 | Sam | fix: linux fullscreen not working correctly | 
 
  | Wed, 03 May 2023 18:14:59 +0700 | Sam | did: fix whole bunch of bugs (threading + amd vulkan driver) | 
 
  | Wed, 03 May 2023 00:43:44 +0700 | Sam | did: update progress | 
 
  | Wed, 03 May 2023 00:41:32 +0700 | Sam | fix: linux code use new API | 
 
  | Tue, 02 May 2023 10:37:26 -0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 02 May 2023 16:29:20 +0700 | Sam | add: stupid note | 
 
  | Tue, 02 May 2023 10:37:11 -0700 | Sam | add: windows audio, not super smooth, maybe replace with directsound? | 
 
  | Tue, 02 May 2023 02:28:47 -0700 | Sam | fix: remove potential raise | 
 
  | Tue, 02 May 2023 02:13:46 +0700 | Sam | fix: bad audio buffer handling, reduce latency (unbearable on windows) | 
 
  | Tue, 02 May 2023 01:03:03 +0700 | Sam | del: unused imports | 
 
  | Tue, 02 May 2023 00:49:23 +0700 | Sam | did: fix default sample rate, correct waiting for windows waveout processing | 
 
  | Tue, 02 May 2023 00:34:10 +0700 | Sam | add: initial implementation of win32 pcm output | 
 
  | Tue, 02 May 2023 00:33:46 +0700 | Sam | del: bad dependency | 
 
  | Mon, 01 May 2023 23:55:07 +0700 | Sam | add: audio subsystem, windows backend still missing | 
 
  | Mon, 01 May 2023 01:21:17 +0700 | Sam | did: update progress | 
 
  | Mon, 01 May 2023 01:16:59 +0700 | Sam | add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully | 
 
  | Mon, 01 May 2023 01:16:13 +0700 | Sam | fix: API change | 
 
  | Mon, 01 May 2023 01:15:39 +0700 | Sam | add: initial implementation of audio subsystem with mixer, currently missing windows implementation | 
 
  | Sun, 30 Apr 2023 01:02:33 +0700 | Sam | add: support for showing/hiding cursur, X11 fullscreen (win32 still missing) | 
 
  | Sat, 29 Apr 2023 21:38:52 +0700 | Sam | add: option to show/hide cursor | 
 
  | Sat, 29 Apr 2023 05:40:11 -0700 | Sam | fix: buffer update with staging buffer not correctly working | 
 
  | Sat, 29 Apr 2023 18:29:19 +0700 | Sam | fix: API change for shader attributes | 
 
  | Sat, 29 Apr 2023 17:41:40 +0700 | Sam | fix: super stupid error | 
 
  | Sat, 29 Apr 2023 17:36:09 +0700 | Sam | add: debug output | 
 
  | Sat, 29 Apr 2023 17:30:15 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:20:25 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:12:37 +0700 | Sam | fix: forgot to bind buffer | 
 
  | Sat, 29 Apr 2023 16:55:46 +0700 | Sam | fix: to strong assert | 
 
  | Sat, 29 Apr 2023 16:50:43 +0700 | Sam | did: refactor memory selection | 
 
  | Thu, 27 Apr 2023 21:16:13 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 21:13:09 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | Sam | add: more logging | 
 
  | Thu, 27 Apr 2023 20:48:48 +0700 | Sam | fix: wrong layers activated | 
 
  | Thu, 27 Apr 2023 20:43:27 +0700 | Sam | did: better memory selection | 
 
  | Thu, 27 Apr 2023 01:58:16 -0700 | Sam | fix: typo | 
 
  | Thu, 27 Apr 2023 00:36:45 +0700 | Sam | add: base code structure for cross-platform sound | 
 
  | Thu, 27 Apr 2023 00:30:19 +0700 | Sam | del: debug code | 
 
  | Thu, 27 Apr 2023 00:24:10 +0700 | Sam | del: legacy | 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | Sam | add: improvments and E10 (pong) | 
 
  | Wed, 26 Apr 2023 02:15:43 +0700 | Sam | add: upgrade all simple examples to new engine version | 
 
  | Tue, 25 Apr 2023 18:32:23 +0700 | Sam | add: window-resize check | 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | Sam | did: update example 04 | 
 
  | Tue, 25 Apr 2023 18:23:57 +0700 | Sam | add: correct mesh buffer data updates to GPU | 
 
