| Mon, 25 Mar 2024 22:26:58 +0700 | 
  sam | 
  
   fix: log output
   
   | 
 
 
  | Mon, 25 Mar 2024 07:52:24 -0700 | 
  sam | 
  
   fix: windows paths
   
   | 
 
 
  | Sun, 24 Mar 2024 21:47:54 +0700 | 
  sam | 
  
   fix: windows path not working correctly
   
   | 
 
 
  | Sun, 24 Mar 2024 19:11:19 +0700 | 
  sam | 
  
   fix: wrong value for default log level
   
   | 
 
 
  | Sun, 24 Mar 2024 16:34:09 +0700 | 
  sam | 
  
   fix: ugly log-level directive
   
   | 
 
 
  | Sat, 23 Mar 2024 22:57:11 +0700 | 
  sam | 
  
   and even more cleanup of the repo
   
   | 
 
 
  | Fri, 22 Mar 2024 11:42:27 +0700 | 
  sam | 
  
   did: cleanup
   
   | 
 
 
  | Thu, 21 Mar 2024 23:05:17 +0700 | 
  sam | 
  
   some cleanup
   
   | 
 
 
  | Thu, 21 Mar 2024 16:04:40 +0700 | 
  sam | 
  
   add mercurial hook that does not need to into VCS
   
   | 
 
 
  | Thu, 21 Mar 2024 15:58:36 +0700 | 
  sam | 
  
   did: smile, just for the sake of testing mercurial hooks :)
   
   | 
 
 
  | Thu, 21 Mar 2024 15:58:03 +0700 | 
  sam | 
  
   did: smile, just for the sake of testing mercurial hooks :)
   
   | 
 
 
  | Thu, 21 Mar 2024 15:55:57 +0700 | 
  sam | 
  
   did: cleanup nimble definition
   
   | 
 
 
  | Thu, 21 Mar 2024 15:50:10 +0700 | 
  sam | 
  
   fix: wording
   
   | 
 
 
  | Thu, 21 Mar 2024 15:46:53 +0700 | 
  sam | 
  
   add: some notes
   
   | 
 
 
  | Thu, 21 Mar 2024 15:41:30 +0700 | 
  sam | 
  
   merge
   
   | 
 
 
  | Thu, 21 Mar 2024 15:39:42 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | 
  Sam | 
  
   fix: path to shader compiler wrong
   
   | 
 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | 
  Sam | 
  
   add: shader compiler tool
   
   | 
 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | 
  Sam | 
  
   did: improve handling of shader compilation
   
   | 
 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | 
  Sam | 
  
   del: unused property
   
   | 
 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | 
  Sam | 
  
   add: mesh-merging function
   
   | 
 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | 
  Sam | 
  
   add: correct checks for assigned material compatability
   
   | 
 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | 
  Sam | 
  
   did: correct usage of vSync/triple buffering
   
   | 
 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | 
  Sam | 
  
   add: config loader; fix: circle-mesh
   
   | 
 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | 
  Sam | 
  
   add: shortcut for loading of json files
   
   | 
 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | 
  Sam | 
  
   fix: error in descriptors, wait for gpu before cleaning up
   
   | 
 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | 
  Sam | 
  
   add: few string-ify methods, small fix for default-shaders
   
   | 
 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | 
  Sam | 
  
   did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
   
   | 
 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | 
  Sam | 
  
   did: improve animation system, fix a few small things
   
   | 
 
 
  | Sat, 24 Feb 2024 17:08:58 +0700 | 
  Sam | 
  
   fix: wrong comparison
   
   | 
 
 
  | Sat, 24 Feb 2024 15:35:52 +0700 | 
  Sam | 
  
   did: same for panels
   
   | 
 
 
  | Sat, 24 Feb 2024 14:31:15 +0700 | 
  Sam | 
  
   fix: font-api, allow consistent use of mesh-transform
   
   | 
 
 
  | Sat, 17 Feb 2024 17:18:35 +0700 | 
  Sam | 
  
   fix: problem with text-position, simpler test-update function
   
   | 
 
 
  | Sat, 17 Feb 2024 16:37:24 +0700 | 
  Sam | 
  
   did: auto-formatting
   
   | 
 
 
  | Sat, 17 Feb 2024 16:31:54 +0700 | 
  Sam | 
  
   add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
   
   | 
 
 
  | Wed, 14 Feb 2024 23:15:53 +0700 | 
  Sam | 
  
   fix: yielding duplicates
   
   | 
 
 
  | Wed, 14 Feb 2024 21:58:43 +0700 | 
  Sam | 
  
   did: refactor and improve packaging API
   
   | 
 
 
  | Sun, 11 Feb 2024 19:26:07 +0700 | 
  Sam | 
  
   fix: exe-bundling not working correctly
   
   | 
 
 
  | Sun, 11 Feb 2024 18:47:13 +0700 | 
  Sam | 
  
   fix: text-alignment, a few smaller fixes
   
   | 
 
 
  | Sat, 10 Feb 2024 21:19:43 +0700 | 
  Sam | 
  
   add: default samplers
   
   | 
 
 
  | Sat, 10 Feb 2024 21:19:31 +0700 | 
  Sam | 
  
   add: input-processing for panels
   
   | 
 
 
  | Sat, 10 Feb 2024 15:55:05 +0700 | 
  Sam | 
  
   add: initial implementation of "panels"
   
   | 
 
 
  | Sat, 10 Feb 2024 15:54:25 +0700 | 
  Sam | 
  
   did: small refactoring
   
   | 
 
 
  | Fri, 09 Feb 2024 20:02:55 +0700 | 
  Sam | 
  
   intermediate commit :P
   
   | 
 
 
  | Mon, 05 Feb 2024 23:11:22 +0700 | 
  Sam | 
  
   add: panels
   
   | 
 
 
  | Mon, 05 Feb 2024 00:23:30 +0700 | 
  Sam | 
  
   did: small fix with materials & cleanup
   
   | 
 
 
  | Sun, 04 Feb 2024 22:07:54 +0700 | 
  Sam | 
  
   add: proper sound test, from public domain
   
   | 
 
 
  | Sat, 03 Feb 2024 23:03:34 +0700 | 
  Sam | 
  
   add: nicer key-stroke test, cleanup test-resource files
   
   | 
 
 
  | Sat, 03 Feb 2024 21:40:25 +0700 | 
  Sam | 
  
   did: mini-cleanup
   
   | 
 
 
  | Sat, 03 Feb 2024 21:38:34 +0700 | 
  Sam | 
  
   fix: word-wrapping working correctly now
   
   | 
 
 
  | Sat, 03 Feb 2024 19:33:57 +0700 | 
  Sam | 
  
   add: word-wrapping for texts
   
   | 
 
 
  | Sat, 03 Feb 2024 19:33:12 +0700 | 
  Sam | 
  
   add: word-wrapping for texts
   
   | 
 
 
  | Wed, 31 Jan 2024 00:29:40 +0700 | 
  Sam | 
  
   add: text-wrapping, fix: incorrect descriptor poolsizes
   
   | 
 
 
  | Mon, 29 Jan 2024 00:21:16 +0700 | 
  Sam | 
  
   fix: material handlinge, did: formatting, add: support for multi-material texts
   
   | 
 
 
  | Mon, 29 Jan 2024 00:19:35 +0700 | 
  Sam | 
  
   fix: all tests (once more)
   
   | 
 
 
  | Sun, 28 Jan 2024 22:18:25 +0700 | 
  Sam | 
  
   del: debug print
   
   | 
 
 
  | Sun, 28 Jan 2024 21:26:39 +0700 | 
  Sam | 
  
   add: correct version of text-alignment, and a few improvments
   
   | 
 
 
  | Sun, 28 Jan 2024 00:41:11 +0700 | 
  Sam | 
  
   add: alignment for text boxes
   
   | 
 
 
  | Sat, 27 Jan 2024 21:08:31 +0700 | 
  Sam | 
  
   did: changes
   
   | 
 
 
  | Sat, 27 Jan 2024 00:31:11 +0700 | 
  Sam | 
  
   add: font/text improvments, support for newline rendering
   
   | 
 
 
  | Thu, 25 Jan 2024 20:23:22 +0700 | 
  Sam | 
  
   add: 2d-packing algorithm for texture-atlas generation
   
   | 
 
 
  | Sat, 20 Jan 2024 21:36:41 +0700 | 
  Sam | 
  
   add: packed textures for font-atlas
   
   | 
 
 
  | Sat, 20 Jan 2024 21:28:17 +0700 | 
  Sam | 
  
   add: packed textures for font-atlas
   
   | 
 
 
  | Sat, 20 Jan 2024 20:17:03 +0700 | 
  Sam | 
  
   did: image & font refactoring, add texture-atlas-packing
   
   | 
 
 
  | Mon, 08 Jan 2024 19:18:01 +0700 | 
  Sam | 
  
   fix: error on bad uniform-attribute ordering
   
   | 
 
 
  | Sun, 07 Jan 2024 00:56:44 +0700 | 
  Sam | 
  
   did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
   
   | 
 
 
  | Thu, 04 Jan 2024 21:13:11 +0700 | 
  Sam | 
  
   did: overhaul dynamic array-api in a few places
   
   | 
 
 
  | Wed, 03 Jan 2024 11:19:55 +0700 | 
  Sam | 
  
   did: improve/refactor some of the material API
   
   | 
 
 
  | Mon, 01 Jan 2024 21:41:40 +0700 | 
  Sam | 
  
   some fixes + some intermedite state
   
   | 
 
 
  | Mon, 01 Jan 2024 17:40:29 +0700 | 
  Sam | 
  
   del: debug echos
   
   | 
 
 
  | Mon, 01 Jan 2024 17:39:49 +0700 | 
  Sam | 
  
   fix: grid-generation not correct
   
   | 
 
 
  | Sat, 30 Dec 2023 00:17:04 +0700 | 
  Sam | 
  
   add: correct grid-mesh indices
   
   | 
 
 
  | Thu, 28 Dec 2023 22:33:12 +0700 | 
  Sam | 
  
   did: an "intermediate" commit, for syncing between machines, nothing special to see here
   
   | 
 
 
  | Wed, 27 Dec 2023 16:14:36 +0700 | 
  sam | 
  
   fix: do not try to change fullscreen if already in correct status
   
   | 
 
 
  | Wed, 27 Dec 2023 16:08:13 +0700 | 
  sam | 
  
   fix: enforce gui-app on windows
   
   | 
 
 
  | Wed, 27 Dec 2023 16:01:05 +0700 | 
  sam | 
  
   fix: logging output on windows
   
   | 
 
 
  | Wed, 27 Dec 2023 14:29:15 +0700 | 
  sam | 
  
   add: better api for fullscreen management
   
   | 
 
 
  | Tue, 26 Dec 2023 21:12:14 +0700 | 
  Sam | 
  
   fix: bad way to do build config
   
   | 
 
 
  | Tue, 26 Dec 2023 19:13:58 +0700 | 
  Sam | 
  
   did: adjust build-variables and config
   
   | 
 
 
  | Tue, 26 Dec 2023 15:16:57 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Tue, 26 Dec 2023 12:07:26 +0700 | 
  Sam | 
  
   del: warning
   
   | 
 
 
  | Tue, 26 Dec 2023 15:16:34 +0700 | 
  Sam | 
  
   did: some more audio functionality, some unfinished grid-mesh code
   
   | 
 
 
  | Sat, 09 Dec 2023 01:06:58 +0700 | 
  Sam | 
  
   add: build-time code for resouce importing
   
   | 
 
 
  | Wed, 06 Dec 2023 00:37:34 +0700 | 
  Sam | 
  
   add: function to zip directories, usefull when creating dists
   
   | 
 
 
  | Wed, 06 Dec 2023 00:05:55 +0700 | 
  Sam | 
  
   did: finish importing system
   
   | 
 
 
  | Tue, 05 Dec 2023 22:46:32 +0700 | 
  Sam | 
  
   add: importer-script for blender
   
   | 
 
 
  | Sun, 03 Dec 2023 22:26:58 +0700 | 
  Sam | 
  
   add: import-helpers for nimscripts
   
   | 
 
 
  | Sun, 03 Dec 2023 01:48:55 +0700 | 
  Sam | 
  
   fix: move switches into our engine-build-func
   
   | 
 
 
  | Sun, 03 Dec 2023 01:02:42 +0700 | 
  Sam | 
  
   add: util to build projects more streamlined
   
   | 
 
 
  | Sun, 03 Dec 2023 00:07:34 +0700 | 
  Sam | 
  
   did: update nimble package specs
   
   | 
 
 
  | Sun, 03 Dec 2023 00:05:38 +0700 | 
  Sam | 
  
   fix: cleanup when multiple textures use same vulkan image
   
   | 
 
 
  | Sat, 02 Dec 2023 22:26:45 +0700 | 
  Sam | 
  
   fix: old settings
   
   | 
 
 
  | Sat, 02 Dec 2023 22:26:26 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Mon, 27 Nov 2023 23:14:09 +0700 | 
  Sam | 
  
