| Fri, 05 Apr 2024 21:41:15 +0700 | sam | add: steam-assets tooling | 
 
  | Thu, 04 Apr 2024 22:09:48 +0700 | sam | del: linux-guard | 
 
  | Thu, 04 Apr 2024 22:08:25 +0700 | sam | add: support steam uploads on windows | 
 
  | Thu, 04 Apr 2024 20:59:19 +0700 | sam | did: fix spelling | 
 
  | Thu, 04 Apr 2024 17:21:56 +0700 | sam | add: api to interact with steam | 
 
  | Wed, 03 Apr 2024 21:07:33 +0700 | sam | add: unnecessary script | 
 
  | Wed, 03 Apr 2024 21:06:24 +0700 | sam | del: unnecessary script, using it only on main host | 
 
  | Wed, 03 Apr 2024 19:53:20 +0700 | sam | merge | 
 
  | Wed, 03 Apr 2024 02:59:21 -0700 | sam | add: console for windows debug builds | 
 
  | Wed, 03 Apr 2024 19:49:42 +0700 | sam | fix: classic, off-by-one XD | 
 
  | Wed, 03 Apr 2024 16:00:33 +0700 | sam | fix: steamcmd and build-script location | 
 
  | Wed, 03 Apr 2024 15:00:40 +0700 | sam | fix: steamcmd not executable, implement steam-upload | 
 
  | Wed, 03 Apr 2024 13:02:41 +0700 | sam | add: steamcmd bootstrap package | 
 
  | Wed, 03 Apr 2024 13:00:33 +0700 | sam | add: initial code for automated steam builds | 
 
  | Tue, 02 Apr 2024 23:06:39 +0700 | sam | add: some more debug log | 
 
  | Tue, 02 Apr 2024 22:02:44 +0700 | sam | add: support for color space conversion, convert color space if srgb is not available for images | 
 
  | Tue, 02 Apr 2024 16:48:23 +0700 | sam | fix: typo | 
 
  | Tue, 02 Apr 2024 16:19:31 +0700 | sam | did: cleanup | 
 
  | Tue, 02 Apr 2024 16:09:38 +0700 | sam | did: adjust integer sizes to match vulkan API (more) directly | 
 
  | Tue, 02 Apr 2024 14:05:22 +0700 | sam | add: some checks for image creation | 
 
  | Tue, 02 Apr 2024 00:37:42 +0700 | sam | fix: always forget to reset this one when debugging :) | 
 
  | Mon, 01 Apr 2024 22:42:50 +0700 | sam | fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD | 
 
  | Mon, 01 Apr 2024 01:06:22 +0700 | sam | merge | 
 
  | Mon, 01 Apr 2024 00:48:50 +0700 | sam | fix: swapchain recreating had a bug | 
 
  | Mon, 01 Apr 2024 00:34:34 +0700 | sam | did: undo testing parameters, shit is now running as we hope, roughly, I think | 
 
  | Mon, 01 Apr 2024 00:30:29 +0700 | sam | fix: bad syncing mechanism, much better now (I think) | 
 
  | Mon, 01 Apr 2024 01:05:20 +0700 | sam | did: set correct parameters | 
 
  | Sun, 31 Mar 2024 22:11:50 +0700 | sam | did: tons of small improvments, on the way to make GPU sync (more) correct I guess | 
 
  | Sun, 31 Mar 2024 18:13:46 +0700 | sam | add: a few more exposed parameters to the render API | 
 
  | Sat, 30 Mar 2024 23:10:50 +0700 | sam | did: some renaming | 
 
  | Sat, 30 Mar 2024 22:21:47 +0700 | sam | fix: error, and shorten some code | 
 
  | Sat, 30 Mar 2024 22:16:38 +0700 | sam | fix: possibly undeterministic queue selection in swapchain | 
 
  | Sat, 30 Mar 2024 21:52:17 +0700 | sam | del: do not use vulkan 1.3 functions to support older hardware | 
 
  | Sat, 30 Mar 2024 20:45:59 +0700 | sam | did: cleanup | 
 
  | Sat, 30 Mar 2024 20:29:33 +0700 | sam | add: some sync (not finished), simplify renderpass af | 
 
  | Fri, 29 Mar 2024 16:28:30 +0700 | sam | add: better vulkan exception handling | 
 
  | Fri, 29 Mar 2024 16:01:53 +0700 | sam | did: cleanup unnecessasry annotations, comments | 
 
  | Fri, 29 Mar 2024 15:44:17 +0700 | sam | fix: last commit was actually only relevant for ARM, also adjust validation outputs | 
 
  | Fri, 29 Mar 2024 15:39:04 +0700 | sam | did: adjust max LOD according to vk best practices output | 
 
  | Fri, 29 Mar 2024 15:10:23 +0700 | sam | merge | 
 
  | Mon, 25 Mar 2024 23:33:16 +0700 | sam | del: unnecesary device feature (included in Vulkan 1.2) | 
 
  | Fri, 29 Mar 2024 15:08:33 +0700 | sam | fix: a few small (vulkan) API optimizations | 
 
  | Mon, 25 Mar 2024 22:26:58 +0700 | sam | fix: log output | 
 
  | Mon, 25 Mar 2024 07:52:24 -0700 | sam | fix: windows paths | 
 
  | Sun, 24 Mar 2024 21:47:54 +0700 | sam | fix: windows path not working correctly | 
 
  | Sun, 24 Mar 2024 19:11:19 +0700 | sam | fix: wrong value for default log level | 
 
