Mercurial > games > semicongine
log
age | author | description |
---|---|---|
Sat, 21 Oct 2023 01:06:51 +0700 | Sam | fix: first example to work correctly with new material system |
Sat, 21 Oct 2023 01:05:34 +0700 | Sam | did: improve material system a ton, more to come |
Thu, 12 Oct 2023 14:55:28 +0700 | Sam | add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays |
Wed, 04 Oct 2023 22:02:23 +0700 | Sam | add: mesh name to drawable |
Mon, 02 Oct 2023 10:15:09 +0700 | Sam | add anykey-pressed api, extend default charset when loading fonts |
Sun, 01 Oct 2023 20:53:35 +0700 | Sam | improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order |
Fri, 29 Sep 2023 19:30:07 +0700 | Sam | add: support inverse matrix and normalized mouse position |
Sun, 24 Sep 2023 23:15:08 +0700 | Sam | add: better scene handling, add API to unload scene (not tested yet though) |