   fix: more animation issues
   
   | 
 
 
  | Mon, 27 Nov 2023 21:31:34 +0700 | 
  Sam | 
  
   fix: a few things wrong with animations
   
   | 
 
 
  | Sat, 02 Dec 2023 22:23:29 +0700 | 
  Sam | 
  
   did: package restructuring according to nimble recommendation for libraries
   
   | 
 
 
  | Sun, 26 Nov 2023 23:09:19 +0700 | 
  Sam | 
  
   del: default material makes no sense, fix: gltf import orientation
   
   | 
 
 
  | Sun, 26 Nov 2023 21:26:46 +0700 | 
  Sam | 
  
   did: small refactoring and some bug fixes
   
   | 
 
 
  | Sun, 26 Nov 2023 19:53:00 +0700 | 
  Sam | 
  
   fix: all tests
   
   | 
 
 
  | Sun, 26 Nov 2023 19:52:42 +0700 | 
  Sam | 
  
   did: clenaup, fix: texture handling
   
   | 
 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | 
  Sam | 
  
   did: update flags to reflect new defaults in nim v2
   
   | 
 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | 
  Sam | 
  
   fix: make tests working again
   
   | 
 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | 
  Sam | 
  
   fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
   
   | 
 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | 
  Sam | 
  
   fix: tests, test_materials and test_mesh still needs to be done
   
   | 
 
 
  | Wed, 22 Nov 2023 23:23:40 +0700 | 
  Sam | 
  
   add: missing material module, some functions for noise
   
   | 
 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | 
  Sam | 
  
   fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
   
   | 
 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | 
  Sam | 
  
   fix: first example to work correctly with new material system
   
   | 
 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | 
  Sam | 
  
   did: improve material system a ton, more to come
   
   | 
 
 
  | Thu, 12 Oct 2023 14:54:01 +0700 | 
  Sam | 
  
   add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
   
   | 
 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | 
  Sam | 
  
   add: mesh name to drawable
   
   | 
 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | 
  Sam | 
  
   add anykey-pressed api, extend default charset when loading fonts
   
   | 
 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | 
  Sam | 
  
   improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
   
   | 
 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | 
  Sam | 
  
   add: support inverse matrix and normalized mouse position
   
   | 
 
 
  | Sun, 24 Sep 2023 23:15:08 +0700 | 
  Sam | 
  
   add: better scene handling, add API to unload scene (not tested yet though)
   
   | 
 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | 
  Sam | 
  
   fix string formatting + move function in correct module
   
   | 
 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | 
  Sam | 
  
   add: option to walk resources in a specific directory
   
   | 
 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | 
  Sam | 
  
   add: some not-null assertions
   
   | 
 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | 
  Sam | 
  
   allow more openArrays, better debug output, better default exports
   
   | 
 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | 
  Sam | 
  
   fix: indexing wrong
   
   | 
 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | 
  Sam | 
  
   add: correct ordering of materials
   
   | 
 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | 
  Sam | 
  
   add: consider multiple materials when loading gltf
   
   | 
 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | 
  Sam | 
  
   add: multi-material for meshes
   
   | 
 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | 
  Sam | 
  
   fix: tests
   
   | 
 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | 
  Sam | 
  
   did: mini-API QoL improvment
   
   | 
 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | 
  Sam | 
  
   did: improve error output, allow import of meshes without materials
   
   | 
 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | 
  Sam | 
  
   did: formatting and better mesh-toString
   
   | 
 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | 
  Sam | 
  
   did: a ton of small improvments
   
   | 
 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | 
  Sam | 
  
   add: a few API improvments, add mesh-conversion method
   
   | 
 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | 
  Sam | 
  
   fix: animation time can overflow, clip it now
   
   | 
 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | 
  Sam | 
  
   add: feature to exclude meshes from draw calls
   
   | 
 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | 
  Sam | 
  
   fix: all tests
   
   | 
 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | 
  Sam | 
  
   fix: error with textures as shader-globales
   
   | 
 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | 
  Sam | 
  
   fix: attributes with same name but different gpu memory lead to wrong results
   
   | 
 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | 
  Sam | 
  
   did: small font improvments
   
   | 
 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | 
  Sam | 
  
   did: try to reduce seq copying...
   
   | 
 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | 
  Sam | 
  
   add: nice mesh API, fix: copying of whole scenedata all the time
   
   | 
 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | 
  Sam | 
  
   fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
   
   | 
 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | 
  Sam | 
  
   did: update README
   
   | 
 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | 
  Sam | 
  
   did: update examples to work with improved scenegraph/material api, notice removed complexity!
   
   | 
 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | 
  Sam | 
  
   fix: first example
   
   | 
 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | 
  Sam | 
  
   fix: remaining tests and an issue with updating uniforms
   
   | 
 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | 
  Sam | 
  
   fix: material handling, gltf loading, loader example
   
   | 
 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | 
  Sam | 
  
   fix: material tests
   
   | 
 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
   | 
 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
   | 
 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
   | 
 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | 
  Sam | 
  
   did: some cleanup
   
   | 
 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | 
  Sam | 
  
   add: make same attribute for different shaders work correctly, yipie!
   
   | 
 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | 
  Sam | 
  
   fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
   
   | 
 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | 
  Sam | 
  
   fix: make stuff halfway working
   
   | 
 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
   | 
 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
   | 
 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | 
  Sam | 
  
   add: first, incomplete version of material use
   
   | 
 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | 
  Sam | 
  
   did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
   
   | 
 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | 
  Sam | 
  
   fix: collision tests
   
   | 
 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | 
  Sam | 
  
   fix: gltf import transform
   
   | 
 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | 
  Sam | 
  
   fix: test not running with temporary new material system
   
   | 
 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | 
  Sam | 
  
   fix: most errors and Nim 2 transition problems
   
   | 
 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | 
  Sam | 
  
   add: changing rendering system, not finished yet, also upgrading to Nim 2
   
   | 
 
 
  | Sun, 23 Jul 2023 19:53:10 +0700 | 
  Sam | 
  
   did: preparations to refactor material system, still tons to do
   
   | 
 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | 
  Sam | 
  
   did: add "playing" query to public API
   
   | 
 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | 
  Sam | 
  
   add: reset for animation
   
   | 
 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | 
  Sam | 
  
   del: unnecessary var
   
   | 
 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | 
  Sam | 
  
   del: sound-volume normalization seems completely wrong
   
   | 
 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | 
  sam | 
  
   fix: no sound on windows release builds
   
   | 
 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | 
  Sam | 
  
   fix: references dont need to be passed as "var", small error message improvment
   
   | 
 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | 
  Sam | 
  
   add: some API improvments for vector, entity, and some other stuff
   
   | 
 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | 
  Sam | 
  
   add: better component API done
   
   | 
 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | 
  Sam | 
  
   add: nicer api to prevent need of component casting
   
   | 
 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | 
  Sam | 
  
   fix: some issues with new scene/api/component api
   
   | 
 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | 
  Sam | 
  
   fix: wrong path for glsl on windows
   
   | 
 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | 
  Sam | 
  
   did: change API for ECS
   
   | 
 
 
  | Tue, 27 Jun 2023 00:01:36 +0700 | 
  Sam | 
  
   fix: wrong flag value, dummy
   
   | 
 
 
  | Mon, 26 Jun 2023 23:59:56 +0700 | 
  Sam | 
  
   add: more todoooooss
   
   | 
 
 
  | Sun, 25 Jun 2023 19:20:34 +0700 | 
  Sam | 
  
   fix: wrong relative path, still
   
   | 
 
 
  | Sun, 25 Jun 2023 19:17:44 +0700 | 
  Sam | 
  
   fix: wrong relative path
   
   | 
 
 
  | Sun, 25 Jun 2023 19:03:57 +0700 | 
  Sam | 
  
   fix: wrong dependency name
   
   | 
 
 
  | Sun, 25 Jun 2023 00:17:59 +0700 | 
  Sam | 
  
   add: more notes
   
   | 
 
 
  | Sat, 24 Jun 2023 23:42:26 +0700 | 
  Sam | 
  
   fix: one-fix for broken mono-sounds $(
   
   | 
 
 
  | Sat, 24 Jun 2023 21:04:13 +0700 | 
  Sam | 
  
   add: some reminders
   
   | 
 
 
  | Sat, 24 Jun 2023 21:04:04 +0700 | 
  Sam | 
  
   add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
   
   | 
 
 
  | Tue, 20 Jun 2023 00:30:58 +0700 | 
  Sam | 
  
   fix: do not apply last frame value after animation has stopped
   
   | 
 
 
  | Mon, 19 Jun 2023 01:14:58 +0700 | 
  Sam | 
  
   add: check if track is playing
   
   | 
 
 
  | Wed, 14 Jun 2023 23:31:59 +0700 | 
  Sam | 
  
   add: access to non-animated transform
   
   | 
 
 
  | Wed, 14 Jun 2023 22:56:43 +0700 | 
  Sam | 
  
   add: another completed feature
   
   | 
 
 
  | Wed, 14 Jun 2023 22:55:00 +0700 | 
  Sam | 
  
   add: what seems like a working animation system, atm integrated with entities, will add more for meshes
   
   | 
 
 
  | Sat, 10 Jun 2023 00:31:51 +0700 | 
  Sam | 
  
   fix: super crazy input lag problem!
   
   | 
 
 
  | Thu, 08 Jun 2023 00:29:29 +0700 | 
  Sam | 
  
   fix: glb import
   
   | 
 
 
  | Tue, 06 Jun 2023 01:00:43 +0700 | 
  Sam | 
  
   add: need separate 2D collision in order to get correct normals
   
   | 
 
 
  | Mon, 05 Jun 2023 23:57:16 +0700 | 
  Sam | 
  
   add: collision calculations
   
   | 
 
 
  | Sun, 04 Jun 2023 00:30:43 +0700 | 
  Sam | 
  
   did: improve matrix transformation API, no need to manually convert Vec3 anymore
   
   | 
 
 
  | Sat, 03 Jun 2023 22:28:37 +0700 | 
  Sam | 
  
   add: hitbox/sphere helpers
   
   | 
 
 
  | Sat, 03 Jun 2023 19:22:18 +0700 | 
  Sam | 
  
   fix: bad/unclear name
   
   | 
 
 
  | Sat, 03 Jun 2023 16:58:32 +0700 | 
  Sam | 
  
   did: simplify config-changed-check, enforce settings-query to always pass default value
   
   | 
 
 
  | Sat, 03 Jun 2023 16:56:51 +0700 | 
  Sam | 
  
   add: audo level normalization
   
   | 
 
 
  | Sat, 03 Jun 2023 13:44:17 +0700 | 
  Sam | 
  
   did: adjust for small API change
   
   | 
 
 
  | Sat, 03 Jun 2023 13:32:15 +0700 | 
  Sam | 
  
   add: collision tests
   
   | 
 
 
  | Sat, 03 Jun 2023 13:31:38 +0700 | 
  Sam | 
  
   did: restructure a bit, add hit-sphere
   
   | 
 
 
  | Sat, 03 Jun 2023 01:39:02 +0700 | 
  Sam | 
  
   add: collision for hitboxes
   
   | 
 
 
  | Tue, 30 May 2023 17:00:23 +0700 | 
  Sam | 
  
   this: feels sooooo good, font rendering working great (for a novice at least)
   