  | Sun, 24 Mar 2024 16:34:09 +0700 | sam | fix: ugly log-level directive | 
 
  | Sat, 23 Mar 2024 22:57:11 +0700 | sam | and even more cleanup of the repo | 
 
  | Fri, 22 Mar 2024 11:42:27 +0700 | sam | did: cleanup | 
 
  | Thu, 21 Mar 2024 23:05:17 +0700 | sam | some cleanup | 
 
  | Thu, 21 Mar 2024 16:04:40 +0700 | sam | add mercurial hook that does not need to into VCS | 
 
  | Thu, 21 Mar 2024 15:58:36 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:58:03 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:55:57 +0700 | sam | did: cleanup nimble definition | 
 
  | Thu, 21 Mar 2024 15:50:10 +0700 | sam | fix: wording | 
 
  | Thu, 21 Mar 2024 15:46:53 +0700 | sam | add: some notes | 
 
  | Thu, 21 Mar 2024 15:41:30 +0700 | sam | merge | 
 
  | Thu, 23 May 2024 01:31:58 +0700 | sam | Added tag hg for changeset 2ba3f18e7cad | 
 
  | Wed, 22 May 2024 03:52:20 +0700 | sam | fix: pong example was not working yet | 
 
  | Wed, 22 May 2024 03:45:16 +0700 | sam | fix: examples not compiling | 
 
  | Mon, 20 May 2024 19:34:47 +0700 | sam | did: some trivial renaming | 
 
  | Mon, 20 May 2024 17:53:01 +0700 | sam | did: fix bad naming | 
 
  | Mon, 20 May 2024 17:34:04 +0700 | sam | did: refactor renderer a bit | 
 
  | Sat, 18 May 2024 17:25:08 +0700 | sam | did: change style for public symbols | 
 
  | Wed, 15 May 2024 19:51:23 +0700 | sam | did: refactor input system, did some renaming, add quering of keys in key-value-store | 
 
  | Thu, 09 May 2024 23:02:35 +0700 | sam | add: bases for a better input-system | 
 
  | Wed, 08 May 2024 15:46:47 +0700 | sam | merge | 
 
  | Wed, 08 May 2024 15:43:16 +0700 | sam | add: better assert message | 
 
  | Mon, 29 Apr 2024 02:37:42 -0700 | sam | fix: wrong string interpolation | 
 
  | Mon, 29 Apr 2024 16:15:20 +0700 | sam | add: command to sign executables on windows | 
 
  | Sun, 28 Apr 2024 17:22:20 +0700 | sam | fix: wrong place | 
 
  | Sun, 28 Apr 2024 17:20:17 +0700 | sam | merge | 
 
  | Sun, 28 Apr 2024 17:19:32 +0700 | sam | add: cleanu for dist-zip files | 
 
  | Sat, 27 Apr 2024 22:04:30 +0700 | sam | add: thirdparty libraries into repo | 
 
  | Sat, 27 Apr 2024 17:21:47 +0700 | sam | del: unused sqlite library | 
 
  | Sat, 27 Apr 2024 15:16:43 +0700 | sam | fix: correct sqlite dlls for windows | 
 
  | Tue, 16 Apr 2024 02:42:39 +0700 | sam | fix: dirty namespace on windows | 
 
  | Tue, 16 Apr 2024 00:47:01 +0700 | sam | add: better error messages | 
 
  | Tue, 16 Apr 2024 00:36:39 +0700 | sam | fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check | 
 
  | Mon, 15 Apr 2024 22:33:24 +0700 | sam | add: fading for audio tracks | 
 
  | Mon, 15 Apr 2024 20:22:16 +0700 | sam | did: refacotor for easier user of sRGB-conversion functions | 
 
  | Mon, 15 Apr 2024 14:36:19 +0700 | sam | add: assignment operator, normal 2D vector | 
 
  | Mon, 15 Apr 2024 12:22:13 +0700 | sam | fix: stringify function | 
 
  | Sun, 14 Apr 2024 00:34:04 +0700 | sam | add: temporary helper function, maybe need to do this better anyways | 
 
  | Sat, 13 Apr 2024 21:31:40 +0700 | sam | undid: some ugly formatting | 
 
  | Sat, 13 Apr 2024 18:22:43 +0700 | sam | did: small cleanup | 
 
  | Sat, 13 Apr 2024 11:55:22 +0700 | sam | did: improve error message | 
 
  | Sat, 13 Apr 2024 11:20:13 +0700 | sam | fix: errors that have now been discovered thanks to last commit :) | 
 
  | Sat, 13 Apr 2024 11:09:02 +0700 | sam | did: add name for material types and fix shader-materialtype-compatability check | 
 
  | Sat, 13 Apr 2024 00:22:45 +0700 | sam | fix: ortho projection matrix (hopefully), better string output for matrix and vector | 
 
  | Fri, 12 Apr 2024 19:44:27 +0700 | sam | add: default application name | 
 
  | Fri, 12 Apr 2024 19:36:38 +0700 | sam | fix: packaging fails if there are no resources, fix: zip-generation | 
 
  | Tue, 09 Apr 2024 23:57:57 +0700 | sam | merge | 
 
  | Tue, 09 Apr 2024 23:57:13 +0700 | sam | did: mini adjustment of log output | 
 
  | Tue, 09 Apr 2024 11:48:41 +0700 | sam | add: sqlite dll for windows builds | 
 
  | Sun, 07 Apr 2024 23:36:24 +0700 | sam | del: unused parameter | 
 
  | Sun, 07 Apr 2024 22:19:39 +0700 | sam | add: enforce adding default value for storage loads | 
 
  | Sun, 07 Apr 2024 21:56:43 +0700 | sam | did: undo complicated background storage API, sync is good enough for now | 
 
  | Sun, 07 Apr 2024 20:12:52 +0700 | sam | tmp: move stuff to notebook | 
 
  | Sun, 07 Apr 2024 01:17:40 +0700 | sam | add: tests and did some simplification of code | 
 