  | Sat, 22 Apr 2023 17:34:59 +0700 | Sam | did: migrate to new engine version | 
 
  | Sat, 22 Apr 2023 17:34:42 +0700 | Sam | add: some helper functions | 
 
  | Sat, 22 Apr 2023 16:52:55 +0700 | Sam | add: small buffer adjustment | 
 
  | Sat, 22 Apr 2023 16:48:07 +0700 | Sam | fix: mixing memory location types is not working | 
 
  | Fri, 21 Apr 2023 00:29:09 +0700 | Sam | add: some cleanup, discovered bug | 
 
  | Thu, 20 Apr 2023 23:46:22 +0700 | Sam | did: rewrite example 02 with new engine approach | 
 
  | Thu, 20 Apr 2023 23:45:57 +0700 | Sam | did: simplify code | 
 
  | Thu, 20 Apr 2023 23:45:36 +0700 | Sam | add: remove a few warning, improve a few things | 
 
  | Thu, 20 Apr 2023 21:59:52 +0700 | Sam | add: correct swapchain destruction, update 1st example to be working | 
 
  | Thu, 20 Apr 2023 01:00:48 +0700 | Sam | add: support for smooth swapchain-recreation | 
 
  | Wed, 19 Apr 2023 01:45:16 +0700 | Sam | add: recreation of swapchain (at least on linux, windows will likely fail, needs testing | 
 
  | Tue, 18 Apr 2023 03:06:14 +0700 | Sam | did: update readme | 
 
  | Tue, 18 Apr 2023 03:04:37 +0700 | Sam | add: input handling, small refactoring for renderer | 
 
  | Mon, 17 Apr 2023 18:02:19 +0700 | Sam | did: finish refactoring of render pipeline, yipi! :) | 
 
  | Wed, 12 Apr 2023 01:20:53 +0700 | Sam | did: big refactoring | 
 
  | Tue, 11 Apr 2023 01:06:37 +0700 | Sam | did: small name change | 
 
  | Tue, 11 Apr 2023 00:58:16 +0700 | Sam | add: mesh primitives | 
 
  | Mon, 10 Apr 2023 20:09:37 +0700 | Sam | fix: completely overhole buffer handling for drawing, fix shit | 
 
  | Mon, 10 Apr 2023 00:53:16 +0700 | Sam | did: refactor mesh code, prepare for instance-data | 
 
  | Sun, 09 Apr 2023 01:04:54 +0700 | Sam | did: implement uniforms, some refactoring | 
 
  | Fri, 07 Apr 2023 00:32:07 +0700 | Sam | did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms | 
 
  | Thu, 06 Apr 2023 00:30:56 +0700 | Sam | add: better mesh support, indexed mesh | 
 
  | Wed, 05 Apr 2023 00:45:16 +0700 | Sam | did: update progress | 
 
  | Wed, 05 Apr 2023 00:42:24 +0700 | Sam | add: build- and runtime configuration system with hot-code reload | 
 
  | Wed, 05 Apr 2023 00:41:11 +0700 | Sam | did: small changes from refactoring | 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | Sam | did: improve imports | 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | Sam | add: comments for further refactoring | 
 
  | Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation | 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet | 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline | 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions | 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass | 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept | 
 
  | Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code | 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | Sam | add: working render loop | 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | Sam | add: render main loop structure | 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | Sam | add: descriptors, better swapchain implementation | 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | Sam | did: some refactoring | 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | Sam | add: finally working initial approach for shader definitions | 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | Sam | did: update to use new shader concept | 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | Sam | add: really need telemetry at some point | 
 
  | Fri, 17 Mar 2023 01:11:18 +0700 | Sam | add: initial version of better shader-shit | 
 
  | Tue, 14 Mar 2023 13:21:40 +0700 | Sam | add: vertex and (initial) shader types and methods | 
 
  | Mon, 06 Mar 2023 23:50:21 +0700 | Sam | add: more vulkan objects | 
 
  | Thu, 02 Mar 2023 23:16:45 +0700 | Sam | add: swapchain, images, fix some destroctors | 
 
  | Wed, 01 Mar 2023 23:58:39 +0700 | Sam | add: swapchain API, more refactoring | 
 
  | Wed, 01 Mar 2023 00:01:06 +0700 | Sam | add: consistent way to define platform-specific code | 
 
  | Tue, 28 Feb 2023 23:51:07 +0700 | Sam | add: device, surface and refactoring | 
 
  | Tue, 28 Feb 2023 00:08:52 +0700 | Sam | add: testing for vulkan API wrapper | 
 
  | Tue, 28 Feb 2023 00:08:28 +0700 | Sam | add: more stuff for the vulkan API wrappers | 
 
  | Mon, 27 Feb 2023 00:05:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sat, 25 Feb 2023 18:56:42 +0700 | Sam | fix: some windows issues | 
 