   | 
 
 
  | Tue, 30 May 2023 16:59:25 +0700 | 
  Sam | 
  
   fix: change due to build-configuration change
   
   | 
 
 
  | Tue, 30 May 2023 16:59:01 +0700 | 
  Sam | 
  
   add: final font-rendering, API changes fixed
   
   | 
 
 
  | Tue, 30 May 2023 16:58:35 +0700 | 
  Sam | 
  
   did: fix API changes broke examples
   
   | 
 
 
  | Tue, 30 May 2023 16:58:14 +0700 | 
  Sam | 
  
   did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
   
   | 
 
 
  | Sun, 28 May 2023 18:36:11 +0700 | 
  Sam | 
  
   add: simpler shader construction
   
   | 
 
 
  | Sun, 28 May 2023 18:11:17 +0700 | 
  Sam | 
  
   update shader to work correctly
   
   | 
 
 
  | Sun, 28 May 2023 18:09:20 +0700 | 
  Sam | 
  
   add: flat attribute for shader in/outputs
   
   | 
 
 
  | Sun, 28 May 2023 17:52:03 +0700 | 
  Sam | 
  
   add: better material loading system, still far from great
   
   | 
 
 
  | Sat, 27 May 2023 13:45:03 +0700 | 
  Sam | 
  
   add: font-test
   
   | 
 
 
  | Sat, 27 May 2023 13:44:42 +0700 | 
  Sam | 
  
   did: change audio-test to use ogg/vorbis
   
   | 
 
 
  | Sat, 27 May 2023 13:43:46 +0700 | 
  Sam | 
  
   add: some api improvments, preparing for font-loading
   
   | 
 
 
  | Fri, 26 May 2023 00:49:58 +0700 | 
  Sam | 
  
   add: support for ogg/vorbis audio, initial code for font loading
   
   | 
 
 
  | Thu, 25 May 2023 21:45:37 +0700 | 
  Sam | 
  
   del: lodePNG license is already contained in source files
   
   | 
 
 
  | Thu, 25 May 2023 15:57:58 +0700 | 
  Sam | 
  
   fix: wrong path-checking
   
   | 
 
 
  | Wed, 24 May 2023 23:31:05 +0700 | 
  Sam | 
  
   fix: issue with relese build
   
   | 
 
 
  | Wed, 24 May 2023 23:24:52 +0700 | 
  Sam | 
  
   fix: few issues with sound and resource loading
   
   | 
 
 
  | Wed, 24 May 2023 23:00:21 +0700 | 
  Sam | 
  
   fix: issue with shared heap memory in settings
   
   | 
 
 
  | Wed, 24 May 2023 22:59:55 +0700 | 
  Sam | 
  
   del: debug echos
   
   | 
 
 
  | Wed, 24 May 2023 22:39:06 +0700 | 
  Sam | 
  
   del: debug echo
   
   | 
 
 
  | Wed, 24 May 2023 22:37:57 +0700 | 
  Sam | 
  
   did: various improvments
   
   | 
 
 
  | Wed, 24 May 2023 01:31:21 +0700 | 
  sam | 
  
   fix: API changes
   
   | 
 
 
  | Wed, 24 May 2023 01:31:02 +0700 | 
  sam | 
  
   did: update configs
   
   | 
 
 
  | Wed, 24 May 2023 01:30:36 +0700 | 
  sam | 
  
   fix: add descriptor pool per scene, use zippy instead of zip
   
   | 
 
 
  | Tue, 23 May 2023 18:17:15 +0700 | 
  sam | 
  
   fix: wrong type
   
   | 
 
 
  | Tue, 23 May 2023 16:29:01 +0700 | 
  Sam | 
  
   fix: api change of texture
   
   | 
 
 
  | Tue, 23 May 2023 16:24:15 +0700 | 
  Sam | 
  
   did: few fixes
   
   | 
 
 
  | Tue, 23 May 2023 01:05:06 +0700 | 
  Sam | 
  
   fix: gltf loading
   
   | 
 
 
  | Mon, 22 May 2023 19:27:17 +0700 | 
  Sam | 
  
   fix: better defaults
   
   | 
 
 
  | Mon, 22 May 2023 19:21:05 +0700 | 
  Sam | 
  
   add: correct camera calculations
   
   | 
 
 
  | Mon, 22 May 2023 00:51:41 +0700 | 
  Sam | 
  
   did: adjust to new API
   
   | 
 
 
  | Mon, 22 May 2023 00:50:41 +0700 | 
  Sam | 
  
   did: refactor texture data structures, add more complete (untested) material import
   
   | 
 
 
  | Sun, 21 May 2023 01:04:55 +0700 | 
  Sam | 
  
   del: possible bad use of variable
   
   | 
 
 
  | Sun, 21 May 2023 00:33:38 +0700 | 
  Sam | 
  
   fix: separate descriptors per scene
   
   | 
 
 
  | Sat, 20 May 2023 23:26:17 +0700 | 
  Sam | 
  
   add: mouse wheel in windows (untested)
   
   | 
 
 
  | Sat, 20 May 2023 23:21:03 +0700 | 
  Sam | 
  
   did: nicer test example, scene switching still problematic
   
   | 
 
 
  | Sat, 20 May 2023 23:16:48 +0700 | 
  Sam | 
  
   did: make material working halfway, add some more mouse functionality
   
   | 
 
 
  | Sat, 20 May 2023 18:17:21 +0700 | 
  Sam | 
  
   fix: incorrect vertex data alignment
   
   | 
 
 
  | Sat, 20 May 2023 17:45:12 +0700 | 
  Sam | 
  
   del: unused import
   
   | 
 
 
  | Sat, 20 May 2023 17:44:55 +0700 | 
  Sam | 
  
   did: replace zippy with "standard" nim zip, compiled from source, fix some errors
   
   | 
 
 
  | Sat, 20 May 2023 16:35:23 +0700 | 
  Sam | 
  
   add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
   
   | 
 
 
  | Sat, 20 May 2023 01:18:45 +0700 | 
  Sam | 
  
   fix: material loading, still some bugs here
   
   | 
 
 
  | Fri, 19 May 2023 12:45:50 +0700 | 
  Sam | 
  
   did: restructure roadmap a bit, update progress
   
   | 
 
 
  | Thu, 18 May 2023 00:57:49 +0700 | 
  Sam | 
  
   add: first try to load material colors
   
   | 
 
 
  | Tue, 16 May 2023 16:08:06 +0700 | 
  Sam | 
  
   add: test mesh
   
   | 
 
 
  | Tue, 16 May 2023 15:35:43 +0700 | 
  Sam | 
  
   add: support for struct members to be array
   
   | 
 
 
  | Mon, 15 May 2023 23:51:21 +0700 | 
  Sam | 
  
   add: small refactoring
   
   | 
 
 
  | Mon, 15 May 2023 23:51:06 +0700 | 
  Sam | 
  
   add: better support for array members
   
   | 
 
 
  | Mon, 15 May 2023 18:25:24 +0700 | 
  Sam | 
  
   del: unused diagnostic function
   
   | 
 
 
  | Mon, 15 May 2023 18:24:32 +0700 | 
  Sam | 
  
   fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
   
   | 
 
 
  | Mon, 15 May 2023 14:25:04 +0700 | 
  Sam | 
  
   did: refactor gpu data, fix some errors
   
   | 
 
 
  | Mon, 15 May 2023 00:36:25 +0700 | 
  Sam | 
  
   did: update progress
   
   | 
 
 
  | Mon, 15 May 2023 00:34:00 +0700 | 
  Sam | 
  
   add: basic loading of glTF files (*.glb), no materials yet
   
   | 
 
 
  | Sat, 13 May 2023 19:32:28 +0700 | 
  Sam | 
  
   did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
   
   | 
 
 
  | Sat, 13 May 2023 19:31:48 +0700 | 
  Sam | 
  
   add: loading *.au audio files
   
   | 
 
 
  | Fri, 12 May 2023 00:34:32 +0700 | 
  Sam | 
  
   del: unused test (for now)
   
   | 
 
 
  | Fri, 12 May 2023 00:33:24 +0700 | 
  Sam | 
  
   did: some refactoring for proper integration of image/audio resources with resource system
   
   | 
 
 
  | Fri, 12 May 2023 00:13:30 +0700 | 
  Sam | 
  
   add: BMP loader
   
   | 
 
 
  | Thu, 11 May 2023 00:30:44 +0700 | 
  Sam | 
  
   add: sekeleton to start working on resource loading, updated readme
   
   | 
 
 
  | Thu, 11 May 2023 00:21:32 +0700 | 
  Sam | 
  
   add: some files for tests
   
   | 
 
 
  | Wed, 10 May 2023 10:13:23 -0700 | 
  Sam | 
  
   fix: resources on windows
   
   | 
 
 
  | Wed, 10 May 2023 22:36:59 +0700 | 
  Sam | 
  
   add: resource packaging and loading for different resource types, simplify build commands, update readme
   
   | 
 
 
  | Tue, 09 May 2023 20:39:49 +0700 | 
  Sam | 
  
   fix: tests
   
   | 
 
 
  | Tue, 09 May 2023 19:52:33 +0700 | 
  Sam | 
  
   did: refactor image handling
   
   | 
 
 
  | Tue, 09 May 2023 18:19:17 +0700 | 
  Sam | 
  
   fix: always use rgba
   
   | 
 
 
  | Tue, 09 May 2023 01:37:46 +0700 | 
  Sam | 
  
   next version, because we got most low-level stuff, at least in a crappy version
   
   | 
 
 
  | Tue, 09 May 2023 01:36:34 +0700 | 
  Sam | 
  
   add: support for version handling
   
   | 
 
 
  | Tue, 09 May 2023 01:18:01 +0700 | 
  Sam | 
  
   add: some adjustment to the last refactoring :P
   
   | 
 
 
  | Tue, 09 May 2023 01:11:51 +0700 | 
  Sam | 
  
   did: small refactoring of module structure
   
   | 
 
 
  | Mon, 08 May 2023 21:45:47 +0700 | 
  Sam | 
  
   did: try to simplfy swapchain recreation, not sure if it is a good idea
   
   | 
 
 
  | Mon, 08 May 2023 21:23:29 +0700 | 
  Sam | 
  
   del: unused imports
   
   | 
 
 
  | Mon, 08 May 2023 21:21:49 +0700 | 
  Sam | 
  
   did: update examples to use new API for scene + scene globals
   
   | 
 
 
  | Mon, 08 May 2023 00:48:11 +0700 | 
  Sam | 
  
   add: documentation
   
   | 
 
 
  | Mon, 08 May 2023 00:38:05 +0700 | 
  Sam | 
  
   add: support for arrays of samplers
   
   | 
 
 
  | Sun, 07 May 2023 18:13:39 +0700 | 
  Sam | 
  
   add: few improvments for working with textures
   
   | 
 
 
  | Sun, 07 May 2023 17:42:53 +0700 | 
  Sam | 
  
   add: new test file to test to do future test with materials etc.
   
   | 
 
 
  | Sun, 07 May 2023 17:42:07 +0700 | 
  Sam | 
  
   add: more todoooooo
   
   | 
 
 
  | Sun, 07 May 2023 17:41:45 +0700 | 
  Sam | 
  
   did: improve stability for configuration without uniforms and settings the engine renderer
   
   | 
 
 
  | Sun, 07 May 2023 01:30:38 +0700 | 
  Sam | 
  
   ups, missing file
   
   | 
 
 
  | Sun, 07 May 2023 01:02:06 +0700 | 
  Sam | 
  
   add: skeleton for resources
   
   | 
 
 
  | Sun, 07 May 2023 00:23:46 +0700 | 
  Sam | 
  
   did: a bit of cleanup with the config, also add some documentation
   
   | 
 
 
  | Sun, 07 May 2023 00:22:58 +0700 | 
  Sam | 
  
   add: correct cleanup
   
   | 
 
 
  | Sat, 06 May 2023 23:06:33 +0700 | 
  Sam | 
  
   add: textures now support in shader via scene data, also: improved config handling a bit, more to come
   
   | 
 
 
  | Sat, 06 May 2023 01:37:33 +0700 | 
  Sam | 
  
   add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
   
   | 
 
 
  | Fri, 05 May 2023 23:57:56 +0700 | 
  Sam | 
  
   add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
   
   | 
 
 
  | Fri, 05 May 2023 23:45:50 +0700 | 
  Sam | 
  
   add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
   
   | 
 
 
  | Thu, 04 May 2023 23:44:15 +0700 | 
  Sam | 
  
   add: image/texture creation, refactoring of some unclean parts
   
   | 
 
 
  | Wed, 03 May 2023 23:57:25 +0700 | 
  Sam | 
  
   add: progress update
   
   | 
 
 
  | Wed, 03 May 2023 06:54:37 -0700 | 
  Sam | 
  
   add: working fullscreen for windows (tested)
   
   | 
 
 
  | Wed, 03 May 2023 20:11:16 +0700 | 
  Sam | 
  
   add: fullscreen switching for windows, untested
   
   | 
 
 
  | Wed, 03 May 2023 19:49:32 +0700 | 
  Sam | 
  
   fix: linux fullscreen not working correctly
   
   | 
 
 
  | Wed, 03 May 2023 18:14:59 +0700 | 
  Sam | 
  
   did: fix whole bunch of bugs (threading + amd vulkan driver)
   
   | 
 
 
  | Wed, 03 May 2023 00:43:44 +0700 | 
  Sam | 
  
   did: update progress
   
   | 
 
 
  | Wed, 03 May 2023 00:41:32 +0700 | 
  Sam | 
  
   fix: linux code use new API
   
   | 
 
 
  | Tue, 02 May 2023 10:37:26 -0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Tue, 02 May 2023 16:29:20 +0700 | 
  Sam | 
  
   add: stupid note
   
   | 
 
 
  | Tue, 02 May 2023 10:37:11 -0700 | 
  Sam | 
  
   add: windows audio, not super smooth, maybe replace with directsound?
   