  | Sun, 07 Apr 2024 00:35:45 +0700 | sam | add: final (for now) storage API | 
 
  | Sat, 06 Apr 2024 22:48:30 +0700 | sam | do: intermediate save before doing shit from scratch | 
 
  | Sat, 06 Apr 2024 21:26:31 +0700 | sam | add: inital version of storage api (untested) | 
 
  | Sat, 06 Apr 2024 17:45:20 +0700 | sam | did: remove unused import | 
 
  | Sat, 06 Apr 2024 17:29:48 +0700 | sam | do: try to increase compatability with older hardware... | 
 
  | Sat, 06 Apr 2024 16:41:26 +0700 | sam | add: check for uniform buffer layout, seem not be available on some older devices | 
 
  | Sat, 06 Apr 2024 15:46:41 +0700 | sam | fix: windows audio test | 
 
  | Sat, 06 Apr 2024 15:27:09 +0700 | sam | fix: tests | 
 
  | Fri, 05 Apr 2024 23:19:45 +0700 | sam | did: small improvment to steam asset templats | 
 
  | Fri, 05 Apr 2024 21:41:15 +0700 | sam | add: steam-assets tooling | 
 
  | Thu, 04 Apr 2024 22:09:48 +0700 | sam | del: linux-guard | 
 
  | Thu, 04 Apr 2024 22:08:25 +0700 | sam | add: support steam uploads on windows | 
 
  | Thu, 04 Apr 2024 20:59:19 +0700 | sam | did: fix spelling | 
 
  | Thu, 04 Apr 2024 17:21:56 +0700 | sam | add: api to interact with steam | 
 
  | Wed, 03 Apr 2024 21:07:33 +0700 | sam | add: unnecessary script | 
 
  | Wed, 03 Apr 2024 21:06:24 +0700 | sam | del: unnecessary script, using it only on main host | 
 
  | Wed, 03 Apr 2024 19:53:20 +0700 | sam | merge | 
 
  | Wed, 03 Apr 2024 19:49:42 +0700 | sam | fix: classic, off-by-one XD | 
 
  | Wed, 03 Apr 2024 02:59:21 -0700 | sam | add: console for windows debug builds | 
 
  | Wed, 03 Apr 2024 16:00:33 +0700 | sam | fix: steamcmd and build-script location | 
 
  | Wed, 03 Apr 2024 15:00:40 +0700 | sam | fix: steamcmd not executable, implement steam-upload | 
 
  | Wed, 03 Apr 2024 13:02:41 +0700 | sam | add: steamcmd bootstrap package | 
 
  | Wed, 03 Apr 2024 13:00:33 +0700 | sam | add: initial code for automated steam builds | 
 
  | Tue, 02 Apr 2024 23:06:39 +0700 | sam | add: some more debug log | 
 
  | Tue, 02 Apr 2024 22:02:44 +0700 | sam | add: support for color space conversion, convert color space if srgb is not available for images | 
 
  | Tue, 02 Apr 2024 16:48:23 +0700 | sam | fix: typo | 
 
  | Tue, 02 Apr 2024 16:19:31 +0700 | sam | did: cleanup | 
 
  | Tue, 02 Apr 2024 16:09:38 +0700 | sam | did: adjust integer sizes to match vulkan API (more) directly | 
 
  | Tue, 02 Apr 2024 14:05:22 +0700 | sam | add: some checks for image creation | 
 
  | Tue, 02 Apr 2024 00:37:42 +0700 | sam | fix: always forget to reset this one when debugging :) | 
 
  | Mon, 01 Apr 2024 22:42:50 +0700 | sam | fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD | 
 
  | Mon, 01 Apr 2024 01:06:22 +0700 | sam | merge | 
 
  | Mon, 01 Apr 2024 01:05:20 +0700 | sam | did: set correct parameters | 
 
  | Mon, 01 Apr 2024 00:48:50 +0700 | sam | fix: swapchain recreating had a bug | 
 
  | Mon, 01 Apr 2024 00:34:34 +0700 | sam | did: undo testing parameters, shit is now running as we hope, roughly, I think | 
 
  | Mon, 01 Apr 2024 00:30:29 +0700 | sam | fix: bad syncing mechanism, much better now (I think) | 
 
  | Sun, 31 Mar 2024 22:11:50 +0700 | sam | did: tons of small improvments, on the way to make GPU sync (more) correct I guess | 
 
  | Sun, 31 Mar 2024 18:13:46 +0700 | sam | add: a few more exposed parameters to the render API | 
 
  | Sat, 30 Mar 2024 23:10:50 +0700 | sam | did: some renaming | 
 
  | Sat, 30 Mar 2024 22:21:47 +0700 | sam | fix: error, and shorten some code | 
 
  | Sat, 30 Mar 2024 22:16:38 +0700 | sam | fix: possibly undeterministic queue selection in swapchain | 
 
  | Sat, 30 Mar 2024 21:52:17 +0700 | sam | del: do not use vulkan 1.3 functions to support older hardware | 
 
  | Sat, 30 Mar 2024 20:45:59 +0700 | sam | did: cleanup | 
 
  | Sat, 30 Mar 2024 20:29:33 +0700 | sam | add: some sync (not finished), simplify renderpass af | 
 
  | Fri, 29 Mar 2024 16:28:30 +0700 | sam | add: better vulkan exception handling | 
 
  | Fri, 29 Mar 2024 16:01:53 +0700 | sam | did: cleanup unnecessasry annotations, comments | 
 
  | Fri, 29 Mar 2024 15:44:17 +0700 | sam | fix: last commit was actually only relevant for ARM, also adjust validation outputs | 
 
  | Fri, 29 Mar 2024 15:39:04 +0700 | sam | did: adjust max LOD according to vk best practices output | 
 
  | Fri, 29 Mar 2024 15:10:23 +0700 | sam | merge | 
 
  | Fri, 29 Mar 2024 15:08:33 +0700 | sam | fix: a few small (vulkan) API optimizations | 
 
  | Mon, 25 Mar 2024 23:33:16 +0700 | sam | del: unnecesary device feature (included in Vulkan 1.2) | 
 
  | Mon, 25 Mar 2024 22:26:58 +0700 | sam | fix: log output | 
 
  | Mon, 25 Mar 2024 07:52:24 -0700 | sam | fix: windows paths | 
 
  | Sun, 24 Mar 2024 21:47:54 +0700 | sam | fix: windows path not working correctly | 
 
  | Sun, 24 Mar 2024 19:11:19 +0700 | sam | fix: wrong value for default log level | 
 
  | Sun, 24 Mar 2024 16:34:09 +0700 | sam | fix: ugly log-level directive | 
 
  | Sat, 23 Mar 2024 22:57:11 +0700 | sam | and even more cleanup of the repo | 
 
  | Fri, 22 Mar 2024 11:42:27 +0700 | sam | did: cleanup | 
 
  | Thu, 21 Mar 2024 23:05:17 +0700 | sam | some cleanup | 
 
  | Thu, 21 Mar 2024 16:04:40 +0700 | sam | add mercurial hook that does not need to into VCS | 
 
  | Thu, 21 Mar 2024 15:58:36 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:58:03 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:55:57 +0700 | sam | did: cleanup nimble definition | 
 
  | Thu, 21 Mar 2024 15:50:10 +0700 | sam | fix: wording | 
 
  | Thu, 21 Mar 2024 15:46:53 +0700 | sam | add: some notes | 
 
  | Thu, 21 Mar 2024 15:41:30 +0700 | sam | merge | 
 
  | Thu, 21 Mar 2024 15:39:42 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | Sam | fix: path to shader compiler wrong | 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | Sam | add: shader compiler tool | 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | Sam | did: improve handling of shader compilation | 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | Sam | del: unused property | 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | Sam | add: mesh-merging function | 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | Sam | add: correct checks for assigned material compatability | 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | Sam | did: correct usage of vSync/triple buffering | 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | Sam | add: config loader; fix: circle-mesh | 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | Sam | add: shortcut for loading of json files | 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | Sam | fix: error in descriptors, wait for gpu before cleaning up | 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | Sam | add: few string-ify methods, small fix for default-shaders | 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | Sam | did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here) | 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | Sam | did: improve animation system, fix a few small things | 
 
  | Sat, 24 Feb 2024 17:08:58 +0700 | Sam | fix: wrong comparison | 
 
  | Sat, 24 Feb 2024 15:35:52 +0700 | Sam | did: same for panels | 
 
  | Sat, 24 Feb 2024 14:31:15 +0700 | Sam | fix: font-api, allow consistent use of mesh-transform | 
 
  | Sat, 17 Feb 2024 17:18:35 +0700 | Sam | fix: problem with text-position, simpler test-update function | 
 
  | Sat, 17 Feb 2024 16:37:24 +0700 | Sam | did: auto-formatting | 
 
  | Sat, 17 Feb 2024 16:31:54 +0700 | Sam | add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done | 
 
  | Wed, 14 Feb 2024 23:15:53 +0700 | Sam | fix: yielding duplicates | 
 
  | Wed, 14 Feb 2024 21:58:43 +0700 | Sam | did: refactor and improve packaging API | 
 
  | Sun, 11 Feb 2024 19:26:07 +0700 | Sam | fix: exe-bundling not working correctly | 
 
  | Sun, 11 Feb 2024 18:47:13 +0700 | Sam | fix: text-alignment, a few smaller fixes | 
 
  | Sat, 10 Feb 2024 21:19:43 +0700 | Sam | add: default samplers | 
 
  | Sat, 10 Feb 2024 21:19:31 +0700 | Sam | add: input-processing for panels | 
 
  | Sat, 10 Feb 2024 15:55:05 +0700 | Sam | add: initial implementation of "panels" | 
 
  | Sat, 10 Feb 2024 15:54:25 +0700 | Sam | did: small refactoring | 
 
  | Fri, 09 Feb 2024 20:02:55 +0700 | Sam | intermediate commit :P | 
 
  | Mon, 05 Feb 2024 23:11:22 +0700 | Sam | add: panels | 
 
  | Mon, 05 Feb 2024 00:23:30 +0700 | Sam | did: small fix with materials & cleanup | 
 
  | Sun, 04 Feb 2024 22:07:54 +0700 | Sam | add: proper sound test, from public domain | 
 
  | Sat, 03 Feb 2024 23:03:34 +0700 | Sam | add: nicer key-stroke test, cleanup test-resource files | 
 
  | Sat, 03 Feb 2024 21:40:25 +0700 | Sam | did: mini-cleanup | 
 
  | Sat, 03 Feb 2024 21:38:34 +0700 | Sam | fix: word-wrapping working correctly now | 
 
  | Sat, 03 Feb 2024 19:33:57 +0700 | Sam | add: word-wrapping for texts | 
 
  | Sat, 03 Feb 2024 19:33:12 +0700 | Sam | add: word-wrapping for texts | 
 
  | Wed, 31 Jan 2024 00:29:40 +0700 | Sam | add: text-wrapping, fix: incorrect descriptor poolsizes | 
 
  | Mon, 29 Jan 2024 00:21:16 +0700 | Sam | fix: material handlinge, did: formatting, add: support for multi-material texts | 
 
  | Mon, 29 Jan 2024 00:19:35 +0700 | Sam | fix: all tests (once more) | 
 
  | Sun, 28 Jan 2024 22:18:25 +0700 | Sam | del: debug print | 
 
  | Sun, 28 Jan 2024 21:26:39 +0700 | Sam | add: correct version of text-alignment, and a few improvments | 
 
  | Sun, 28 Jan 2024 00:41:11 +0700 | Sam | add: alignment for text boxes | 
 
  | Sat, 27 Jan 2024 21:08:31 +0700 | Sam | did: changes | 
 
  | Sat, 27 Jan 2024 00:31:11 +0700 | Sam | add: font/text improvments, support for newline rendering | 
 
  | Thu, 25 Jan 2024 20:23:22 +0700 | Sam | add: 2d-packing algorithm for texture-atlas generation | 
 
  | Sat, 20 Jan 2024 21:36:41 +0700 | Sam | add: packed textures for font-atlas | 
 
  | Sat, 20 Jan 2024 21:28:17 +0700 | Sam | add: packed textures for font-atlas | 
 
  | Sat, 20 Jan 2024 20:17:03 +0700 | Sam | did: image & font refactoring, add texture-atlas-packing | 
 
  | Mon, 08 Jan 2024 19:18:01 +0700 | Sam | fix: error on bad uniform-attribute ordering | 
 
  | Sun, 07 Jan 2024 00:56:44 +0700 | Sam | did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates | 
 
  | Thu, 04 Jan 2024 21:13:11 +0700 | Sam | did: overhaul dynamic array-api in a few places | 
 
  | Wed, 03 Jan 2024 11:19:55 +0700 | Sam | did: improve/refactor some of the material API | 
 
  | Mon, 01 Jan 2024 21:41:40 +0700 | Sam | some fixes + some intermedite state | 
 
  | Mon, 01 Jan 2024 17:40:29 +0700 | Sam | del: debug echos | 
 
  | Mon, 01 Jan 2024 17:39:49 +0700 | Sam | fix: grid-generation not correct | 
 
  | Sat, 30 Dec 2023 00:17:04 +0700 | Sam | add: correct grid-mesh indices | 
 
  | Thu, 28 Dec 2023 22:33:12 +0700 | Sam | did: an "intermediate" commit, for syncing between machines, nothing special to see here | 
 
  | Wed, 27 Dec 2023 16:14:36 +0700 | sam | fix: do not try to change fullscreen if already in correct status | 
 
  | Wed, 27 Dec 2023 16:08:13 +0700 | sam | fix: enforce gui-app on windows | 
 
  | Wed, 27 Dec 2023 16:01:05 +0700 | sam | fix: logging output on windows | 
 
  | Wed, 27 Dec 2023 14:29:15 +0700 | sam | add: better api for fullscreen management | 
 
  | Tue, 26 Dec 2023 21:12:14 +0700 | Sam | fix: bad way to do build config | 
 
  | Tue, 26 Dec 2023 19:13:58 +0700 | Sam | did: adjust build-variables and config | 
 
  | Tue, 26 Dec 2023 15:16:57 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 26 Dec 2023 12:07:26 +0700 | Sam | del: warning | 
 
  | Tue, 26 Dec 2023 15:16:34 +0700 | Sam | did: some more audio functionality, some unfinished grid-mesh code | 
 
  | Sat, 09 Dec 2023 01:06:58 +0700 | Sam | add: build-time code for resouce importing | 
 
  | Wed, 06 Dec 2023 00:37:34 +0700 | Sam | add: function to zip directories, usefull when creating dists | 
 
  | Wed, 06 Dec 2023 00:05:55 +0700 | Sam | did: finish importing system | 
 
  | Tue, 05 Dec 2023 22:46:32 +0700 | Sam | add: importer-script for blender | 
 
  | Sun, 03 Dec 2023 22:26:58 +0700 | Sam | add: import-helpers for nimscripts | 
 
  | Sun, 03 Dec 2023 01:48:55 +0700 | Sam | fix: move switches into our engine-build-func | 
 
  | Sun, 03 Dec 2023 01:02:42 +0700 | Sam | add: util to build projects more streamlined | 
 
  | Sun, 03 Dec 2023 00:07:34 +0700 | Sam | did: update nimble package specs | 
 
  | Sun, 03 Dec 2023 00:05:38 +0700 | Sam | fix: cleanup when multiple textures use same vulkan image | 
 
  | Sat, 02 Dec 2023 22:26:45 +0700 | Sam | fix: old settings | 
 
  | Sat, 02 Dec 2023 22:26:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Mon, 27 Nov 2023 23:14:09 +0700 | Sam | fix: more animation issues | 
 
  | Mon, 27 Nov 2023 21:31:34 +0700 | Sam | fix: a few things wrong with animations | 
 
  | Sat, 02 Dec 2023 22:23:29 +0700 | Sam | did: package restructuring according to nimble recommendation for libraries | 
 
  | Sun, 26 Nov 2023 23:09:19 +0700 | Sam | del: default material makes no sense, fix: gltf import orientation | 
 
  | Sun, 26 Nov 2023 21:26:46 +0700 | Sam | did: small refactoring and some bug fixes | 
 
  | Sun, 26 Nov 2023 19:53:00 +0700 | Sam | fix: all tests | 
 
  | Sun, 26 Nov 2023 19:52:42 +0700 | Sam | did: clenaup, fix: texture handling | 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | Sam | did: update flags to reflect new defaults in nim v2 | 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | Sam | fix: make tests working again | 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | Sam | fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope... | 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | Sam | fix: tests, test_materials and test_mesh still needs to be done | 
 
  | Wed, 22 Nov 2023 23:23:40 +0700 | Sam | add: missing material module, some functions for noise | 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | Sam | fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?) | 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | Sam | fix: first example to work correctly with new material system | 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | Sam | did: improve material system a ton, more to come | 
 
