| Sun, 07 May 2023 00:23:46 +0700 | Sam | did: a bit of cleanup with the config, also add some documentation | 
 
  | Sun, 07 May 2023 00:22:58 +0700 | Sam | add: correct cleanup | 
 
  | Sat, 06 May 2023 23:06:33 +0700 | Sam | add: textures now support in shader via scene data, also: improved config handling a bit, more to come | 
 
  | Sat, 06 May 2023 01:37:33 +0700 | Sam | add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!) | 
 
  | Fri, 05 May 2023 23:57:56 +0700 | Sam | add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms | 
 
  | Fri, 05 May 2023 23:45:50 +0700 | Sam | add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this | 
 
  | Thu, 04 May 2023 23:44:15 +0700 | Sam | add: image/texture creation, refactoring of some unclean parts | 
 
  | Wed, 03 May 2023 23:57:25 +0700 | Sam | add: progress update | 
 
  | Wed, 03 May 2023 06:54:37 -0700 | Sam | add: working fullscreen for windows (tested) | 
 
  | Wed, 03 May 2023 20:11:16 +0700 | Sam | add: fullscreen switching for windows, untested | 
 
  | Wed, 03 May 2023 19:49:32 +0700 | Sam | fix: linux fullscreen not working correctly | 
 
  | Wed, 03 May 2023 18:14:59 +0700 | Sam | did: fix whole bunch of bugs (threading + amd vulkan driver) | 
 
  | Wed, 03 May 2023 00:43:44 +0700 | Sam | did: update progress | 
 
  | Wed, 03 May 2023 00:41:32 +0700 | Sam | fix: linux code use new API | 
 
  | Tue, 02 May 2023 10:37:26 -0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 02 May 2023 16:29:20 +0700 | Sam | add: stupid note | 
 
  | Tue, 02 May 2023 10:37:11 -0700 | Sam | add: windows audio, not super smooth, maybe replace with directsound? | 
 
  | Tue, 02 May 2023 02:28:47 -0700 | Sam | fix: remove potential raise | 
 
  | Tue, 02 May 2023 02:13:46 +0700 | Sam | fix: bad audio buffer handling, reduce latency (unbearable on windows) | 
 
  | Tue, 02 May 2023 01:03:03 +0700 | Sam | del: unused imports | 
 
  | Tue, 02 May 2023 00:49:23 +0700 | Sam | did: fix default sample rate, correct waiting for windows waveout processing | 
 
  | Tue, 02 May 2023 00:34:10 +0700 | Sam | add: initial implementation of win32 pcm output | 
 
  | Tue, 02 May 2023 00:33:46 +0700 | Sam | del: bad dependency | 
 
  | Mon, 01 May 2023 23:55:07 +0700 | Sam | add: audio subsystem, windows backend still missing | 
 
  | Mon, 01 May 2023 01:21:17 +0700 | Sam | did: update progress | 
 
  | Mon, 01 May 2023 01:16:59 +0700 | Sam | add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully | 
 
  | Mon, 01 May 2023 01:16:13 +0700 | Sam | fix: API change | 
 
  | Mon, 01 May 2023 01:15:39 +0700 | Sam | add: initial implementation of audio subsystem with mixer, currently missing windows implementation | 
 
  | Sun, 30 Apr 2023 01:02:33 +0700 | Sam | add: support for showing/hiding cursur, X11 fullscreen (win32 still missing) | 
 
  | Sat, 29 Apr 2023 21:38:52 +0700 | Sam | add: option to show/hide cursor | 
 
  | Sat, 29 Apr 2023 05:40:11 -0700 | Sam | fix: buffer update with staging buffer not correctly working | 
 
  | Sat, 29 Apr 2023 18:29:19 +0700 | Sam | fix: API change for shader attributes | 
 
  | Sat, 29 Apr 2023 17:41:40 +0700 | Sam | fix: super stupid error | 
 
  | Sat, 29 Apr 2023 17:36:09 +0700 | Sam | add: debug output | 
 
  | Sat, 29 Apr 2023 17:30:15 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:20:25 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:12:37 +0700 | Sam | fix: forgot to bind buffer | 
 
  | Sat, 29 Apr 2023 16:55:46 +0700 | Sam | fix: to strong assert | 
 
  | Sat, 29 Apr 2023 16:50:43 +0700 | Sam | did: refactor memory selection | 
 
  | Thu, 27 Apr 2023 21:16:13 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 21:13:09 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | Sam | add: more logging | 
 
  | Thu, 27 Apr 2023 20:48:48 +0700 | Sam | fix: wrong layers activated | 
 
  | Thu, 27 Apr 2023 20:43:27 +0700 | Sam | did: better memory selection | 
 
  | Thu, 27 Apr 2023 01:58:16 -0700 | Sam | fix: typo | 
 
  | Thu, 27 Apr 2023 00:36:45 +0700 | Sam | add: base code structure for cross-platform sound | 
 
  | Thu, 27 Apr 2023 00:30:19 +0700 | Sam | del: debug code | 
 
  | Thu, 27 Apr 2023 00:24:10 +0700 | Sam | del: legacy | 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | Sam | add: improvments and E10 (pong) | 
 
  | Wed, 26 Apr 2023 02:15:43 +0700 | Sam | add: upgrade all simple examples to new engine version | 
 
  | Tue, 25 Apr 2023 18:32:23 +0700 | Sam | add: window-resize check | 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | Sam | did: update example 04 | 
 
  | Tue, 25 Apr 2023 18:23:57 +0700 | Sam | add: correct mesh buffer data updates to GPU | 
 
  | Sat, 22 Apr 2023 17:34:59 +0700 | Sam | did: migrate to new engine version | 
 
  | Sat, 22 Apr 2023 17:34:42 +0700 | Sam | add: some helper functions | 
 
  | Sat, 22 Apr 2023 16:52:55 +0700 | Sam | add: small buffer adjustment | 
 
  | Sat, 22 Apr 2023 16:48:07 +0700 | Sam | fix: mixing memory location types is not working | 
 
  | Fri, 21 Apr 2023 00:29:09 +0700 | Sam | add: some cleanup, discovered bug | 
 
  | Thu, 20 Apr 2023 23:46:22 +0700 | Sam | did: rewrite example 02 with new engine approach | 
 
  | Thu, 20 Apr 2023 23:45:57 +0700 | Sam | did: simplify code |