Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
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Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
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Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
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Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
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Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
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Wed, 05 Apr 2023 00:45:16 +0700 |
Sam |
did: update progress
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Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
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Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
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Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
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Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
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Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
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Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
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Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
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Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
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Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
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Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
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Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
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Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
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Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
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Wed, 01 Mar 2023 00:01:06 +0700 |
Sam |
add: consistent way to define platform-specific code
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Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
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Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
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Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
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Mon, 27 Feb 2023 00:05:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sat, 25 Feb 2023 18:56:42 +0700 |
Sam |
fix: some windows issues
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Mon, 27 Feb 2023 00:04:57 +0700 |
Sam |
add: better vulkan wrappers
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Sat, 25 Feb 2023 01:21:29 +0700 |
Sam |
try: more win compilation fixes
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Sat, 25 Feb 2023 01:18:21 +0700 |
Sam |
fix: window compiling issue
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Sat, 25 Feb 2023 01:13:42 +0700 |
Sam |
fix: type mismatch
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Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
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Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
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Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
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Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
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Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
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Wed, 22 Feb 2023 18:22:20 +0700 |
Sam |
add: fix name clashes
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