| Wed, 22 Feb 2023 18:22:20 +0700 | 
  Sam | 
  
   add: fix name clashes
   
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  | Wed, 22 Feb 2023 00:44:03 +0700 | 
  Sam | 
  
   add: beta version
   
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  | Mon, 20 Feb 2023 10:33:53 +0700 | 
  Sam | 
  
   add: vulkan api generator, not finished yet
   
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  | Tue, 07 Feb 2023 12:20:04 +0700 | 
  Sam | 
  
   add: color functions + gamma correction
   
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  | Mon, 06 Feb 2023 23:36:55 +0700 | 
  Sam | 
  
   fix: disable mesa layer in release build
   
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  | Mon, 06 Feb 2023 23:33:10 +0700 | 
  Sam | 
  
   add: circle mesh
   
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  | Mon, 06 Feb 2023 23:32:59 +0700 | 
  Sam | 
  
   fix: stuff, add working pong
   
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  | Sun, 05 Feb 2023 21:57:59 +0700 | 
  Sam | 
  
   did: update readme
   
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  | Sun, 05 Feb 2023 21:57:07 +0700 | 
  Sam | 
  
   did: some minor fixes, add optinal FPS limit
   
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  | Sun, 05 Feb 2023 11:39:11 +0700 | 
  Sam | 
  
   did: cleanup + auto-generate mvp-transformartion in shader code
   
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  | Sun, 05 Feb 2023 00:48:03 +0700 | 
  Sam | 
  
   did: update readme (this single X was a ton of work)
   
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  | Sun, 05 Feb 2023 00:46:40 +0700 | 
  Sam | 
  
   fix: mouse coord, colors
   
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  | Sun, 05 Feb 2023 00:28:18 +0700 | 
  Sam | 
  
   fix: API changes
   
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  | Sun, 05 Feb 2023 00:20:07 +0700 | 
  Sam | 
  
   add: nicer keyboard demo
   
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  | Sun, 05 Feb 2023 00:15:48 +0700 | 
  Sam | 
  
   add: nicer keyboard demo
   
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  | Sun, 05 Feb 2023 00:15:31 +0700 | 
  Sam | 
  
   fix: input mapping
   
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  | Sat, 04 Feb 2023 02:24:41 +0700 | 
  Sam | 
  
   add: keyboard/mouse inpute test
   
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  | Sat, 04 Feb 2023 02:24:15 +0700 | 
  Sam | 
  
   fix: scene graph, input
   
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  | Wed, 25 Jan 2023 23:56:59 +0700 | 
  Sam | 
  
   fix: some formatting, bug when opening on windows.
   
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  | Tue, 24 Jan 2023 10:22:38 +0700 | 
  Sam | 
  
   did: rename and update older demos to work with new APIs
   
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  | Sun, 22 Jan 2023 22:46:53 +0700 | 
  Sam | 
  
   did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
   
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  | Fri, 20 Jan 2023 16:53:37 +0700 | 
  Sam | 
  
   did: use new vector and matrix names for simpler code
   
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  | Fri, 20 Jan 2023 16:36:52 +0700 | 
  Sam | 
  
   did: refactor Matrix names
   
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  | Fri, 20 Jan 2023 16:13:32 +0700 | 
  Sam | 
  
   did: refactor Vector names
   
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  | Fri, 20 Jan 2023 00:41:55 +0700 | 
  Sam | 
  
   did: cleanup main namespace, add: better coordinate handling in input example
   
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  | Thu, 19 Jan 2023 22:55:56 +0700 | 
  Sam | 
  
   fix: remove rsync
   
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  | Thu, 19 Jan 2023 22:50:32 +0700 | 
  Sam | 
  
   fix: use console for debug buids
   
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  | Thu, 19 Jan 2023 22:49:12 +0700 | 
  Sam | 
  
   add: improve build on windows
   
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  | Thu, 19 Jan 2023 17:39:32 +0700 | 
  Sam | 
  
   fix: wrong number of swapchain images
   
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  | Thu, 19 Jan 2023 17:00:06 +0700 | 
  Sam | 
  
   fix: quit early to prevent swapchain recreation after program termination
   
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  | Thu, 19 Jan 2023 16:41:50 +0700 | 
  Sam | 
  
   fix: correct address retrieval
   
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  | Thu, 19 Jan 2023 16:24:54 +0700 | 
  Sam | 
  
   fix: unusable function at compile time
   
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  | Thu, 19 Jan 2023 00:47:12 +0700 | 
  Sam | 
  
   add: some more instructions
   
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  | Thu, 19 Jan 2023 00:43:47 +0700 | 
  Sam | 
  
   add: nimble config
   
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  | Thu, 19 Jan 2023 00:42:40 +0700 | 
  Sam | 
  
   add: some changes to build on windows host
   
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  | Thu, 19 Jan 2023 00:41:41 +0700 | 
  Sam | 
  
   add: some build instructions for windows
   
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  | Wed, 18 Jan 2023 14:44:38 +0700 | 
  Sam | 
  
   fix: typo
   
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  | Wed, 18 Jan 2023 14:43:07 +0700 | 
  Sam | 
  
   add: correct publishing dir, correct check when nimcheck is running
   
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  | Wed, 18 Jan 2023 14:15:47 +0700 | 
  Sam | 
  
   no need to upload notes
   
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  | Wed, 18 Jan 2023 14:15:08 +0700 | 
  Sam | 
  