   | 
 
 
  | Tue, 02 May 2023 02:28:47 -0700 | 
  Sam | 
  
   fix: remove potential raise
   
   | 
 
 
  | Tue, 02 May 2023 02:13:46 +0700 | 
  Sam | 
  
   fix: bad audio buffer handling, reduce latency (unbearable on windows)
   
   | 
 
 
  | Tue, 02 May 2023 01:03:03 +0700 | 
  Sam | 
  
   del: unused imports
   
   | 
 
 
  | Tue, 02 May 2023 00:49:23 +0700 | 
  Sam | 
  
   did: fix default sample rate, correct waiting for windows waveout processing
   
   | 
 
 
  | Tue, 02 May 2023 00:34:10 +0700 | 
  Sam | 
  
   add: initial implementation of win32 pcm output
   
   | 
 
 
  | Tue, 02 May 2023 00:33:46 +0700 | 
  Sam | 
  
   del: bad dependency
   
   | 
 
 
  | Mon, 01 May 2023 23:55:07 +0700 | 
  Sam | 
  
   add: audio subsystem, windows backend still missing
   
   | 
 
 
  | Mon, 01 May 2023 01:21:17 +0700 | 
  Sam | 
  
   did: update progress
   
   | 
 
 
  | Mon, 01 May 2023 01:16:59 +0700 | 
  Sam | 
  
   add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
   
   | 
 
 
  | Mon, 01 May 2023 01:16:13 +0700 | 
  Sam | 
  
   fix: API change
   
   | 
 
 
  | Mon, 01 May 2023 01:15:39 +0700 | 
  Sam | 
  
   add: initial implementation of audio subsystem with mixer, currently missing windows implementation
   
   | 
 
 
  | Sun, 30 Apr 2023 01:02:33 +0700 | 
  Sam | 
  
   add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
   
   | 
 
 
  | Sat, 29 Apr 2023 21:38:52 +0700 | 
  Sam | 
  
   add: option to show/hide cursor
   
   | 
 
 
  | Sat, 29 Apr 2023 05:40:11 -0700 | 
  Sam | 
  
   fix: buffer update with staging buffer not correctly working
   
   | 
 
 
  | Sat, 29 Apr 2023 18:29:19 +0700 | 
  Sam | 
  
   fix: API change for shader attributes
   
   | 
 
 
  | Sat, 29 Apr 2023 17:41:40 +0700 | 
  Sam | 
  
   fix: super stupid error
   
   | 
 
 
  | Sat, 29 Apr 2023 17:36:09 +0700 | 
  Sam | 
  
   add: debug output
   
   | 
 
 
  | Sat, 29 Apr 2023 17:30:15 +0700 | 
  Sam | 
  
   fix: wrong parantheses
   
   | 
 
 
  | Sat, 29 Apr 2023 17:20:25 +0700 | 
  Sam | 
  
   fix: wrong parantheses
   
   | 
 
 
  | Sat, 29 Apr 2023 17:12:37 +0700 | 
  Sam | 
  
   fix: forgot to bind buffer
   
   | 
 
 
  | Sat, 29 Apr 2023 16:55:46 +0700 | 
  Sam | 
  
   fix: to strong assert
   
   | 
 
 
  | Sat, 29 Apr 2023 16:50:43 +0700 | 
  Sam | 
  
   did: refactor memory selection
   
   | 
 
 
  | Thu, 27 Apr 2023 21:16:13 +0700 | 
  Sam | 
  
   fix: more improvment for memory selection
   
   | 
 
 
  | Thu, 27 Apr 2023 21:13:09 +0700 | 
  Sam | 
  
   fix: more improvment for memory selection
   
   | 
 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | 
  Sam | 
  
   add: more logging
   
   | 
 
 
  | Thu, 27 Apr 2023 20:48:48 +0700 | 
  Sam | 
  
   fix: wrong layers activated
   
   | 
 
 
  | Thu, 27 Apr 2023 20:43:27 +0700 | 
  Sam | 
  
   did: better memory selection
   
   | 
 
 
  | Thu, 27 Apr 2023 01:58:16 -0700 | 
  Sam | 
  
   fix: typo
   
   | 
 
 
  | Thu, 27 Apr 2023 00:36:45 +0700 | 
  Sam | 
  
   add: base code structure for cross-platform sound
   
   | 
 
 
  | Thu, 27 Apr 2023 00:30:19 +0700 | 
  Sam | 
  
   del: debug code
   
   | 
 
 
  | Thu, 27 Apr 2023 00:24:10 +0700 | 
  Sam | 
  
   del: legacy
   
   | 
 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | 
  Sam | 
  
   add: improvments and E10 (pong)
   
   | 
 
 
  | Wed, 26 Apr 2023 02:15:43 +0700 | 
  Sam | 
  
   add: upgrade all simple examples to new engine version
   
   | 
 
 
  | Tue, 25 Apr 2023 18:32:23 +0700 | 
  Sam | 
  
   add: window-resize check
   
   | 
 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | 
  Sam | 
  
   did: update example 04
   
   | 
 
 
  | Tue, 25 Apr 2023 18:23:57 +0700 | 
  Sam | 
  
   add: correct mesh buffer data updates to GPU
   
   | 
 
 
  | Sat, 22 Apr 2023 17:34:59 +0700 | 
  Sam | 
  
   did: migrate to new engine version
   
   | 
 
 
  | Sat, 22 Apr 2023 17:34:42 +0700 | 
  Sam | 
  
   add: some helper functions
   
   | 
 
 
  | Sat, 22 Apr 2023 16:52:55 +0700 | 
  Sam | 
  
   add: small buffer adjustment
   
   | 
 
 
  | Sat, 22 Apr 2023 16:48:07 +0700 | 
  Sam | 
  
   fix: mixing memory location types is not working
   
   | 
 
 
  | Fri, 21 Apr 2023 00:29:09 +0700 | 
  Sam | 
  
   add: some cleanup, discovered bug
   
   | 
 
 
  | Thu, 20 Apr 2023 23:46:22 +0700 | 
  Sam | 
  
   did: rewrite example 02 with new engine approach
   
   | 
 
 
  | Thu, 20 Apr 2023 23:45:57 +0700 | 
  Sam | 
  
   did: simplify code
   
   | 
 
 
  | Thu, 20 Apr 2023 23:45:36 +0700 | 
  Sam | 
  
   add: remove a few warning, improve a few things
   
   | 
 
 
  | Thu, 20 Apr 2023 21:59:52 +0700 | 
  Sam | 
  
   add: correct swapchain destruction, update 1st example to be working
   
   | 
 
 
  | Thu, 20 Apr 2023 01:00:48 +0700 | 
  Sam | 
  
   add: support for smooth swapchain-recreation
   
   | 
 
 
  | Wed, 19 Apr 2023 01:45:16 +0700 | 
  Sam | 
  
   add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
   
   | 
 
 
  | Tue, 18 Apr 2023 03:06:14 +0700 | 
  Sam | 
  
   did: update readme
   
   | 
 
 
  | Tue, 18 Apr 2023 03:04:37 +0700 | 
  Sam | 
  
   add: input handling, small refactoring for renderer
   
   | 
 
 
  | Mon, 17 Apr 2023 18:02:19 +0700 | 
  Sam | 
  
   did: finish refactoring of render pipeline, yipi! :)
   
   | 
 
 
  | Wed, 12 Apr 2023 01:20:53 +0700 | 
  Sam | 
  
   did: big refactoring
   
   | 
 
 
  | Tue, 11 Apr 2023 01:06:37 +0700 | 
  Sam | 
  
   did: small name change
   
   | 
 
 
  | Tue, 11 Apr 2023 00:58:16 +0700 | 
  Sam | 
  
   add: mesh primitives
   
   | 
 
 
  | Mon, 10 Apr 2023 20:09:37 +0700 | 
  Sam | 
  
   fix: completely overhole buffer handling for drawing, fix shit
   
   | 
 
 
  | Mon, 10 Apr 2023 00:53:16 +0700 | 
  Sam | 
  
   did: refactor mesh code, prepare for instance-data
   
   | 
 
 
  | Sun, 09 Apr 2023 01:04:54 +0700 | 
  Sam | 
  
   did: implement uniforms, some refactoring
   
   | 
 
 
  | Fri, 07 Apr 2023 00:32:07 +0700 | 
  Sam | 
  
   did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
   
   | 
 
 
  | Thu, 06 Apr 2023 00:30:48 +0700 | 
  Sam | 
  
   add: better mesh support, indexed mesh
   
   | 
 
 
  | Wed, 05 Apr 2023 00:45:16 +0700 | 
  Sam | 
  
   did: update progress
   
   | 
 
 
  | Wed, 05 Apr 2023 00:42:24 +0700 | 
  Sam | 
  
   add: build- and runtime configuration system with hot-code reload
   
   | 
 
 
  | Wed, 05 Apr 2023 00:41:11 +0700 | 
  Sam | 
  
   did: small changes from refactoring
   
   | 
 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | 
  Sam | 
  
   did: improve imports
   
   | 
 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | 
  Sam | 
  
   add: comments for further refactoring
   
   | 
 
 
  | Mon, 03 Apr 2023 00:06:24 +0700 | 
  Sam | 
  
   yay: first triangle rendering with new engine implmentation
   
   | 
 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | 
  Sam | 
  
   did: first final implementation of scene-graph <-> pipeline connection, not working yet
   
   | 
 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | 
  Sam | 
  
   did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
   
   | 
 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | 
  Sam | 
  
   did: allow runtime shader-input definitions
   
   | 
 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | 
  Sam | 
  
   add: multiple pipelines per subpass
   
   | 
 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | 
  Sam | 
  
   did: refactor rendering/scene concept
   
   | 
 
 
  | Tue, 28 Mar 2023 00:20:49 +0700 | 
  Sam | 
  
   did: reorganize code
   
   | 
 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | 
  Sam | 
  
   add: working render loop
   
   | 
 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | 
  Sam | 
  
   add: render main loop structure
   
   | 
 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | 
  Sam | 
  
   add: descriptors, better swapchain implementation
   
   | 
 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | 
  Sam | 
  
   did: some refactoring
   
   | 
 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | 
  Sam | 
  
   add: finally working initial approach for shader definitions
   
   | 
 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | 
  Sam | 
  
   did: update to use new shader concept
   
   | 
 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | 
  Sam | 
  
   add: really need telemetry at some point
   
   | 
 
 
  | Fri, 17 Mar 2023 01:11:18 +0700 | 
  Sam | 
  
   add: initial version of better shader-shit
   
   | 
 
 
  | Tue, 14 Mar 2023 13:21:40 +0700 | 
  Sam | 
  
   add: vertex and (initial) shader types and methods
   
   | 
 
 
  | Mon, 06 Mar 2023 23:50:21 +0700 | 
  Sam | 
  
   add: more vulkan objects
   
   | 
 
 
  | Thu, 02 Mar 2023 23:16:45 +0700 | 
  Sam | 
  
   add: swapchain, images, fix some destroctors
   
   | 
 
 
  | Wed, 01 Mar 2023 23:58:39 +0700 | 
  Sam | 
  
   add: swapchain API, more refactoring
   
   | 
 
 
  | Wed, 01 Mar 2023 00:01:06 +0700 | 
  Sam | 
  
   add: consistent way to define platform-specific code
   
   | 
 
 
  | Tue, 28 Feb 2023 23:51:07 +0700 | 
  Sam | 
  
   add: device, surface and refactoring
   
   | 
 
 
  | Tue, 28 Feb 2023 00:08:52 +0700 | 
  Sam | 
  
   add: testing for vulkan API wrapper
   
   | 
 
 
  | Tue, 28 Feb 2023 00:08:28 +0700 | 
  Sam | 
  
   add: more stuff for the vulkan API wrappers
   
   | 
 
 
  | Mon, 27 Feb 2023 00:05:26 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Sat, 25 Feb 2023 18:56:42 +0700 | 
  Sam | 
  
