log

age author description
Wed, 22 Feb 2023 18:22:20 +0700 Sam add: fix name clashes
Wed, 22 Feb 2023 00:44:03 +0700 Sam add: beta version
Mon, 20 Feb 2023 10:33:53 +0700 Sam add: vulkan api generator, not finished yet
Tue, 07 Feb 2023 12:20:04 +0700 Sam add: color functions + gamma correction
Mon, 06 Feb 2023 23:36:55 +0700 Sam fix: disable mesa layer in release build
Mon, 06 Feb 2023 23:33:10 +0700 Sam add: circle mesh
Mon, 06 Feb 2023 23:32:59 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 21:57:59 +0700 Sam did: update readme
Sun, 05 Feb 2023 21:57:07 +0700 Sam did: some minor fixes, add optinal FPS limit
Sun, 05 Feb 2023 11:39:11 +0700 Sam did: cleanup + auto-generate mvp-transformartion in shader code
Sun, 05 Feb 2023 00:48:03 +0700 Sam did: update readme (this single X was a ton of work)
Sun, 05 Feb 2023 00:46:40 +0700 Sam fix: mouse coord, colors
Sun, 05 Feb 2023 00:28:18 +0700 Sam fix: API changes
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:31 +0700 Sam fix: input mapping
Sat, 04 Feb 2023 02:24:41 +0700 Sam add: keyboard/mouse inpute test
Sat, 04 Feb 2023 02:24:15 +0700 Sam fix: scene graph, input
Wed, 25 Jan 2023 23:56:59 +0700 Sam fix: some formatting, bug when opening on windows.
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Sun, 22 Jan 2023 22:46:53 +0700 Sam did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Fri, 20 Jan 2023 16:53:37 +0700 Sam did: use new vector and matrix names for simpler code
Fri, 20 Jan 2023 16:36:52 +0700 Sam did: refactor Matrix names
Fri, 20 Jan 2023 16:13:32 +0700 Sam did: refactor Vector names
Fri, 20 Jan 2023 00:41:55 +0700 Sam did: cleanup main namespace, add: better coordinate handling in input example
Thu, 19 Jan 2023 22:55:56 +0700 Sam fix: remove rsync
Thu, 19 Jan 2023 22:50:32 +0700 Sam fix: use console for debug buids
Thu, 19 Jan 2023 22:49:12 +0700 Sam add: improve build on windows
Thu, 19 Jan 2023 17:39:32 +0700 Sam fix: wrong number of swapchain images
Thu, 19 Jan 2023 17:00:06 +0700 Sam fix: quit early to prevent swapchain recreation after program termination
Thu, 19 Jan 2023 16:41:50 +0700 Sam fix: correct address retrieval
Thu, 19 Jan 2023 16:24:54 +0700 Sam fix: unusable function at compile time
Thu, 19 Jan 2023 00:47:12 +0700 Sam add: some more instructions
Thu, 19 Jan 2023 00:43:47 +0700 Sam add: nimble config
Thu, 19 Jan 2023 00:42:40 +0700 Sam add: some changes to build on windows host
Thu, 19 Jan 2023 00:41:41 +0700 Sam add: some build instructions for windows
Wed, 18 Jan 2023 14:44:38 +0700 Sam fix: typo
Wed, 18 Jan 2023 14:43:07 +0700 Sam add: correct publishing dir, correct check when nimcheck is running
Wed, 18 Jan 2023 14:15:47 +0700 Sam no need to upload notes
Wed, 18 Jan 2023 14:15:08 +0700 Sam fix: organize notes a bit
Wed, 18 Jan 2023 13:52:48 +0700 Sam did: rename project
Wed, 18 Jan 2023 13:49:12 +0700 Sam fix: hello cube, add: run_all command
Wed, 18 Jan 2023 09:52:03 +0700 Sam did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Mon, 16 Jan 2023 00:51:03 +0700 Sam did: update notes
Mon, 16 Jan 2023 00:45:31 +0700 Sam did: migrate rest of make functionality
Mon, 16 Jan 2023 00:35:41 +0700 Sam add: support for instance data
Mon, 16 Jan 2023 00:03:20 +0700 Sam fix: newline
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:15:50 +0700 Sam did: structure notes a bit better
Sat, 14 Jan 2023 14:08:45 +0700 Sam add: missing file
Sat, 14 Jan 2023 14:08:23 +0700 Sam add: corret make dependencies
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:55:54 +0700 Sam did: simplify publishing mechanism
Wed, 11 Jan 2023 11:43:59 +0700 Sam did: update gitignore
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation