| Mon, 04 Sep 2023 00:31:17 +0700 | 
  Sam | 
  
   fix: material handling, gltf loading, loader example
   
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  | Sun, 03 Sep 2023 17:46:40 +0700 | 
  Sam | 
  
   fix: material tests
   
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  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
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  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
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  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
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  | Fri, 25 Aug 2023 01:14:04 +0700 | 
  Sam | 
  
   did: some cleanup
   
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  | Fri, 25 Aug 2023 01:09:23 +0700 | 
  Sam | 
  
   add: make same attribute for different shaders work correctly, yipie!
   
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  | Fri, 25 Aug 2023 00:29:51 +0700 | 
  Sam | 
  
   fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
   
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  | Mon, 21 Aug 2023 00:17:16 +0700 | 
  Sam | 
  
   fix: make stuff halfway working
   
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  | Sat, 19 Aug 2023 23:30:25 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
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  | Sat, 19 Aug 2023 22:24:06 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
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  | Sat, 19 Aug 2023 01:10:42 +0700 | 
  Sam | 
  
   add: first, incomplete version of material use
   
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  | Tue, 15 Aug 2023 23:51:37 +0700 | 
  Sam | 
  
   did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
   
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  | Sun, 13 Aug 2023 19:00:11 +0700 | 
  Sam | 
  
   fix: collision tests
   
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  | Sun, 13 Aug 2023 00:19:37 +0700 | 
  Sam | 
  
   fix: gltf import transform
   
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  | Sat, 12 Aug 2023 23:55:05 +0700 | 
  Sam | 
  
   fix: test not running with temporary new material system
   
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  | Sat, 12 Aug 2023 23:54:28 +0700 | 
  Sam | 
  
   fix: most errors and Nim 2 transition problems
   
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  | Mon, 07 Aug 2023 00:23:00 +0700 | 
  Sam | 
  
   add: changing rendering system, not finished yet, also upgrading to Nim 2
   
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  | Sun, 23 Jul 2023 19:53:10 +0700 | 
  Sam | 
  
   did: preparations to refactor material system, still tons to do
   
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  | Sun, 09 Jul 2023 17:40:46 +0700 | 
  Sam | 
  
   did: add "playing" query to public API
   
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  | Sun, 09 Jul 2023 17:07:36 +0700 | 
  Sam | 
  
   add: reset for animation
   
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  | Sun, 09 Jul 2023 16:40:58 +0700 | 
  Sam | 
  
   del: unnecessary var
   
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  | Sun, 09 Jul 2023 00:47:18 +0700 | 
  Sam | 
  
   del: sound-volume normalization seems completely wrong
   
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  | Sun, 09 Jul 2023 00:29:55 +0700 | 
  sam | 
  
   fix: no sound on windows release builds
   
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  | Sat, 08 Jul 2023 21:06:26 +0700 | 
  Sam | 
  
   fix: references dont need to be passed as "var", small error message improvment
   
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  | Sat, 08 Jul 2023 18:52:34 +0700 | 
  Sam | 
  
   add: some API improvments for vector, entity, and some other stuff
   
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  | Wed, 28 Jun 2023 00:36:57 +0700 | 
  Sam | 
  
   add: better component API done
   
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  | Wed, 28 Jun 2023 00:35:09 +0700 | 
  Sam | 
  
   add: nicer api to prevent need of component casting
   
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  | Tue, 27 Jun 2023 00:51:36 +0700 | 
  Sam | 
  
   fix: some issues with new scene/api/component api
   
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  | Tue, 27 Jun 2023 00:17:55 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
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  | Sun, 25 Jun 2023 09:26:19 -0700 | 
  Sam | 
  
   fix: wrong path for glsl on windows
   
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  | Tue, 27 Jun 2023 00:17:40 +0700 | 
  Sam | 
  
   did: change API for ECS
   
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  | Tue, 27 Jun 2023 00:01:36 +0700 | 
  Sam | 
  
   fix: wrong flag value, dummy
   
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  | Mon, 26 Jun 2023 23:59:56 +0700 | 
  Sam | 
  
   add: more todoooooss
   
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  | Sun, 25 Jun 2023 19:20:34 +0700 | 
  Sam | 
  
   fix: wrong relative path, still
   
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  | Sun, 25 Jun 2023 19:17:44 +0700 | 
  Sam | 
  
   fix: wrong relative path
   
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  | Sun, 25 Jun 2023 19:03:57 +0700 | 
  Sam | 
  
   fix: wrong dependency name
   
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  | Sun, 25 Jun 2023 00:17:59 +0700 | 
  Sam | 
  
   add: more notes
   
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  | Sat, 24 Jun 2023 23:42:26 +0700 | 
  Sam | 
  
   fix: one-fix for broken mono-sounds $(
   
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  | Sat, 24 Jun 2023 21:04:13 +0700 | 
  Sam | 
  
   add: some reminders
   
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  | Sat, 24 Jun 2023 21:04:04 +0700 | 
  Sam | 
  
   add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
   
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  | Tue, 20 Jun 2023 00:30:58 +0700 | 
  Sam | 
  
   fix: do not apply last frame value after animation has stopped
   
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  | Mon, 19 Jun 2023 01:14:58 +0700 | 
  Sam | 
  
   add: check if track is playing
   
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  | Wed, 14 Jun 2023 23:31:59 +0700 | 
  Sam | 
  
   add: access to non-animated transform
   
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  | Wed, 14 Jun 2023 22:56:43 +0700 | 
  Sam | 
  
   add: another completed feature
   
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  | Wed, 14 Jun 2023 22:55:00 +0700 | 
  Sam | 
  
   add: what seems like a working animation system, atm integrated with entities, will add more for meshes
   
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  | Sat, 10 Jun 2023 00:31:51 +0700 | 
  Sam | 
  
   fix: super crazy input lag problem!
   
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  | Thu, 08 Jun 2023 00:29:29 +0700 | 
  Sam | 
  
   fix: glb import
   
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  | Tue, 06 Jun 2023 01:00:43 +0700 | 
  Sam | 
  
   add: need separate 2D collision in order to get correct normals
   
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  | Mon, 05 Jun 2023 23:57:16 +0700 | 
  Sam | 
  
   add: collision calculations
   
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  | Sun, 04 Jun 2023 00:30:43 +0700 | 
  Sam | 
  
   did: improve matrix transformation API, no need to manually convert Vec3 anymore
   
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  | Sat, 03 Jun 2023 22:28:37 +0700 | 
  Sam | 
  
   add: hitbox/sphere helpers
   
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  | Sat, 03 Jun 2023 19:22:18 +0700 | 
  Sam | 
  
   fix: bad/unclear name
   
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  | Sat, 03 Jun 2023 16:58:32 +0700 | 
  Sam | 
  
   did: simplify config-changed-check, enforce settings-query to always pass default value
   
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  | Sat, 03 Jun 2023 16:56:51 +0700 | 
  Sam | 
  
   add: audo level normalization
   
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  | Sat, 03 Jun 2023 13:44:17 +0700 | 
  Sam | 
  
   did: adjust for small API change
   
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  | Sat, 03 Jun 2023 13:32:15 +0700 | 
  Sam | 
  
   add: collision tests
   
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  | Sat, 03 Jun 2023 13:31:38 +0700 | 
  Sam | 
  
   did: restructure a bit, add hit-sphere
   
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  | Sat, 03 Jun 2023 01:39:02 +0700 | 
  Sam | 
  
   add: collision for hitboxes
   
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  | Tue, 30 May 2023 17:00:23 +0700 | 
  Sam | 
  
   this: feels sooooo good, font rendering working great (for a novice at least)
   
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