   fix: some windows issues
   
   | 
 
 
  | Mon, 27 Feb 2023 00:04:30 +0700 | 
  Sam | 
  
   add: better vulkan wrappers
   
   | 
 
 
  | Sat, 25 Feb 2023 01:21:29 +0700 | 
  Sam | 
  
   try: more win compilation fixes
   
   | 
 
 
  | Sat, 25 Feb 2023 01:18:21 +0700 | 
  Sam | 
  
   fix: window compiling issue
   
   | 
 
 
  | Sat, 25 Feb 2023 01:13:42 +0700 | 
  Sam | 
  
   fix: type mismatch
   
   | 
 
 
  | Sat, 25 Feb 2023 00:44:05 +0700 | 
  Sam | 
  
   did: a few fixes for new API
   
   | 
 
 
  | Fri, 24 Feb 2023 01:32:45 +0700 | 
  Sam | 
  
   fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
   
   | 
 
 
  | Thu, 23 Feb 2023 00:34:38 +0700 | 
  Sam | 
  
   add: new vulkan api wrapper, not done yet
   
   | 
 
 
  | Wed, 22 Feb 2023 18:36:26 +0700 | 
  Sam | 
  
   did: complete vulkan api generator pipeline for now
   
   | 
 
 
  | Wed, 22 Feb 2023 18:36:01 +0700 | 
  Sam | 
  
   did: final cleanup for now
   
   | 
 
 
  | Wed, 22 Feb 2023 18:22:20 +0700 | 
  Sam | 
  
   add: fix name clashes
   
   | 
 
 
  | Wed, 22 Feb 2023 00:44:03 +0700 | 
  Sam | 
  
   add: beta version
   
   | 
 
 
  | Mon, 20 Feb 2023 10:33:53 +0700 | 
  Sam | 
  
   add: vulkan api generator, not finished yet
   
   | 
 
 
  | Tue, 07 Feb 2023 12:20:04 +0700 | 
  Sam | 
  
   add: color functions + gamma correction
   
   | 
 
 
  | Mon, 06 Feb 2023 23:36:55 +0700 | 
  Sam | 
  
   fix: disable mesa layer in release build
   
   | 
 
 
  | Mon, 06 Feb 2023 23:33:10 +0700 | 
  Sam | 
  
   add: circle mesh
   
   | 
 
 
  | Mon, 06 Feb 2023 23:32:45 +0700 | 
  Sam | 
  
   fix: stuff, add working pong
   
   | 
 
 
  | Sun, 05 Feb 2023 21:57:59 +0700 | 
  Sam | 
  
   did: update readme
   
   | 
 
 
  | Sun, 05 Feb 2023 21:57:07 +0700 | 
  Sam | 
  
   did: some minor fixes, add optinal FPS limit
   
   | 
 
 
  | Sun, 05 Feb 2023 11:39:11 +0700 | 
  Sam | 
  
   did: cleanup + auto-generate mvp-transformartion in shader code
   
   | 
 
 
  | Sun, 05 Feb 2023 00:48:03 +0700 | 
  Sam | 
  
   did: update readme (this single X was a ton of work)
   
   | 
 
 
  | Sun, 05 Feb 2023 00:46:40 +0700 | 
  Sam | 
  
   fix: mouse coord, colors
   
   | 
 
 
  | Sun, 05 Feb 2023 00:28:18 +0700 | 
  Sam | 
  
   fix: API changes
   
   | 
 
 
  | Sun, 05 Feb 2023 00:20:07 +0700 | 
  Sam | 
  
   add: nicer keyboard demo
   
   | 
 
 
  | Sun, 05 Feb 2023 00:15:48 +0700 | 
  Sam | 
  
   add: nicer keyboard demo
   
   | 
 
 
  | Sun, 05 Feb 2023 00:15:31 +0700 | 
  Sam | 
  
   fix: input mapping
   
   | 
 
 
  | Sat, 04 Feb 2023 02:24:41 +0700 | 
  Sam | 
  
   add: keyboard/mouse inpute test
   
   | 
 
 
  | Sat, 04 Feb 2023 02:24:15 +0700 | 
  Sam | 
  
   fix: scene graph, input
   
   | 
 
 
  | Wed, 25 Jan 2023 23:56:59 +0700 | 
  Sam | 
  
   fix: some formatting, bug when opening on windows.
   
   | 
 
 
  | Tue, 24 Jan 2023 10:22:38 +0700 | 
  Sam | 
  
   did: rename and update older demos to work with new APIs
   
   | 
 
 
  | Sun, 22 Jan 2023 22:46:53 +0700 | 
  Sam | 
  
   did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
   
   | 
 
 
  | Fri, 20 Jan 2023 16:53:37 +0700 | 
  Sam | 
  
   did: use new vector and matrix names for simpler code
   
   | 
 
 
  | Fri, 20 Jan 2023 16:36:52 +0700 | 
  Sam | 
  
   did: refactor Matrix names
   
   | 
 
 
  | Fri, 20 Jan 2023 16:13:32 +0700 | 
  Sam | 
  
   did: refactor Vector names
   
   | 
 
 
  | Fri, 20 Jan 2023 00:41:55 +0700 | 
  Sam | 
  
   did: cleanup main namespace, add: better coordinate handling in input example
   
   | 
 
 
  | Thu, 19 Jan 2023 22:55:56 +0700 | 
  Sam | 
  
   fix: remove rsync
   
   | 
 
 
  | Thu, 19 Jan 2023 22:50:32 +0700 | 
  Sam | 
  
   fix: use console for debug buids
   
   | 
 
 
  | Thu, 19 Jan 2023 22:49:12 +0700 | 
  Sam | 
  
   add: improve build on windows
   
   | 
 
 
  | Thu, 19 Jan 2023 17:39:32 +0700 | 
  Sam | 
  
   fix: wrong number of swapchain images
   
   | 
 
 
  | Thu, 19 Jan 2023 17:00:06 +0700 | 
  Sam | 
  
   fix: quit early to prevent swapchain recreation after program termination
   
   | 
 
 
  | Thu, 19 Jan 2023 16:41:50 +0700 | 
  Sam | 
  
   fix: correct address retrieval
   
   | 
 
 
  | Thu, 19 Jan 2023 16:24:54 +0700 | 
  Sam | 
  
   fix: unusable function at compile time
   
   | 
 
 
  | Thu, 19 Jan 2023 00:47:12 +0700 | 
  Sam | 
  
   add: some more instructions
   
   | 
 
 
  | Thu, 19 Jan 2023 00:43:47 +0700 | 
  Sam | 
  
   add: nimble config
   
   | 
 
 
  | Thu, 19 Jan 2023 00:42:40 +0700 | 
  Sam | 
  
   add: some changes to build on windows host
   
   | 
 
 
  | Thu, 19 Jan 2023 00:41:41 +0700 | 
  Sam | 
  
   add: some build instructions for windows
   
   | 
 
 
  | Wed, 18 Jan 2023 14:44:38 +0700 | 
  Sam | 
  
   fix: typo
   
   | 
 
 
  | Wed, 18 Jan 2023 14:43:07 +0700 | 
  Sam | 
  
   add: correct publishing dir, correct check when nimcheck is running
   
   | 
 
 
  | Wed, 18 Jan 2023 14:15:47 +0700 | 
  Sam | 
  
   no need to upload notes
   
   | 
 
 
  | Wed, 18 Jan 2023 14:15:08 +0700 | 
  Sam | 
  
   fix: organize notes a bit
   
   | 
 
 
  | Wed, 18 Jan 2023 13:52:48 +0700 | 
  Sam | 
  
   did: rename project
   
   | 
 
 
  | Wed, 18 Jan 2023 13:49:12 +0700 | 
  Sam | 
  
   fix: hello cube, add: run_all command
   
   | 
 
 
  | Wed, 18 Jan 2023 09:52:03 +0700 | 
  Sam | 
  
   did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
   
   | 
 
 
  | Mon, 16 Jan 2023 00:51:03 +0700 | 
  Sam | 
  
   did: update notes
   
   | 
 
 
  | Mon, 16 Jan 2023 00:45:31 +0700 | 
  Sam | 
  
   did: migrate rest of make functionality
   
   | 
 
 
  | Mon, 16 Jan 2023 00:35:41 +0700 | 
  Sam | 
  
   add: support for instance data
   
   | 
 
 
  | Mon, 16 Jan 2023 00:03:20 +0700 | 
  Sam | 
  
   fix: newline
   
   | 
 
 
  | Sun, 15 Jan 2023 23:23:54 +0700 | 
  Sam | 
  
   did: refactoring, move more from make to nimscript
   
   | 
 
 
  | Sat, 14 Jan 2023 23:34:50 +0700 | 
  Sam | 
  
   add: working implementation of uniforms
   
   | 
 
 
  | Sat, 14 Jan 2023 14:15:50 +0700 | 
  Sam | 
  
   did: structure notes a bit better
   
   | 
 
 
  | Sat, 14 Jan 2023 14:08:45 +0700 | 
  Sam | 
  
   add: missing file
   
   | 
 
 
  | Sat, 14 Jan 2023 14:08:23 +0700 | 
  Sam | 
  
   add: corret make dependencies
   
   | 
 
 
  | Sat, 14 Jan 2023 14:08:00 +0700 | 
  Sam | 
  
   big refactoring, part1
   
   | 
 
 
  | Wed, 11 Jan 2023 11:55:54 +0700 | 
  Sam | 
  
   did: simplify publishing mechanism
   
   | 
 
 
  | Wed, 11 Jan 2023 11:43:59 +0700 | 
  Sam | 
  
   did: update gitignore
   
   | 
 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | 
  Sam | 
  
   fix: build from scratch not working, remove temp shader files from compilation
   
   | 
 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | 
  Sam | 
  
   did: change shader compilation to run during program compilation, maybe add dynamic version later
   
   | 
 
 
  | Wed, 11 Jan 2023 00:43:43 +0700 | 
  Sam | 
  
   add: some comments for assets
   
   | 
 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | 
  Sam | 
  
   did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
   
   | 
 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | 
  Sam | 
  
   add: clean examples, update build configs
   
   | 
 
 
  | Tue, 10 Jan 2023 00:23:40 +0700 | 
  Sam | 
  
   add: generate ubermeshes
   
   | 
 
 
  | Mon, 09 Jan 2023 11:04:19 +0700 | 
  Sam | 
  
   did: introduce scene graph, meshs and generic vertex buffers
   
   | 
 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | 
  Sam | 
  
   add: basic vertex buffer functionality
   
   | 
 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | 
  Sam | 
  
   add: vertex basics, some refactoring
   
   | 
 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | 
  Sam | 
  
   add: matrix multiplications, tests
   
   | 
 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | 
  Sam | 
  
   add: windows builds
   
   | 
 
 
  | Wed, 28 Dec 2022 11:44:08 +0700 | 
  Sam | 
  
   did: exclude test output
   
   | 
 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | 
  Sam | 
  
   add: vector/matrix modules, tests, nim config script
   
   | 
 
 
  | Tue, 27 Dec 2022 20:47:48 +0700 | 
  Sam | 
  
   did: cleanup up a bit
   
   | 
 
 
  | Sat, 24 Dec 2022 22:38:09 +0700 | 
  Sam | 
  
   Merge /mnt/Users/sam/git/vulkan
   
   | 
 
 
  | Sat, 24 Dec 2022 22:32:46 +0700 | 
  sam | 
  
   did: make it work on windows
   
   | 
 
 
  | Sat, 24 Dec 2022 22:38:03 +0700 | 
  Sam | 
  
   fix: segfault on shutdown
   
   | 
 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | 
  Sam | 
  
   add: a few missing changes
   
   | 
 
 
  | Thu, 22 Dec 2022 19:33:00 +0700 | 
  Sam | 
  
   Merge remote-tracking branch 'github/main'
   
