Sat, 20 May 2023 17:45:12 +0700 |
Sam |
del: unused import
|
Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
|
Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
|
Sat, 20 May 2023 01:18:45 +0700 |
Sam |
fix: material loading, still some bugs here
|
Fri, 19 May 2023 12:45:50 +0700 |
Sam |
did: restructure roadmap a bit, update progress
|
Thu, 18 May 2023 00:57:49 +0700 |
Sam |
add: first try to load material colors
|
Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
|
Tue, 16 May 2023 15:35:43 +0700 |
Sam |
add: support for struct members to be array
|
Mon, 15 May 2023 23:51:21 +0700 |
Sam |
add: small refactoring
|
Mon, 15 May 2023 23:51:06 +0700 |
Sam |
add: better support for array members
|
Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
|
Mon, 15 May 2023 18:24:52 +0700 |
Sam |
fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
|
Mon, 15 May 2023 14:25:04 +0700 |
Sam |
did: refactor gpu data, fix some errors
|
Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
|
Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
|
Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
|
Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
|
Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
|
Fri, 12 May 2023 00:33:24 +0700 |
Sam |
did: some refactoring for proper integration of image/audio resources with resource system
|
Fri, 12 May 2023 00:13:30 +0700 |
Sam |
add: BMP loader
|
Thu, 11 May 2023 00:30:44 +0700 |
Sam |
add: sekeleton to start working on resource loading, updated readme
|
Thu, 11 May 2023 00:21:32 +0700 |
Sam |
add: some files for tests
|
Wed, 10 May 2023 10:13:23 -0700 |
Sam |
fix: resources on windows
|
Wed, 10 May 2023 22:36:59 +0700 |
Sam |
add: resource packaging and loading for different resource types, simplify build commands, update readme
|
Tue, 09 May 2023 20:39:49 +0700 |
Sam |
fix: tests
|
Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
|
Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
|
Tue, 09 May 2023 01:37:46 +0700 |
Sam |
next version, because we got most low-level stuff, at least in a crappy version
|
Tue, 09 May 2023 01:36:34 +0700 |
Sam |
add: support for version handling
|
Tue, 09 May 2023 01:18:01 +0700 |
Sam |
add: some adjustment to the last refactoring :P
|
Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
|
Mon, 08 May 2023 21:45:47 +0700 |
Sam |
did: try to simplfy swapchain recreation, not sure if it is a good idea
|
Mon, 08 May 2023 21:23:29 +0700 |
Sam |
del: unused imports
|
Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
|
Mon, 08 May 2023 00:48:11 +0700 |
Sam |
add: documentation
|
Mon, 08 May 2023 00:38:05 +0700 |
Sam |
add: support for arrays of samplers
|
Sun, 07 May 2023 18:13:39 +0700 |
Sam |
add: few improvments for working with textures
|
Sun, 07 May 2023 17:42:53 +0700 |
Sam |
add: new test file to test to do future test with materials etc.
|
Sun, 07 May 2023 17:42:07 +0700 |
Sam |
add: more todoooooo
|
Sun, 07 May 2023 17:41:45 +0700 |
Sam |
did: improve stability for configuration without uniforms and settings the engine renderer
|
Sun, 07 May 2023 01:30:38 +0700 |
Sam |
ups, missing file
|
Sun, 07 May 2023 01:02:06 +0700 |
Sam |
add: skeleton for resources
|
Sun, 07 May 2023 00:23:46 +0700 |
Sam |
did: a bit of cleanup with the config, also add some documentation
|
Sun, 07 May 2023 00:22:58 +0700 |
Sam |
add: correct cleanup
|
Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
|
Sat, 06 May 2023 01:37:33 +0700 |
Sam |
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
|
Fri, 05 May 2023 23:57:56 +0700 |
Sam |
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
|
Fri, 05 May 2023 23:45:50 +0700 |
Sam |
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
|
Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
|
Wed, 03 May 2023 23:57:25 +0700 |
Sam |
add: progress update
|
Wed, 03 May 2023 06:54:37 -0700 |
Sam |
add: working fullscreen for windows (tested)
|
Wed, 03 May 2023 20:11:16 +0700 |
Sam |
add: fullscreen switching for windows, untested
|
Wed, 03 May 2023 19:49:32 +0700 |
Sam |
fix: linux fullscreen not working correctly
|
Wed, 03 May 2023 18:14:59 +0700 |
Sam |
did: fix whole bunch of bugs (threading + amd vulkan driver)
|
Wed, 03 May 2023 00:43:44 +0700 |
Sam |
did: update progress
|
Wed, 03 May 2023 00:41:32 +0700 |
Sam |
fix: linux code use new API
|
Tue, 02 May 2023 10:37:26 -0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 02 May 2023 16:29:20 +0700 |
Sam |
add: stupid note
|
Tue, 02 May 2023 10:37:11 -0700 |
Sam |
add: windows audio, not super smooth, maybe replace with directsound?
|
Tue, 02 May 2023 02:28:47 -0700 |
Sam |
fix: remove potential raise
|