  | Mon, 27 Feb 2023 00:04:57 +0700 | Sam | add: better vulkan wrappers | 
 
  | Sat, 25 Feb 2023 01:21:29 +0700 | Sam | try: more win compilation fixes | 
 
  | Sat, 25 Feb 2023 01:18:21 +0700 | Sam | fix: window compiling issue | 
 
  | Sat, 25 Feb 2023 01:13:42 +0700 | Sam | fix: type mismatch | 
 
  | Sat, 25 Feb 2023 00:44:05 +0700 | Sam | did: a few fixes for new API | 
 
  | Fri, 24 Feb 2023 01:32:45 +0700 | Sam | fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems | 
 
  | Thu, 23 Feb 2023 00:34:38 +0700 | Sam | add: new vulkan api wrapper, not done yet | 
 
  | Wed, 22 Feb 2023 18:36:26 +0700 | Sam | did: complete vulkan api generator pipeline for now | 
 
  | Wed, 22 Feb 2023 18:36:01 +0700 | Sam | did: final cleanup for now | 
 
  | Wed, 22 Feb 2023 18:22:20 +0700 | Sam | add: fix name clashes | 
 
  | Wed, 22 Feb 2023 00:44:03 +0700 | Sam | add: beta version | 
 
  | Mon, 20 Feb 2023 10:33:53 +0700 | Sam | add: vulkan api generator, not finished yet | 
 
  | Tue, 07 Feb 2023 12:20:04 +0700 | Sam | add: color functions + gamma correction | 
 
  | Mon, 06 Feb 2023 23:36:55 +0700 | Sam | fix: disable mesa layer in release build | 
 
  | Mon, 06 Feb 2023 23:33:10 +0700 | Sam | add: circle mesh | 
 
  | Mon, 06 Feb 2023 23:32:59 +0700 | Sam | fix: stuff, add working pong | 
 
  | Sun, 05 Feb 2023 21:57:59 +0700 | Sam | did: update readme | 
 
  | Sun, 05 Feb 2023 21:57:07 +0700 | Sam | did: some minor fixes, add optinal FPS limit | 
 
  | Sun, 05 Feb 2023 11:39:11 +0700 | Sam | did: cleanup + auto-generate mvp-transformartion in shader code | 
 
  | Sun, 05 Feb 2023 00:48:03 +0700 | Sam | did: update readme (this single X was a ton of work) | 
 
  | Sun, 05 Feb 2023 00:46:40 +0700 | Sam | fix: mouse coord, colors | 
 
  | Sun, 05 Feb 2023 00:28:18 +0700 | Sam | fix: API changes | 
 
  | Sun, 05 Feb 2023 00:20:07 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:48 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:31 +0700 | Sam | fix: input mapping | 
 
  | Sat, 04 Feb 2023 02:24:41 +0700 | Sam | add: keyboard/mouse inpute test | 
 
  | Sat, 04 Feb 2023 02:24:15 +0700 | Sam | fix: scene graph, input | 
 
  | Wed, 25 Jan 2023 23:56:59 +0700 | Sam | fix: some formatting, bug when opening on windows. | 
 
  | Tue, 24 Jan 2023 10:22:38 +0700 | Sam | did: rename and update older demos to work with new APIs | 
 
  | Sun, 22 Jan 2023 22:46:53 +0700 | Sam | did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;( | 
 
  | Fri, 20 Jan 2023 16:53:37 +0700 | Sam | did: use new vector and matrix names for simpler code | 
 
  | Fri, 20 Jan 2023 16:36:52 +0700 | Sam | did: refactor Matrix names | 
 
  | Fri, 20 Jan 2023 16:13:32 +0700 | Sam | did: refactor Vector names | 
 
  | Fri, 20 Jan 2023 00:41:55 +0700 | Sam | did: cleanup main namespace, add: better coordinate handling in input example | 
 
  | Thu, 19 Jan 2023 22:55:56 +0700 | Sam | fix: remove rsync | 
 
  | Thu, 19 Jan 2023 22:50:32 +0700 | Sam | fix: use console for debug buids | 
 
  | Thu, 19 Jan 2023 22:49:12 +0700 | Sam | add: improve build on windows | 
 
  | Thu, 19 Jan 2023 17:39:32 +0700 | Sam | fix: wrong number of swapchain images | 
 
  | Thu, 19 Jan 2023 17:00:06 +0700 | Sam | fix: quit early to prevent swapchain recreation after program termination | 
 