   | 
 
 
  | Thu, 22 Dec 2022 19:30:55 +0700 | 
  Sam | 
  
   Initial commit
   
   | 
 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | 
  Sam | 
  
   add: structure code for crossplatform, add some input handling + bugfixes
   
   | 
 
 
  | Tue, 20 Dec 2022 00:28:05 +0700 | 
  Sam | 
  
   did: refactor, add resizing, proper cleanup
   
   | 
 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | 
  Sam | 
  
   add: skeleton to download thirdparty builds
   
   | 
 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | 
  Sam | 
  
   did: hello world triangle, a bit of code organization
   
   | 
 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | 
  Sam | 
  
   add: more steps in setup
   
   | 
 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | 
  Sam | 
  
   add: initial version
   
   | 
 
 
  | Thu, 21 Mar 2024 14:58:06 +0700 | 
  sam | 
  
   did: undo last thing, hg-git can actually use .gitignore
   
   | 
 
 
  | Thu, 21 Mar 2024 14:46:32 +0700 | 
  sam | 
  
   did: cleanup and migrate gitignore to hgignore
   
   | 
 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | 
  Sam | 
  
   fix: path to shader compiler wrong
   remote/main 
   | 
 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | 
  Sam | 
  
   add: shader compiler tool
   
   | 
 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | 
  Sam | 
  
   did: improve handling of shader compilation
   
   | 
 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | 
  Sam | 
  
   del: unused property
   
   | 
 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | 
  Sam | 
  
   add: mesh-merging function
   
   | 
 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | 
  Sam | 
  
   add: correct checks for assigned material compatability
   
   | 
 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | 
  Sam | 
  
   did: correct usage of vSync/triple buffering
   
   | 
 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | 
  Sam | 
  
   add: config loader; fix: circle-mesh
   
   | 
 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | 
  Sam | 
  
   add: shortcut for loading of json files
   
   | 
 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | 
  Sam | 
  
   fix: error in descriptors, wait for gpu before cleaning up
   
   | 
 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | 
  Sam | 
  
   add: few string-ify methods, small fix for default-shaders
   
   | 
 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | 
  Sam | 
  
   did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
   
   | 
 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | 
  Sam | 
  
   did: improve animation system, fix a few small things
   
   | 
 
 
  | Sat, 24 Feb 2024 17:08:58 +0700 | 
  Sam | 
  
   fix: wrong comparison
   
   | 
 
 
  | Sat, 24 Feb 2024 15:35:52 +0700 | 
  Sam | 
  
   did: same for panels
   
   | 
 
 
  | Sat, 24 Feb 2024 14:31:15 +0700 | 
  Sam | 
  
   fix: font-api, allow consistent use of mesh-transform
   
   | 
 
 
  | Sat, 17 Feb 2024 17:18:35 +0700 | 
  Sam | 
  
   fix: problem with text-position, simpler test-update function
   
   | 
 
 
  | Sat, 17 Feb 2024 16:37:24 +0700 | 
  Sam | 
  
   did: auto-formatting
   
   | 
 
 
  | Sat, 17 Feb 2024 16:31:54 +0700 | 
  Sam | 
  
   add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
   
   | 
 
 
  | Wed, 14 Feb 2024 23:15:53 +0700 | 
  Sam | 
  
   fix: yielding duplicates
   
   | 
 
 
  | Wed, 14 Feb 2024 21:58:43 +0700 | 
  Sam | 
  
   did: refactor and improve packaging API
   
   | 
 
 
  | Sun, 11 Feb 2024 19:26:07 +0700 | 
  Sam | 
  
   fix: exe-bundling not working correctly
   
   | 
 
 
  | Sun, 11 Feb 2024 18:47:13 +0700 | 
  Sam | 
  
   fix: text-alignment, a few smaller fixes
   
   | 
 
 
  | Sat, 10 Feb 2024 21:19:43 +0700 | 
  Sam | 
  
   add: default samplers
   
   | 
 
 
  | Sat, 10 Feb 2024 21:19:31 +0700 | 
  Sam | 
  
   add: input-processing for panels
   
   | 
 
 
  | Sat, 10 Feb 2024 15:55:05 +0700 | 
  Sam | 
  
   add: initial implementation of "panels"
   
   | 
 
 
  | Sat, 10 Feb 2024 15:54:25 +0700 | 
  Sam | 
  
   did: small refactoring
   
   | 
 
 
  | Fri, 09 Feb 2024 20:02:55 +0700 | 
  Sam | 
  
   intermediate commit :P
   
   | 
 
 
  | Mon, 05 Feb 2024 23:11:22 +0700 | 
  Sam | 
  
   add: panels
   
   | 
 
 
  | Mon, 05 Feb 2024 00:23:30 +0700 | 
  Sam | 
  
   did: small fix with materials & cleanup
   
   | 
 
 
  | Sun, 04 Feb 2024 22:07:54 +0700 | 
  Sam | 
  
   add: proper sound test, from public domain
   
   | 
 
 
  | Sat, 03 Feb 2024 23:03:34 +0700 | 
  Sam | 
  
   add: nicer key-stroke test, cleanup test-resource files
   
   | 
 
 
  | Sat, 03 Feb 2024 21:40:25 +0700 | 
  Sam | 
  
   did: mini-cleanup
   
   | 
 
 
  | Sat, 03 Feb 2024 21:38:34 +0700 | 
  Sam | 
  
   fix: word-wrapping working correctly now
   
   | 
 
 
  | Sat, 03 Feb 2024 19:33:57 +0700 | 
  Sam | 
  
   add: word-wrapping for texts
   
   | 
 
 
  | Sat, 03 Feb 2024 19:33:12 +0700 | 
  Sam | 
  
   add: word-wrapping for texts
   
   | 
 
 
  | Wed, 31 Jan 2024 00:29:40 +0700 | 
  Sam | 
  
   add: text-wrapping, fix: incorrect descriptor poolsizes
   
   | 
 
 
  | Mon, 29 Jan 2024 00:21:16 +0700 | 
  Sam | 
  
   fix: material handlinge, did: formatting, add: support for multi-material texts
   
   | 
 
 
  | Mon, 29 Jan 2024 00:19:35 +0700 | 
  Sam | 
  
   fix: all tests (once more)
   
   | 
 
 
  | Sun, 28 Jan 2024 22:18:25 +0700 | 
  Sam | 
  
   del: debug print
   
   | 
 
 
  | Sun, 28 Jan 2024 21:26:39 +0700 | 
  Sam | 
  
   add: correct version of text-alignment, and a few improvments
   
   | 
 
 
  | Sun, 28 Jan 2024 00:41:11 +0700 | 
  Sam | 
  
   add: alignment for text boxes
   
   | 
 
 
  | Sat, 27 Jan 2024 21:08:31 +0700 | 
  Sam | 
  
   did: changes
   
   | 
 
 
  | Sat, 27 Jan 2024 00:31:11 +0700 | 
  Sam | 
  
   add: font/text improvments, support for newline rendering
   
   | 
 
 
  | Thu, 25 Jan 2024 20:23:22 +0700 | 
  Sam | 
  
   add: 2d-packing algorithm for texture-atlas generation
   
   | 
 
 
  | Sat, 20 Jan 2024 21:36:41 +0700 | 
  Sam | 
  
   add: packed textures for font-atlas
   
   | 
 
 
  | Sat, 20 Jan 2024 21:28:17 +0700 | 
  Sam | 
  
   add: packed textures for font-atlas
   
   | 
 
 
  | Sat, 20 Jan 2024 20:17:03 +0700 | 
  Sam | 
  
   did: image & font refactoring, add texture-atlas-packing
   
   | 
 
 
  | Mon, 08 Jan 2024 19:18:01 +0700 | 
  Sam | 
  
   fix: error on bad uniform-attribute ordering
   
   | 
 
 
  | Sun, 07 Jan 2024 00:56:44 +0700 | 
  Sam | 
  
   did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
   
   | 
 
 
  | Thu, 04 Jan 2024 21:13:11 +0700 | 
  Sam | 
  
   did: overhaul dynamic array-api in a few places
   
   | 
 
 
  | Wed, 03 Jan 2024 11:19:55 +0700 | 
  Sam | 
  
   did: improve/refactor some of the material API
   
   | 
 
 
  | Mon, 01 Jan 2024 21:41:40 +0700 | 
  Sam | 
  
   some fixes + some intermedite state
   
   | 
 
 
  | Mon, 01 Jan 2024 17:40:29 +0700 | 
  Sam | 
  
   del: debug echos
   
   | 
 
 
  | Mon, 01 Jan 2024 17:39:49 +0700 | 
  Sam | 
  
   fix: grid-generation not correct
   
   | 
 
 
  | Sat, 30 Dec 2023 00:17:04 +0700 | 
  Sam | 
  
   add: correct grid-mesh indices
   
   | 
 
 
  | Thu, 28 Dec 2023 22:33:12 +0700 | 
  Sam | 
  
   did: an "intermediate" commit, for syncing between machines, nothing special to see here
   
   | 
 
 
  | Wed, 27 Dec 2023 16:14:36 +0700 | 
  sam | 
  
   fix: do not try to change fullscreen if already in correct status
   
   | 
 
 
  | Wed, 27 Dec 2023 16:08:13 +0700 | 
  sam | 
  
   fix: enforce gui-app on windows
   
   | 
 
 
  | Wed, 27 Dec 2023 16:01:05 +0700 | 
  sam | 
  
   fix: logging output on windows
   
   | 
 
 
  | Wed, 27 Dec 2023 14:29:15 +0700 | 
  sam | 
  
   add: better api for fullscreen management
   
   | 
 
 
  | Tue, 26 Dec 2023 21:12:14 +0700 | 
  Sam | 
  
   fix: bad way to do build config
   
   | 
 
 
  | Tue, 26 Dec 2023 19:13:58 +0700 | 
  Sam | 
  
   did: adjust build-variables and config
   
   | 
 
 
  | Tue, 26 Dec 2023 15:16:57 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Tue, 26 Dec 2023 15:16:34 +0700 | 
  Sam | 
  
   did: some more audio functionality, some unfinished grid-mesh code
   
   | 
 
 
  | Tue, 26 Dec 2023 12:07:26 +0700 | 
  Sam | 
  
   del: warning
   
   | 
 
 
  | Sat, 09 Dec 2023 01:07:12 +0700 | 
  Sam | 
  
   add: build-time code for resouce importing
   
   | 
 
 
  | Wed, 06 Dec 2023 00:37:34 +0700 | 
  Sam | 
  
   add: function to zip directories, usefull when creating dists
   
   | 
 
 
  | Wed, 06 Dec 2023 00:05:55 +0700 | 
  Sam | 
  
   did: finish importing system
   
   | 
 
 
  | Tue, 05 Dec 2023 22:46:32 +0700 | 
  Sam | 
  
   add: importer-script for blender
   
   | 
 
 
  | Sun, 03 Dec 2023 22:26:58 +0700 | 
  Sam | 
  
   add: import-helpers for nimscripts
   
   | 
 
 
  | Sun, 03 Dec 2023 01:48:55 +0700 | 
  Sam | 
  
   fix: move switches into our engine-build-func
   
   | 
 
 
  | Sun, 03 Dec 2023 01:02:42 +0700 | 
  Sam | 
  
   add: util to build projects more streamlined
   
   | 
 
 
  | Sun, 03 Dec 2023 00:07:34 +0700 | 
  Sam | 
  
   did: update nimble package specs
   
   | 
 
 
  | Sun, 03 Dec 2023 00:05:38 +0700 | 
  Sam | 
  
   fix: cleanup when multiple textures use same vulkan image
   
   | 
 
 
  | Sat, 02 Dec 2023 22:26:45 +0700 | 
  Sam | 
  
   fix: old settings
   
   | 
 
 
  | Sat, 02 Dec 2023 22:26:26 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Sat, 02 Dec 2023 22:23:29 +0700 | 
  Sam | 
  