  | Thu, 12 Oct 2023 14:54:01 +0700 | Sam | add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays | 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | Sam | add: mesh name to drawable | 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | Sam | add anykey-pressed api, extend default charset when loading fonts | 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | Sam | improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order | 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | Sam | add: support inverse matrix and normalized mouse position | 
 
  | Sun, 24 Sep 2023 23:15:08 +0700 | Sam | add: better scene handling, add API to unload scene (not tested yet though) | 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | Sam | fix string formatting + move function in correct module | 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | Sam | add: option to walk resources in a specific directory | 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | Sam | add: some not-null assertions | 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | Sam | allow more openArrays, better debug output, better default exports | 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | Sam | fix: indexing wrong | 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | Sam | add: correct ordering of materials | 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | Sam | add: consider multiple materials when loading gltf | 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | Sam | add: multi-material for meshes | 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | Sam | fix: tests | 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | Sam | did: mini-API QoL improvment | 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | Sam | did: improve error output, allow import of meshes without materials | 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | Sam | did: formatting and better mesh-toString | 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | Sam | did: a ton of small improvments | 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | Sam | add: a few API improvments, add mesh-conversion method | 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | Sam | fix: animation time can overflow, clip it now | 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | Sam | add: feature to exclude meshes from draw calls | 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | Sam | fix: all tests | 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | Sam | fix: error with textures as shader-globales | 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | Sam | fix: attributes with same name but different gpu memory lead to wrong results | 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | Sam | did: small font improvments | 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | Sam | did: try to reduce seq copying... | 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | Sam | add: nice mesh API, fix: copying of whole scenedata all the time | 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | Sam | fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import | 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | Sam | did: update README | 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! | 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | Sam | fix: first example | 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | Sam | fix: remaining tests and an issue with updating uniforms | 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | Sam | fix: material handling, gltf loading, loader example | 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests | 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues | 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? | 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs | 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup | 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! | 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... | 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working | 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use | 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration | 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | Sam | fix: collision tests | 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | Sam | fix: gltf import transform | 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | Sam | fix: test not running with temporary new material system | 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | Sam | fix: most errors and Nim 2 transition problems | 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | Sam | add: changing rendering system, not finished yet, also upgrading to Nim 2 | 
 
  | Sun, 23 Jul 2023 19:53:10 +0700 | Sam | did: preparations to refactor material system, still tons to do | 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | Sam | did: add "playing" query to public API | 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | Sam | add: reset for animation | 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | Sam | del: unnecessary var | 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | Sam | del: sound-volume normalization seems completely wrong | 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | sam | fix: no sound on windows release builds | 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | Sam | fix: references dont need to be passed as "var", small error message improvment | 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | Sam | add: some API improvments for vector, entity, and some other stuff | 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | Sam | add: better component API done | 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | Sam | add: nicer api to prevent need of component casting | 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | Sam | fix: some issues with new scene/api/component api | 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | Sam | fix: wrong path for glsl on windows | 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | Sam | did: change API for ECS | 
 
  | Tue, 27 Jun 2023 00:01:36 +0700 | Sam | fix: wrong flag value, dummy | 
 
  | Mon, 26 Jun 2023 23:59:56 +0700 | Sam | add: more todoooooss | 
 
  | Sun, 25 Jun 2023 19:20:34 +0700 | Sam | fix: wrong relative path, still | 
 
  | Sun, 25 Jun 2023 19:17:44 +0700 | Sam | fix: wrong relative path | 
 
  | Sun, 25 Jun 2023 19:03:57 +0700 | Sam | fix: wrong dependency name | 
 
  | Sun, 25 Jun 2023 00:17:59 +0700 | Sam | add: more notes | 
 
  | Sat, 24 Jun 2023 23:42:26 +0700 | Sam | fix: one-fix for broken mono-sounds $( | 
 
  | Sat, 24 Jun 2023 21:04:13 +0700 | Sam | add: some reminders | 
 
  | Sat, 24 Jun 2023 21:04:04 +0700 | Sam | add: support for loading mono-ogg, change default sample rate to 44100 (audacity default) | 
 
  | Tue, 20 Jun 2023 00:30:58 +0700 | Sam | fix: do not apply last frame value after animation has stopped | 
 
  | Mon, 19 Jun 2023 01:14:58 +0700 | Sam | add: check if track is playing | 
 
  | Wed, 14 Jun 2023 23:31:59 +0700 | Sam | add: access to non-animated transform | 
 
  | Wed, 14 Jun 2023 22:56:43 +0700 | Sam | add: another completed feature | 
 
  | Wed, 14 Jun 2023 22:55:00 +0700 | Sam | add: what seems like a working animation system, atm integrated with entities, will add more for meshes | 
 
  | Sat, 10 Jun 2023 00:31:51 +0700 | Sam | fix: super crazy input lag problem! | 
 
  | Thu, 08 Jun 2023 00:29:29 +0700 | Sam | fix: glb import | 
 
  | Tue, 06 Jun 2023 01:00:43 +0700 | Sam | add: need separate 2D collision in order to get correct normals | 
 
  | Mon, 05 Jun 2023 23:57:16 +0700 | Sam | add: collision calculations | 
 
  | Sun, 04 Jun 2023 00:30:43 +0700 | Sam | did: improve matrix transformation API, no need to manually convert Vec3 anymore | 
 
  | Sat, 03 Jun 2023 22:28:37 +0700 | Sam | add: hitbox/sphere helpers | 
 
  | Sat, 03 Jun 2023 19:22:18 +0700 | Sam | fix: bad/unclear name | 
 
  | Sat, 03 Jun 2023 16:58:32 +0700 | Sam | did: simplify config-changed-check, enforce settings-query to always pass default value | 
 