  | Thu, 19 Jan 2023 16:41:50 +0700 | Sam | fix: correct address retrieval | 
 
  | Thu, 19 Jan 2023 16:24:54 +0700 | Sam | fix: unusable function at compile time | 
 
  | Thu, 19 Jan 2023 00:47:12 +0700 | Sam | add: some more instructions | 
 
  | Thu, 19 Jan 2023 00:43:47 +0700 | Sam | add: nimble config | 
 
  | Thu, 19 Jan 2023 00:42:40 +0700 | Sam | add: some changes to build on windows host | 
 
  | Thu, 19 Jan 2023 00:41:41 +0700 | Sam | add: some build instructions for windows | 
 
  | Wed, 18 Jan 2023 14:44:38 +0700 | Sam | fix: typo | 
 
  | Wed, 18 Jan 2023 14:43:07 +0700 | Sam | add: correct publishing dir, correct check when nimcheck is running | 
 
  | Wed, 18 Jan 2023 14:15:47 +0700 | Sam | no need to upload notes | 
 
  | Wed, 18 Jan 2023 14:15:08 +0700 | Sam | fix: organize notes a bit | 
 
  | Wed, 18 Jan 2023 13:52:48 +0700 | Sam | did: rename project | 
 
  | Wed, 18 Jan 2023 13:49:12 +0700 | Sam | fix: hello cube, add: run_all command | 
 
  | Wed, 18 Jan 2023 09:52:03 +0700 | Sam | did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit | 
 
  | Mon, 16 Jan 2023 00:51:03 +0700 | Sam | did: update notes | 
 
  | Mon, 16 Jan 2023 00:45:31 +0700 | Sam | did: migrate rest of make functionality | 
 
  | Mon, 16 Jan 2023 00:35:41 +0700 | Sam | add: support for instance data | 
 
  | Mon, 16 Jan 2023 00:03:20 +0700 | Sam | fix: newline | 
 
  | Sun, 15 Jan 2023 23:23:54 +0700 | Sam | did: refactoring, move more from make to nimscript | 
 
  | Sat, 14 Jan 2023 23:34:50 +0700 | Sam | add: working implementation of uniforms | 
 
  | Sat, 14 Jan 2023 14:15:50 +0700 | Sam | did: structure notes a bit better | 
 
  | Sat, 14 Jan 2023 14:08:45 +0700 | Sam | add: missing file | 
 
  | Sat, 14 Jan 2023 14:08:23 +0700 | Sam | add: corret make dependencies | 
 
  | Sat, 14 Jan 2023 14:08:00 +0700 | Sam | big refactoring, part1 | 
 
  | Wed, 11 Jan 2023 11:55:54 +0700 | Sam | did: simplify publishing mechanism | 
 
  | Wed, 11 Jan 2023 11:43:59 +0700 | Sam | did: update gitignore | 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation | 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later | 
 
  | Wed, 11 Jan 2023 00:43:43 +0700 | Sam | add: some comments for assets | 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation | 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs | 
 
  | Tue, 10 Jan 2023 00:23:40 +0700 | Sam | add: generate ubermeshes | 
 
  | Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers | 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | Sam | add: basic vertex buffer functionality | 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | Sam | add: vertex basics, some refactoring | 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | Sam | add: matrix multiplications, tests | 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | Sam | add: windows builds | 
 
  | Wed, 28 Dec 2022 11:44:08 +0700 | Sam | did: exclude test output | 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | Sam | add: vector/matrix modules, tests, nim config script | 
 
  | Tue, 27 Dec 2022 20:47:48 +0700 | Sam | did: cleanup up a bit | 
 
  | Sat, 24 Dec 2022 22:38:09 +0700 | Sam | Merge /mnt/Users/sam/git/vulkan | 
 
  | Sat, 24 Dec 2022 22:32:46 +0700 | sam | did: make it work on windows | 
 
  | Sat, 24 Dec 2022 22:38:03 +0700 | Sam | fix: segfault on shutdown | 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | Sam | add: a few missing changes | 
 
  | Thu, 22 Dec 2022 19:33:00 +0700 | Sam | Merge remote-tracking branch 'github/main' | 
 
  | Thu, 22 Dec 2022 19:30:55 +0700 | Sam | Initial commit | 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | Sam | add: structure code for crossplatform, add some input handling + bugfixes | 
 
  | Tue, 20 Dec 2022 00:28:05 +0700 | Sam | did: refactor, add resizing, proper cleanup | 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | Sam | add: skeleton to download thirdparty builds | 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | Sam | did: hello world triangle, a bit of code organization | 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | Sam | add: more steps in setup | 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | Sam | add: initial version |