   did: package restructuring according to nimble recommendation for libraries
   
   | 
 
 
  | Mon, 27 Nov 2023 23:14:09 +0700 | 
  Sam | 
  
   fix: more animation issues
   
   | 
 
 
  | Mon, 27 Nov 2023 21:31:34 +0700 | 
  Sam | 
  
   fix: a few things wrong with animations
   
   | 
 
 
  | Sun, 26 Nov 2023 23:09:19 +0700 | 
  Sam | 
  
   del: default material makes no sense, fix: gltf import orientation
   
   | 
 
 
  | Sun, 26 Nov 2023 21:26:46 +0700 | 
  Sam | 
  
   did: small refactoring and some bug fixes
   
   | 
 
 
  | Sun, 26 Nov 2023 19:53:00 +0700 | 
  Sam | 
  
   fix: all tests
   
   | 
 
 
  | Sun, 26 Nov 2023 19:52:42 +0700 | 
  Sam | 
  
   did: clenaup, fix: texture handling
   
   | 
 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | 
  Sam | 
  
   did: update flags to reflect new defaults in nim v2
   
   | 
 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | 
  Sam | 
  
   fix: make tests working again
   
   | 
 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | 
  Sam | 
  
   fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
   
   | 
 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | 
  Sam | 
  
   fix: tests, test_materials and test_mesh still needs to be done
   
   | 
 
 
  | Wed, 22 Nov 2023 23:24:07 +0700 | 
  Sam | 
  
   add: missing material module, some functions for noise
   
   | 
 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | 
  Sam | 
  
   fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
   
   | 
 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | 
  Sam | 
  
   fix: first example to work correctly with new material system
   
   | 
 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | 
  Sam | 
  
   did: improve material system a ton, more to come
   
   | 
 
 
  | Thu, 12 Oct 2023 14:55:28 +0700 | 
  Sam | 
  
   add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
   
   | 
 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | 
  Sam | 
  
   add: mesh name to drawable
   
   | 
 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | 
  Sam | 
  
   add anykey-pressed api, extend default charset when loading fonts
   
   | 
 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | 
  Sam | 
  
   improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
   
   | 
 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | 
  Sam | 
  
   add: support inverse matrix and normalized mouse position
   
   | 
 
 
  | Sun, 24 Sep 2023 23:15:08 +0700 | 
  Sam | 
  
   add: better scene handling, add API to unload scene (not tested yet though)
   
   | 
 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | 
  Sam | 
  
   fix string formatting + move function in correct module
   
   | 
 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | 
  Sam | 
  
   add: option to walk resources in a specific directory
   
   | 
 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | 
  Sam | 
  
   add: some not-null assertions
   
   | 
 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | 
  Sam | 
  
   allow more openArrays, better debug output, better default exports
   
   | 
 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | 
  Sam | 
  
   fix: indexing wrong
   
   | 
 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | 
  Sam | 
  
   add: correct ordering of materials
   
   | 
 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | 
  Sam | 
  
   add: consider multiple materials when loading gltf
   
   | 
 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | 
  Sam | 
  
   add: multi-material for meshes
   
   | 
 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | 
  Sam | 
  
   fix: tests
   
   | 
 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | 
  Sam | 
  
   did: mini-API QoL improvment
   
   | 
 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | 
  Sam | 
  
   did: improve error output, allow import of meshes without materials
   
   | 
 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | 
  Sam | 
  
   did: formatting and better mesh-toString
   
   | 
 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | 
  Sam | 
  
   did: a ton of small improvments
   
   | 
 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | 
  Sam | 
  
   add: a few API improvments, add mesh-conversion method
   
   | 
 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | 
  Sam | 
  
   fix: animation time can overflow, clip it now
   
   | 
 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | 
  Sam | 
  
   add: feature to exclude meshes from draw calls
   
   | 
 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | 
  Sam | 
  
   fix: all tests
   
   | 
 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | 
  Sam | 
  
   fix: error with textures as shader-globales
   
   | 
 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | 
  Sam | 
  
   fix: attributes with same name but different gpu memory lead to wrong results
   
   | 
 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | 
  Sam | 
  
   did: small font improvments
   
   | 
 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | 
  Sam | 
  
   did: try to reduce seq copying...
   
   | 
 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | 
  Sam | 
  
   add: nice mesh API, fix: copying of whole scenedata all the time
   
   | 
 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | 
  Sam | 
  
   fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
   
   | 
 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | 
  Sam | 
  
   did: update README
   
   | 
 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | 
  Sam | 
  
   did: update examples to work with improved scenegraph/material api, notice removed complexity!
   
   | 
 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | 
  Sam | 
  
   fix: first example
   
   | 
 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | 
  Sam | 
  
   fix: remaining tests and an issue with updating uniforms
   
   | 
 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | 
  Sam | 
  
   fix: material handling, gltf loading, loader example
   
   | 
 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | 
  Sam | 
  
   fix: material tests
   
   | 
 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
   | 
 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
   | 
 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
   | 
 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | 
  Sam | 
  
   did: some cleanup
   
   | 
 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | 
  Sam | 
  
   add: make same attribute for different shaders work correctly, yipie!
   
   | 
 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | 
  Sam | 
  
   fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
   
   | 
 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | 
  Sam | 
  
   fix: make stuff halfway working
   
   | 
 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
   | 
 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
   | 
 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | 
  Sam | 
  
   add: first, incomplete version of material use
   
   | 
 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | 
  Sam | 
  
   did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
   
   | 
 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | 
  Sam | 
  
   fix: collision tests
   
   | 
 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | 
  Sam | 
  
   fix: gltf import transform
   
   | 
 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | 
  Sam | 
  
   fix: test not running with temporary new material system
   
   | 
 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | 
  Sam | 
  
   fix: most errors and Nim 2 transition problems
   
   | 
 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | 
  Sam | 
  
   add: changing rendering system, not finished yet, also upgrading to Nim 2
   
   | 
 
 
  | Sun, 23 Jul 2023 19:59:47 +0700 | 
  Sam | 
  
   did: preparations to refactor material system, still tons to do
   
   | 
 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | 
  Sam | 
  
   did: add "playing" query to public API
   
   | 
 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | 
  Sam | 
  
   add: reset for animation
   
   | 
 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | 
  Sam | 
  
   del: unnecessary var
   
   | 
 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | 
  Sam | 
  
   del: sound-volume normalization seems completely wrong
   
   | 
 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | 
  sam | 
  
   fix: no sound on windows release builds
   
   | 
 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | 
  Sam | 
  
   fix: references dont need to be passed as "var", small error message improvment
   
   | 
 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | 
  Sam | 
  
   add: some API improvments for vector, entity, and some other stuff
   
   | 
 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | 
  Sam | 
  
   add: better component API done
   
   | 
 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | 
  Sam | 
  
   add: nicer api to prevent need of component casting
   
   | 
 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | 
  Sam | 
  
   fix: some issues with new scene/api/component api
   
   | 
 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | 
  Sam | 
  
   fix: wrong path for glsl on windows
   
   | 
 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | 
  Sam | 
  
   did: change API for ECS
   
   | 
 
 
  | Tue, 27 Jun 2023 00:01:36 +0700 | 
  Sam | 
  
   fix: wrong flag value, dummy
   
   | 
 
 
  | Mon, 26 Jun 2023 23:59:56 +0700 | 
  Sam | 
  
   add: more todoooooss
   
   | 
 
 
  | Sun, 25 Jun 2023 19:20:34 +0700 | 
  Sam | 
  
   fix: wrong relative path, still
   
   | 
 
 
  | Sun, 25 Jun 2023 19:17:44 +0700 | 
  Sam | 
  
   fix: wrong relative path
   
   | 
 
 
  | Sun, 25 Jun 2023 19:03:57 +0700 | 
  Sam | 
  
   fix: wrong dependency name
   
   | 
 
 
  | Sun, 25 Jun 2023 00:17:59 +0700 | 
  Sam | 
  
   add: more notes
   
   | 
 
 
  | Sat, 24 Jun 2023 23:42:26 +0700 | 
  Sam | 
  
   fix: one-fix for broken mono-sounds $(
   
   | 
 
 
  | Sat, 24 Jun 2023 21:04:13 +0700 | 
  Sam | 
  
   add: some reminders
   
   | 
 
 
  | Sat, 24 Jun 2023 21:04:04 +0700 | 
  Sam | 
  
   add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
   
   | 
 
 
  | Tue, 20 Jun 2023 00:30:58 +0700 | 
  Sam | 
  
   fix: do not apply last frame value after animation has stopped
   
   | 
 
 
  | Mon, 19 Jun 2023 01:14:58 +0700 | 
  Sam | 
  
   add: check if track is playing
   
   | 
 
 
  | Wed, 14 Jun 2023 23:31:59 +0700 | 
  Sam | 
  
   add: access to non-animated transform
   
   | 
 
 
  | Wed, 14 Jun 2023 22:56:43 +0700 | 
  Sam | 
  
   add: another completed feature
   
   | 
 
 
  | Wed, 14 Jun 2023 22:55:00 +0700 | 
  Sam | 
  
   add: what seems like a working animation system, atm integrated with entities, will add more for meshes
   
   | 
 
 
  | Sat, 10 Jun 2023 00:31:51 +0700 | 
  Sam | 
  
   fix: super crazy input lag problem!
   
   | 
 
 
  | Thu, 08 Jun 2023 00:29:29 +0700 | 
  Sam | 
  
   fix: glb import
   
   | 
 
 
  | Tue, 06 Jun 2023 01:00:43 +0700 | 
  Sam | 
  
   add: need separate 2D collision in order to get correct normals
   
   | 
 
 
  | Mon, 05 Jun 2023 23:57:16 +0700 | 
  Sam | 
  
   add: collision calculations
   
   | 
 
 
  | Sun, 04 Jun 2023 00:30:43 +0700 | 
  Sam | 
  
   did: improve matrix transformation API, no need to manually convert Vec3 anymore
   
   | 
 
 
  | Sat, 03 Jun 2023 22:28:37 +0700 | 
  Sam | 
  
   add: hitbox/sphere helpers
   
   | 
 
 
  | Sat, 03 Jun 2023 19:22:18 +0700 | 
  Sam | 
  
   fix: bad/unclear name
   
   | 
 
 
  | Sat, 03 Jun 2023 16:58:32 +0700 | 
  Sam | 
  
   did: simplify config-changed-check, enforce settings-query to always pass default value
   
   | 
 
 
  | Sat, 03 Jun 2023 16:56:51 +0700 | 
  Sam | 
  
   add: audo level normalization
   
   | 
 
 
  | Sat, 03 Jun 2023 13:44:17 +0700 | 
  Sam | 
  
   did: adjust for small API change
   
   | 
 
 
  | Sat, 03 Jun 2023 13:32:15 +0700 | 
  Sam | 
  
   add: collision tests
   
   | 
 
 
  | Sat, 03 Jun 2023 13:31:38 +0700 | 
  Sam | 
  
   did: restructure a bit, add hit-sphere
   
   | 
 
 
  | Sat, 03 Jun 2023 01:39:02 +0700 | 
  Sam | 
  
   add: collision for hitboxes
   
   | 
 
 
  | Tue, 30 May 2023 17:00:23 +0700 | 
  Sam | 
  
   this: feels sooooo good, font rendering working great (for a novice at least)
   