  | Sat, 03 Jun 2023 16:56:51 +0700 | Sam | add: audo level normalization | 
 
  | Sat, 03 Jun 2023 13:44:17 +0700 | Sam | did: adjust for small API change | 
 
  | Sat, 03 Jun 2023 13:32:15 +0700 | Sam | add: collision tests | 
 
  | Sat, 03 Jun 2023 13:31:38 +0700 | Sam | did: restructure a bit, add hit-sphere | 
 
  | Sat, 03 Jun 2023 01:39:02 +0700 | Sam | add: collision for hitboxes | 
 
  | Tue, 30 May 2023 17:00:23 +0700 | Sam | this: feels sooooo good, font rendering working great (for a novice at least) | 
 
  | Tue, 30 May 2023 16:59:25 +0700 | Sam | fix: change due to build-configuration change | 
 
  | Tue, 30 May 2023 16:59:01 +0700 | Sam | add: final font-rendering, API changes fixed | 
 
  | Tue, 30 May 2023 16:58:35 +0700 | Sam | did: fix API changes broke examples | 
 
  | Tue, 30 May 2023 16:58:14 +0700 | Sam | did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering | 
 
  | Sun, 28 May 2023 18:36:11 +0700 | Sam | add: simpler shader construction | 
 
  | Sun, 28 May 2023 18:11:17 +0700 | Sam | update shader to work correctly | 
 
  | Sun, 28 May 2023 18:09:20 +0700 | Sam | add: flat attribute for shader in/outputs | 
 
  | Sun, 28 May 2023 17:52:03 +0700 | Sam | add: better material loading system, still far from great | 
 
  | Sat, 27 May 2023 13:45:03 +0700 | Sam | add: font-test | 
 
  | Sat, 27 May 2023 13:44:42 +0700 | Sam | did: change audio-test to use ogg/vorbis | 
 
  | Sat, 27 May 2023 13:43:46 +0700 | Sam | add: some api improvments, preparing for font-loading | 
 
  | Fri, 26 May 2023 00:49:58 +0700 | Sam | add: support for ogg/vorbis audio, initial code for font loading | 
 
  | Thu, 25 May 2023 21:45:37 +0700 | Sam | del: lodePNG license is already contained in source files | 
 
  | Thu, 25 May 2023 15:57:58 +0700 | Sam | fix: wrong path-checking | 
 
  | Wed, 24 May 2023 23:31:05 +0700 | Sam | fix: issue with relese build | 
 
  | Wed, 24 May 2023 23:24:52 +0700 | Sam | fix: few issues with sound and resource loading | 
 
  | Wed, 24 May 2023 23:00:21 +0700 | Sam | fix: issue with shared heap memory in settings | 
 
  | Wed, 24 May 2023 22:59:55 +0700 | Sam | del: debug echos | 
 
  | Wed, 24 May 2023 22:39:06 +0700 | Sam | del: debug echo | 
 
  | Wed, 24 May 2023 22:37:57 +0700 | Sam | did: various improvments | 
 
  | Wed, 24 May 2023 01:31:21 +0700 | sam | fix: API changes | 
 
  | Wed, 24 May 2023 01:31:02 +0700 | sam | did: update configs | 
 
  | Wed, 24 May 2023 01:30:36 +0700 | sam | fix: add descriptor pool per scene, use zippy instead of zip | 
 
  | Tue, 23 May 2023 18:17:15 +0700 | sam | fix: wrong type | 
 
  | Tue, 23 May 2023 16:29:01 +0700 | Sam | fix: api change of texture | 
 
  | Tue, 23 May 2023 16:24:15 +0700 | Sam | did: few fixes | 
 
  | Tue, 23 May 2023 01:05:06 +0700 | Sam | fix: gltf loading | 
 
  | Mon, 22 May 2023 19:27:17 +0700 | Sam | fix: better defaults | 
 
  | Mon, 22 May 2023 19:21:05 +0700 | Sam | add: correct camera calculations | 
 
  | Mon, 22 May 2023 00:51:41 +0700 | Sam | did: adjust to new API | 
 
  | Mon, 22 May 2023 00:50:41 +0700 | Sam | did: refactor texture data structures, add more complete (untested) material import | 
 
  | Sun, 21 May 2023 01:04:55 +0700 | Sam | del: possible bad use of variable | 
 
  | Sun, 21 May 2023 00:33:38 +0700 | Sam | fix: separate descriptors per scene | 
 
  | Sat, 20 May 2023 23:26:17 +0700 | Sam | add: mouse wheel in windows (untested) | 
 
  | Sat, 20 May 2023 23:21:03 +0700 | Sam | did: nicer test example, scene switching still problematic | 
 
  | Sat, 20 May 2023 23:16:48 +0700 | Sam | did: make material working halfway, add some more mouse functionality | 
 
  | Sat, 20 May 2023 18:17:21 +0700 | Sam | fix: incorrect vertex data alignment | 
 
  | Sat, 20 May 2023 17:45:12 +0700 | Sam | del: unused import | 
 
  | Sat, 20 May 2023 17:44:55 +0700 | Sam | did: replace zippy with "standard" nim zip, compiled from source, fix some errors | 
 
  | Sat, 20 May 2023 16:35:23 +0700 | Sam | add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!) | 
 
  | Sat, 20 May 2023 01:18:45 +0700 | Sam | fix: material loading, still some bugs here | 
 
  | Fri, 19 May 2023 12:45:50 +0700 | Sam | did: restructure roadmap a bit, update progress | 
 
  | Thu, 18 May 2023 00:57:49 +0700 | Sam | add: first try to load material colors | 
 
  | Tue, 16 May 2023 16:08:06 +0700 | Sam | add: test mesh | 
 
  | Tue, 16 May 2023 15:35:43 +0700 | Sam | add: support for struct members to be array | 
 
  | Mon, 15 May 2023 23:51:21 +0700 | Sam | add: small refactoring | 
 
  | Mon, 15 May 2023 23:51:06 +0700 | Sam | add: better support for array members | 
 
