log

age author description
Mon, 05 Jun 2023 23:57:16 +0700 Sam add: collision calculations
Sun, 04 Jun 2023 00:30:43 +0700 Sam did: improve matrix transformation API, no need to manually convert Vec3 anymore
Sat, 03 Jun 2023 22:28:37 +0700 Sam add: hitbox/sphere helpers
Sat, 03 Jun 2023 19:22:18 +0700 Sam fix: bad/unclear name
Sat, 03 Jun 2023 16:58:32 +0700 Sam did: simplify config-changed-check, enforce settings-query to always pass default value
Sat, 03 Jun 2023 16:56:51 +0700 Sam add: audo level normalization
Sat, 03 Jun 2023 13:44:17 +0700 Sam did: adjust for small API change
Sat, 03 Jun 2023 13:32:15 +0700 Sam add: collision tests
Sat, 03 Jun 2023 13:31:38 +0700 Sam did: restructure a bit, add hit-sphere
Sat, 03 Jun 2023 01:39:02 +0700 Sam add: collision for hitboxes
Tue, 30 May 2023 17:00:23 +0700 Sam this: feels sooooo good, font rendering working great (for a novice at least)
Tue, 30 May 2023 16:59:25 +0700 Sam fix: change due to build-configuration change
Tue, 30 May 2023 16:59:01 +0700 Sam add: final font-rendering, API changes fixed
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Tue, 30 May 2023 16:58:14 +0700 Sam did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
Sun, 28 May 2023 18:36:11 +0700 Sam add: simpler shader construction
Sun, 28 May 2023 18:11:17 +0700 Sam update shader to work correctly
Sun, 28 May 2023 18:09:20 +0700 Sam add: flat attribute for shader in/outputs
Sun, 28 May 2023 17:52:03 +0700 Sam add: better material loading system, still far from great
Sat, 27 May 2023 13:45:03 +0700 Sam add: font-test
Sat, 27 May 2023 13:44:42 +0700 Sam did: change audio-test to use ogg/vorbis
Sat, 27 May 2023 13:43:46 +0700 Sam add: some api improvments, preparing for font-loading
Fri, 26 May 2023 00:49:58 +0700 Sam add: support for ogg/vorbis audio, initial code for font loading
Thu, 25 May 2023 21:45:37 +0700 Sam del: lodePNG license is already contained in source files
Thu, 25 May 2023 15:57:58 +0700 Sam fix: wrong path-checking
Wed, 24 May 2023 23:31:05 +0700 Sam fix: issue with relese build
Wed, 24 May 2023 23:24:52 +0700 Sam fix: few issues with sound and resource loading
Wed, 24 May 2023 23:00:21 +0700 Sam fix: issue with shared heap memory in settings
Wed, 24 May 2023 22:59:55 +0700 Sam del: debug echos
Wed, 24 May 2023 22:39:06 +0700 Sam del: debug echo
Wed, 24 May 2023 22:37:57 +0700 Sam did: various improvments
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Wed, 24 May 2023 01:31:02 +0700 sam did: update configs
Wed, 24 May 2023 01:30:36 +0700 sam fix: add descriptor pool per scene, use zippy instead of zip
Tue, 23 May 2023 18:17:15 +0700 sam fix: wrong type
Tue, 23 May 2023 16:29:01 +0700 Sam fix: api change of texture
Tue, 23 May 2023 16:24:15 +0700 Sam did: few fixes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Mon, 22 May 2023 19:27:17 +0700 Sam fix: better defaults
Mon, 22 May 2023 19:21:05 +0700 Sam add: correct camera calculations
Mon, 22 May 2023 00:51:41 +0700 Sam did: adjust to new API
Mon, 22 May 2023 00:50:41 +0700 Sam did: refactor texture data structures, add more complete (untested) material import
Sun, 21 May 2023 01:04:55 +0700 Sam del: possible bad use of variable
Sun, 21 May 2023 00:33:38 +0700 Sam fix: separate descriptors per scene
Sat, 20 May 2023 23:26:17 +0700 Sam add: mouse wheel in windows (untested)
Sat, 20 May 2023 23:21:03 +0700 Sam did: nicer test example, scene switching still problematic
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Sat, 20 May 2023 18:17:21 +0700 Sam fix: incorrect vertex data alignment
Sat, 20 May 2023 17:45:12 +0700 Sam del: unused import
Sat, 20 May 2023 17:44:55 +0700 Sam did: replace zippy with "standard" nim zip, compiled from source, fix some errors
Sat, 20 May 2023 16:35:23 +0700 Sam add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sat, 20 May 2023 01:18:45 +0700 Sam fix: material loading, still some bugs here
Fri, 19 May 2023 12:45:50 +0700 Sam did: restructure roadmap a bit, update progress
Thu, 18 May 2023 00:57:49 +0700 Sam add: first try to load material colors
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Tue, 16 May 2023 15:35:43 +0700 Sam add: support for struct members to be array
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 23:51:06 +0700 Sam add: better support for array members
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Mon, 15 May 2023 18:24:32 +0700 Sam fix: a ton of bug after refactoring gpu_data, start to add ideas for materials