   | 
 
 
  | Tue, 30 May 2023 16:59:25 +0700 | 
  Sam | 
  
   fix: change due to build-configuration change
   
   | 
 
 
  | Tue, 30 May 2023 16:59:01 +0700 | 
  Sam | 
  
   add: final font-rendering, API changes fixed
   
   | 
 
 
  | Tue, 30 May 2023 16:58:35 +0700 | 
  Sam | 
  
   did: fix API changes broke examples
   
   | 
 
 
  | Tue, 30 May 2023 16:58:14 +0700 | 
  Sam | 
  
   did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
   
   | 
 
 
  | Sun, 28 May 2023 18:36:11 +0700 | 
  Sam | 
  
   add: simpler shader construction
   
   | 
 
 
  | Sun, 28 May 2023 18:11:17 +0700 | 
  Sam | 
  
   update shader to work correctly
   
   | 
 
 
  | Sun, 28 May 2023 18:09:20 +0700 | 
  Sam | 
  
   add: flat attribute for shader in/outputs
   
   | 
 
 
  | Sun, 28 May 2023 17:52:03 +0700 | 
  Sam | 
  
   add: better material loading system, still far from great
   
   | 
 
 
  | Sat, 27 May 2023 13:45:03 +0700 | 
  Sam | 
  
   add: font-test
   
   | 
 
 
  | Sat, 27 May 2023 13:44:42 +0700 | 
  Sam | 
  
   did: change audio-test to use ogg/vorbis
   
   | 
 
 
  | Sat, 27 May 2023 13:44:02 +0700 | 
  Sam | 
  
   add: some api improvments, preparing for font-loading
   
   | 
 
 
  | Fri, 26 May 2023 00:49:58 +0700 | 
  Sam | 
  
   add: support for ogg/vorbis audio, initial code for font loading
   
   | 
 
 
  | Thu, 25 May 2023 21:45:37 +0700 | 
  Sam | 
  
   del: lodePNG license is already contained in source files
   
   | 
 
 
  | Thu, 25 May 2023 15:57:58 +0700 | 
  Sam | 
  
   fix: wrong path-checking
   
   | 
 
 
  | Wed, 24 May 2023 23:31:05 +0700 | 
  Sam | 
  
   fix: issue with relese build
   
   | 
 
 
  | Wed, 24 May 2023 23:24:52 +0700 | 
  Sam | 
  
   fix: few issues with sound and resource loading
   
   | 
 
 
  | Wed, 24 May 2023 23:00:21 +0700 | 
  Sam | 
  
   fix: issue with shared heap memory in settings
   
   | 
 
 
  | Wed, 24 May 2023 22:59:55 +0700 | 
  Sam | 
  
   del: debug echos
   
   | 
 
 
  | Wed, 24 May 2023 22:39:06 +0700 | 
  Sam | 
  
   del: debug echo
   
   | 
 
 
  | Wed, 24 May 2023 22:37:57 +0700 | 
  Sam | 
  
   did: various improvments
   
   | 
 
 
  | Wed, 24 May 2023 01:31:21 +0700 | 
  sam | 
  
   fix: API changes
   
   | 
 
 
  | Wed, 24 May 2023 01:31:02 +0700 | 
  sam | 
  
   did: update configs
   
   | 
 
 
  | Wed, 24 May 2023 01:30:36 +0700 | 
  sam | 
  
   fix: add descriptor pool per scene, use zippy instead of zip
   
   | 
 
 
  | Tue, 23 May 2023 18:17:15 +0700 | 
  sam | 
  
   fix: wrong type
   
   | 
 
 
  | Tue, 23 May 2023 16:29:01 +0700 | 
  Sam | 
  
   fix: api change of texture
   
   | 
 
 
  | Tue, 23 May 2023 16:24:15 +0700 | 
  Sam | 
  
   did: few fixes
   
   | 
 
 
  | Tue, 23 May 2023 01:05:06 +0700 | 
  Sam | 
  
   fix: gltf loading
   
   | 
 
 
  | Mon, 22 May 2023 19:27:17 +0700 | 
  Sam | 
  
   fix: better defaults
   
   | 
 
 
  | Mon, 22 May 2023 19:21:05 +0700 | 
  Sam | 
  
   add: correct camera calculations
   
   | 
 
 
  | Mon, 22 May 2023 00:51:41 +0700 | 
  Sam | 
  
   did: adjust to new API
   
   | 
 
 
  | Mon, 22 May 2023 00:50:41 +0700 | 
  Sam | 
  
   did: refactor texture data structures, add more complete (untested) material import
   
   | 
 
 
  | Sun, 21 May 2023 01:04:55 +0700 | 
  Sam | 
  
   del: possible bad use of variable
   
   | 
 
 
  | Sun, 21 May 2023 00:33:38 +0700 | 
  Sam | 
  
   fix: separate descriptors per scene
   
   | 
 
 
  | Sat, 20 May 2023 23:26:17 +0700 | 
  Sam | 
  
   add: mouse wheel in windows (untested)
   
   | 
 
 
  | Sat, 20 May 2023 23:21:03 +0700 | 
  Sam | 
  
   did: nicer test example, scene switching still problematic
   
   | 
 
 
  | Sat, 20 May 2023 23:16:48 +0700 | 
  Sam | 
  
   did: make material working halfway, add some more mouse functionality
   
   | 
 
 
  | Sat, 20 May 2023 18:17:21 +0700 | 
  Sam | 
  
   fix: incorrect vertex data alignment
   
   | 
 
 
  | Sat, 20 May 2023 17:45:12 +0700 | 
  Sam | 
  
   del: unused import
   
   | 
 
 
  | Sat, 20 May 2023 17:44:55 +0700 | 
  Sam | 
  
   did: replace zippy with "standard" nim zip, compiled from source, fix some errors
   
   | 
 
 
  | Sat, 20 May 2023 16:35:23 +0700 | 
  Sam | 
  
   add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
   
   | 
 
 
  | Sat, 20 May 2023 01:18:45 +0700 | 
  Sam | 
  
   fix: material loading, still some bugs here
   
   | 
 
 
  | Fri, 19 May 2023 12:45:50 +0700 | 
  Sam | 
  
   did: restructure roadmap a bit, update progress
   
   | 
 
 
  | Thu, 18 May 2023 00:57:49 +0700 | 
  Sam | 
  
   add: first try to load material colors
   
   | 
 
 
  | Tue, 16 May 2023 16:08:06 +0700 | 
  Sam | 
  
   add: test mesh
   
   | 
 
 
  | Tue, 16 May 2023 15:35:43 +0700 | 
  Sam | 
  
   add: support for struct members to be array
   
   | 
 
 
  | Mon, 15 May 2023 23:51:21 +0700 | 
  Sam | 
  
   add: small refactoring
   
   | 
 
 
  | Mon, 15 May 2023 23:51:06 +0700 | 
  Sam | 
  
   add: better support for array members
   
   | 
 
 
  | Mon, 15 May 2023 18:25:24 +0700 | 
  Sam | 
  
   del: unused diagnostic function
   
   | 
 
 
  | Mon, 15 May 2023 18:24:52 +0700 | 
  Sam | 
  
   fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
   
   | 
 
 
  | Mon, 15 May 2023 14:25:04 +0700 | 
  Sam | 
  
   did: refactor gpu data, fix some errors
   
   | 
 
 
  | Mon, 15 May 2023 00:36:25 +0700 | 
  Sam | 
  
   did: update progress
   
   | 
 
 
  | Mon, 15 May 2023 00:34:00 +0700 | 
  Sam | 
  
   add: basic loading of glTF files (*.glb), no materials yet
   
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  | Sat, 13 May 2023 19:32:28 +0700 | 
  Sam | 
  
   did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
   
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  | Sat, 13 May 2023 19:31:48 +0700 | 
  Sam | 
  
   add: loading *.au audio files
   
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  | Fri, 12 May 2023 00:34:32 +0700 | 
  Sam | 
  
   del: unused test (for now)
   
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  | Fri, 12 May 2023 00:33:24 +0700 | 
  Sam | 
  
   did: some refactoring for proper integration of image/audio resources with resource system
   
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  | Fri, 12 May 2023 00:13:30 +0700 | 
  Sam | 
  
   add: BMP loader
   
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  | Thu, 11 May 2023 00:30:44 +0700 | 
  Sam | 
  
   add: sekeleton to start working on resource loading, updated readme
   
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  | Thu, 11 May 2023 00:21:32 +0700 | 
  Sam | 
  
   add: some files for tests
   
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  | Wed, 10 May 2023 10:13:23 -0700 | 
  Sam | 
  
   fix: resources on windows
   
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  | Wed, 10 May 2023 22:36:59 +0700 | 
  Sam | 
  
   add: resource packaging and loading for different resource types, simplify build commands, update readme
   
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  | Tue, 09 May 2023 20:39:49 +0700 | 
  Sam | 
  
   fix: tests
   
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  | Tue, 09 May 2023 19:52:57 +0700 | 
  Sam | 
  
   did: refactor image handling
   
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  | Tue, 09 May 2023 18:19:17 +0700 | 
  Sam | 
  
   fix: always use rgba
   
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  | Tue, 09 May 2023 01:37:46 +0700 | 
  Sam | 
  
   next version, because we got most low-level stuff, at least in a crappy version
   
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  | Tue, 09 May 2023 01:36:34 +0700 | 
  Sam | 
  
   add: support for version handling
   
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  | Tue, 09 May 2023 01:18:01 +0700 | 
  Sam | 
  
   add: some adjustment to the last refactoring :P
   
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  | Tue, 09 May 2023 01:11:51 +0700 | 
  Sam | 
  
   did: small refactoring of module structure
   
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  | Mon, 08 May 2023 21:45:47 +0700 | 
  Sam | 
  
   did: try to simplfy swapchain recreation, not sure if it is a good idea
   
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  | Mon, 08 May 2023 21:23:29 +0700 | 
  Sam | 
  
   del: unused imports
   
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  | Mon, 08 May 2023 21:21:49 +0700 | 
  Sam | 
  
   did: update examples to use new API for scene + scene globals
   
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  | Mon, 08 May 2023 00:48:11 +0700 | 
  Sam | 
  
   add: documentation
   
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  | Mon, 08 May 2023 00:38:05 +0700 | 
  Sam | 
  
   add: support for arrays of samplers
   
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  | Sun, 07 May 2023 18:13:39 +0700 | 
  Sam | 
  
   add: few improvments for working with textures
   
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  | Sun, 07 May 2023 17:42:53 +0700 | 
  Sam | 
  
   add: new test file to test to do future test with materials etc.
   
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  | Sun, 07 May 2023 17:42:07 +0700 | 
  Sam | 
  
   add: more todoooooo
   
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  | Sun, 07 May 2023 17:41:45 +0700 | 
  Sam | 
  
   did: improve stability for configuration without uniforms and settings the engine renderer
   
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  | Sun, 07 May 2023 01:30:38 +0700 | 
  Sam | 
  
   ups, missing file
   
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  | Sun, 07 May 2023 01:02:06 +0700 | 
  Sam | 
  
   add: skeleton for resources
   
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  | Sun, 07 May 2023 00:23:46 +0700 | 
  Sam | 
  
   did: a bit of cleanup with the config, also add some documentation
   
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  | Sun, 07 May 2023 00:22:58 +0700 | 
  Sam | 
  
   add: correct cleanup
   
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  | Sat, 06 May 2023 23:06:33 +0700 | 
  Sam | 
  
   add: textures now support in shader via scene data, also: improved config handling a bit, more to come
   
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  | Sat, 06 May 2023 01:37:33 +0700 | 
  Sam | 
  
   add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
   
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  | Fri, 05 May 2023 23:57:56 +0700 | 
  Sam | 
  
   add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
   
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  | Fri, 05 May 2023 23:45:50 +0700 | 
  Sam | 
  
   add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
   
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  | Thu, 04 May 2023 23:44:15 +0700 | 
  Sam | 
  
   add: image/texture creation, refactoring of some unclean parts
   
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  | Wed, 03 May 2023 23:57:25 +0700 | 
  Sam | 
  
   add: progress update
   
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  | Wed, 03 May 2023 06:54:37 -0700 | 
  Sam | 
  
   add: working fullscreen for windows (tested)
   
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  | Wed, 03 May 2023 20:11:16 +0700 | 
  Sam | 
  
   add: fullscreen switching for windows, untested
   
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  | Wed, 03 May 2023 19:49:32 +0700 | 
  Sam | 
  
   fix: linux fullscreen not working correctly
   
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  | Wed, 03 May 2023 18:14:59 +0700 | 
  Sam | 
  
   did: fix whole bunch of bugs (threading + amd vulkan driver)
   
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  | Wed, 03 May 2023 00:43:44 +0700 | 
  Sam | 
  
   did: update progress
   
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  | Wed, 03 May 2023 00:41:32 +0700 | 
  Sam | 
  
   fix: linux code use new API
   
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  | Tue, 02 May 2023 10:37:26 -0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
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  | Tue, 02 May 2023 16:29:20 +0700 | 
  Sam | 
  
   add: stupid note
   
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  | Tue, 02 May 2023 10:37:11 -0700 | 
  Sam | 
  
   add: windows audio, not super smooth, maybe replace with directsound?
   
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  | Tue, 02 May 2023 02:28:47 -0700 | 
  Sam | 
  
   fix: remove potential raise
   
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  | Tue, 02 May 2023 02:13:46 +0700 | 
  Sam | 
  
   fix: bad audio buffer handling, reduce latency (unbearable on windows)
   
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  | Tue, 02 May 2023 01:03:03 +0700 | 
  Sam | 
  
   del: unused imports
   
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  | Tue, 02 May 2023 00:49:23 +0700 | 
  Sam | 
  
   did: fix default sample rate, correct waiting for windows waveout processing
   
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  | Tue, 02 May 2023 00:34:10 +0700 | 
  Sam | 
  
   add: initial implementation of win32 pcm output
   
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  | Tue, 02 May 2023 00:33:46 +0700 | 
  Sam | 
  
   del: bad dependency
   
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  | Mon, 01 May 2023 23:55:07 +0700 | 
  Sam | 
  
   add: audio subsystem, windows backend still missing
   
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  | Mon, 01 May 2023 01:21:17 +0700 | 
  Sam | 
  
   did: update progress
   
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  | Mon, 01 May 2023 01:16:59 +0700 | 
  Sam | 
  
   add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
   
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  | Mon, 01 May 2023 01:16:13 +0700 | 
  Sam | 
  
   fix: API change
   
   |