Tue, 30 May 2023 16:58:14 +0700 |
Sam |
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
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Sun, 28 May 2023 18:36:11 +0700 |
Sam |
add: simpler shader construction
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Sun, 28 May 2023 18:11:17 +0700 |
Sam |
update shader to work correctly
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Sun, 28 May 2023 18:09:20 +0700 |
Sam |
add: flat attribute for shader in/outputs
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Sun, 28 May 2023 17:52:03 +0700 |
Sam |
add: better material loading system, still far from great
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Sat, 27 May 2023 13:45:03 +0700 |
Sam |
add: font-test
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Sat, 27 May 2023 13:44:42 +0700 |
Sam |
did: change audio-test to use ogg/vorbis
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Sat, 27 May 2023 13:44:02 +0700 |
Sam |
add: some api improvments, preparing for font-loading
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Fri, 26 May 2023 00:49:58 +0700 |
Sam |
add: support for ogg/vorbis audio, initial code for font loading
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Thu, 25 May 2023 21:45:37 +0700 |
Sam |
del: lodePNG license is already contained in source files
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Thu, 25 May 2023 15:57:58 +0700 |
Sam |
fix: wrong path-checking
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Wed, 24 May 2023 23:31:05 +0700 |
Sam |
fix: issue with relese build
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Wed, 24 May 2023 23:24:52 +0700 |
Sam |
fix: few issues with sound and resource loading
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Wed, 24 May 2023 23:00:21 +0700 |
Sam |
fix: issue with shared heap memory in settings
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Wed, 24 May 2023 22:59:55 +0700 |
Sam |
del: debug echos
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Wed, 24 May 2023 22:39:06 +0700 |
Sam |
del: debug echo
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Wed, 24 May 2023 22:37:57 +0700 |
Sam |
did: various improvments
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Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
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Wed, 24 May 2023 01:31:02 +0700 |
sam |
did: update configs
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Wed, 24 May 2023 01:30:36 +0700 |
sam |
fix: add descriptor pool per scene, use zippy instead of zip
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Tue, 23 May 2023 18:17:15 +0700 |
sam |
fix: wrong type
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Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
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Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
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Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
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Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
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Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
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Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
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Mon, 22 May 2023 00:50:41 +0700 |
Sam |
did: refactor texture data structures, add more complete (untested) material import
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Sun, 21 May 2023 01:04:55 +0700 |
Sam |
del: possible bad use of variable
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Sun, 21 May 2023 00:33:38 +0700 |
Sam |
fix: separate descriptors per scene
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