log

age author description
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working
Sat, 19 Aug 2023 23:30:25 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sun, 13 Aug 2023 19:00:11 +0700 Sam fix: collision tests
Sun, 13 Aug 2023 00:19:37 +0700 Sam fix: gltf import transform
Sat, 12 Aug 2023 23:55:05 +0700 Sam fix: test not running with temporary new material system
Sat, 12 Aug 2023 23:54:28 +0700 Sam fix: most errors and Nim 2 transition problems
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Sun, 09 Jul 2023 17:40:46 +0700 Sam did: add "playing" query to public API
Sun, 09 Jul 2023 17:07:36 +0700 Sam add: reset for animation
Sun, 09 Jul 2023 16:40:58 +0700 Sam del: unnecessary var
Sun, 09 Jul 2023 00:47:18 +0700 Sam del: sound-volume normalization seems completely wrong
Sun, 09 Jul 2023 00:29:55 +0700 sam fix: no sound on windows release builds
Sat, 08 Jul 2023 21:06:26 +0700 Sam fix: references dont need to be passed as "var", small error message improvment
Sat, 08 Jul 2023 18:52:34 +0700 Sam add: some API improvments for vector, entity, and some other stuff
Wed, 28 Jun 2023 00:36:57 +0700 Sam add: better component API done
Wed, 28 Jun 2023 00:35:09 +0700 Sam add: nicer api to prevent need of component casting
Tue, 27 Jun 2023 00:51:36 +0700 Sam fix: some issues with new scene/api/component api
Tue, 27 Jun 2023 00:17:55 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sun, 25 Jun 2023 09:26:19 -0700 Sam fix: wrong path for glsl on windows
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 27 Jun 2023 00:01:36 +0700 Sam fix: wrong flag value, dummy
Mon, 26 Jun 2023 23:59:56 +0700 Sam add: more todoooooss
Sun, 25 Jun 2023 19:20:34 +0700 Sam fix: wrong relative path, still