  | Mon, 15 May 2023 18:25:24 +0700 | Sam | del: unused diagnostic function | 
 
  | Mon, 15 May 2023 18:24:32 +0700 | Sam | fix: a ton of bug after refactoring gpu_data, start to add ideas for materials | 
 
  | Mon, 15 May 2023 14:25:04 +0700 | Sam | did: refactor gpu data, fix some errors | 
 
  | Mon, 15 May 2023 00:36:25 +0700 | Sam | did: update progress | 
 
  | Mon, 15 May 2023 00:34:00 +0700 | Sam | add: basic loading of glTF files (*.glb), no materials yet | 
 
  | Sat, 13 May 2023 19:32:28 +0700 | Sam | did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!) | 
 
  | Sat, 13 May 2023 19:31:48 +0700 | Sam | add: loading *.au audio files | 
 
  | Fri, 12 May 2023 00:34:32 +0700 | Sam | del: unused test (for now) | 
 
  | Fri, 12 May 2023 00:33:24 +0700 | Sam | did: some refactoring for proper integration of image/audio resources with resource system | 
 
  | Fri, 12 May 2023 00:13:30 +0700 | Sam | add: BMP loader | 
 
  | Thu, 11 May 2023 00:30:44 +0700 | Sam | add: sekeleton to start working on resource loading, updated readme | 
 
  | Thu, 11 May 2023 00:21:32 +0700 | Sam | add: some files for tests | 
 
  | Wed, 10 May 2023 10:13:23 -0700 | Sam | fix: resources on windows | 
 
  | Wed, 10 May 2023 22:36:59 +0700 | Sam | add: resource packaging and loading for different resource types, simplify build commands, update readme | 
 
  | Tue, 09 May 2023 20:39:49 +0700 | Sam | fix: tests | 
 
  | Tue, 09 May 2023 19:52:33 +0700 | Sam | did: refactor image handling | 
 
  | Tue, 09 May 2023 18:19:17 +0700 | Sam | fix: always use rgba | 
 
  | Tue, 09 May 2023 01:37:46 +0700 | Sam | next version, because we got most low-level stuff, at least in a crappy version | 
 
  | Tue, 09 May 2023 01:36:34 +0700 | Sam | add: support for version handling | 
 
  | Tue, 09 May 2023 01:18:01 +0700 | Sam | add: some adjustment to the last refactoring :P | 
 
  | Tue, 09 May 2023 01:11:51 +0700 | Sam | did: small refactoring of module structure | 
 
  | Mon, 08 May 2023 21:45:47 +0700 | Sam | did: try to simplfy swapchain recreation, not sure if it is a good idea | 
 
  | Mon, 08 May 2023 21:23:29 +0700 | Sam | del: unused imports | 
 
  | Mon, 08 May 2023 21:21:49 +0700 | Sam | did: update examples to use new API for scene + scene globals | 
 
  | Mon, 08 May 2023 00:48:11 +0700 | Sam | add: documentation | 
 
  | Mon, 08 May 2023 00:38:05 +0700 | Sam | add: support for arrays of samplers | 
 
  | Sun, 07 May 2023 18:13:39 +0700 | Sam | add: few improvments for working with textures | 
 
  | Sun, 07 May 2023 17:42:53 +0700 | Sam | add: new test file to test to do future test with materials etc. | 
 
  | Sun, 07 May 2023 17:42:07 +0700 | Sam | add: more todoooooo | 
 
  | Sun, 07 May 2023 17:41:45 +0700 | Sam | did: improve stability for configuration without uniforms and settings the engine renderer | 
 
  | Sun, 07 May 2023 01:30:38 +0700 | Sam | ups, missing file | 
 
  | Sun, 07 May 2023 01:02:06 +0700 | Sam | add: skeleton for resources | 
 
  | Sun, 07 May 2023 00:23:46 +0700 | Sam | did: a bit of cleanup with the config, also add some documentation | 
 
  | Sun, 07 May 2023 00:22:58 +0700 | Sam | add: correct cleanup | 
 
  | Sat, 06 May 2023 23:06:33 +0700 | Sam | add: textures now support in shader via scene data, also: improved config handling a bit, more to come | 
 
  | Sat, 06 May 2023 01:37:33 +0700 | Sam | add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!) | 
 
  | Fri, 05 May 2023 23:57:56 +0700 | Sam | add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms | 
 
  | Fri, 05 May 2023 23:45:50 +0700 | Sam | add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this | 
 
  | Thu, 04 May 2023 23:44:15 +0700 | Sam | add: image/texture creation, refactoring of some unclean parts | 
 
  | Wed, 03 May 2023 23:57:25 +0700 | Sam | add: progress update | 
 
  | Wed, 03 May 2023 06:54:37 -0700 | Sam | add: working fullscreen for windows (tested) | 
 
  | Wed, 03 May 2023 20:11:16 +0700 | Sam | add: fullscreen switching for windows, untested | 
 
  | Wed, 03 May 2023 19:49:32 +0700 | Sam | fix: linux fullscreen not working correctly | 
 
  | Wed, 03 May 2023 18:14:59 +0700 | Sam | did: fix whole bunch of bugs (threading + amd vulkan driver) | 
 
  | Wed, 03 May 2023 00:43:44 +0700 | Sam | did: update progress | 
 
  | Wed, 03 May 2023 00:41:32 +0700 | Sam | fix: linux code use new API | 
 
  | Tue, 02 May 2023 10:37:26 -0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 02 May 2023 16:29:20 +0700 | Sam | add: stupid note | 
 
  | Tue, 02 May 2023 10:37:11 -0700 | Sam | add: windows audio, not super smooth, maybe replace with directsound? |