   fix: organize notes a bit
   
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  | Wed, 18 Jan 2023 13:52:48 +0700 | 
  Sam | 
  
   did: rename project
   
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  | Wed, 18 Jan 2023 13:49:12 +0700 | 
  Sam | 
  
   fix: hello cube, add: run_all command
   
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  | Wed, 18 Jan 2023 09:52:03 +0700 | 
  Sam | 
  
   did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
   
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  | Mon, 16 Jan 2023 00:51:03 +0700 | 
  Sam | 
  
   did: update notes
   
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  | Mon, 16 Jan 2023 00:45:31 +0700 | 
  Sam | 
  
   did: migrate rest of make functionality
   
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  | Mon, 16 Jan 2023 00:35:41 +0700 | 
  Sam | 
  
   add: support for instance data
   
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  | Mon, 16 Jan 2023 00:03:20 +0700 | 
  Sam | 
  
   fix: newline
   
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  | Sun, 15 Jan 2023 23:23:54 +0700 | 
  Sam | 
  
   did: refactoring, move more from make to nimscript
   
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  | Sat, 14 Jan 2023 23:34:50 +0700 | 
  Sam | 
  
   add: working implementation of uniforms
   
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  | Sat, 14 Jan 2023 14:15:50 +0700 | 
  Sam | 
  
   did: structure notes a bit better
   
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  | Sat, 14 Jan 2023 14:08:45 +0700 | 
  Sam | 
  
   add: missing file
   
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  | Sat, 14 Jan 2023 14:08:23 +0700 | 
  Sam | 
  
   add: corret make dependencies
   
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  | Sat, 14 Jan 2023 14:08:00 +0700 | 
  Sam | 
  
   big refactoring, part1
   
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  | Wed, 11 Jan 2023 11:55:54 +0700 | 
  Sam | 
  
   did: simplify publishing mechanism
   
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  | Wed, 11 Jan 2023 11:43:59 +0700 | 
  Sam | 
  
   did: update gitignore
   
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  | Wed, 11 Jan 2023 11:43:22 +0700 | 
  Sam | 
  
   fix: build from scratch not working, remove temp shader files from compilation
   
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  | Wed, 11 Jan 2023 11:15:02 +0700 | 
  Sam | 
  
   did: change shader compilation to run during program compilation, maybe add dynamic version later
   
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  | Wed, 11 Jan 2023 00:43:43 +0700 | 
  Sam | 
  
   add: some comments for assets
   
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  | Wed, 11 Jan 2023 00:43:17 +0700 | 
  Sam | 
  
   did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
   
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  | Tue, 10 Jan 2023 00:24:37 +0700 | 
  Sam | 
  
   add: clean examples, update build configs
   
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  | Tue, 10 Jan 2023 00:23:40 +0700 | 
  Sam | 
  
   add: generate ubermeshes
   
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  | Mon, 09 Jan 2023 11:04:19 +0700 | 
  Sam | 
  
   did: introduce scene graph, meshs and generic vertex buffers
   
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  | Thu, 05 Jan 2023 01:16:48 +0700 | 
  Sam | 
  
   add: basic vertex buffer functionality
   
   | 
 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | 
  Sam | 
  
   add: vertex basics, some refactoring
   
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  | Fri, 30 Dec 2022 15:56:17 +0700 | 
  Sam | 
  
   add: matrix multiplications, tests
   
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  | Wed, 28 Dec 2022 20:33:15 +0700 | 
  Sam | 
  
   add: windows builds
   
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  | Wed, 28 Dec 2022 11:44:08 +0700 | 
  Sam | 
  
   did: exclude test output
   
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  | Wed, 28 Dec 2022 11:42:21 +0700 | 
  Sam | 
  
   add: vector/matrix modules, tests, nim config script
   
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  | Tue, 27 Dec 2022 20:47:48 +0700 | 
  Sam | 
  
   did: cleanup up a bit
   
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  | Sat, 24 Dec 2022 22:38:09 +0700 | 
  Sam | 
  
   Merge /mnt/Users/sam/git/vulkan
   
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  | Sat, 24 Dec 2022 22:32:46 +0700 | 
  sam | 
  
   did: make it work on windows
   
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  | Sat, 24 Dec 2022 22:38:03 +0700 | 
  Sam | 
  
   fix: segfault on shutdown
   
   | 
 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | 
  Sam | 
  
   add: a few missing changes
   
   | 
 
 
  | Thu, 22 Dec 2022 19:33:00 +0700 | 
  Sam | 
  
   Merge remote-tracking branch 'github/main'
   
   | 
 
 
  | Thu, 22 Dec 2022 19:30:55 +0700 | 
  Sam | 
  
   Initial commit
   
   | 
 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | 
  Sam | 
  
   add: structure code for crossplatform, add some input handling + bugfixes
   
   | 
 
 
  | Tue, 20 Dec 2022 00:28:05 +0700 | 
  Sam | 
  
   did: refactor, add resizing, proper cleanup
   
   | 
 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | 
  Sam | 
  
   add: skeleton to download thirdparty builds
   
   | 
 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | 
  Sam | 
  
   did: hello world triangle, a bit of code organization
   
   | 
 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | 
  Sam | 
  
   add: more steps in setup
   
   | 
 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | 
  Sam | 
  
   add: initial version
   
   |