| Mon, 16 Jan 2023 00:51:03 +0700 | 
  Sam | 
  
   did: update notes
   
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  | Mon, 16 Jan 2023 00:45:31 +0700 | 
  Sam | 
  
   did: migrate rest of make functionality
   
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  | Mon, 16 Jan 2023 00:35:41 +0700 | 
  Sam | 
  
   add: support for instance data
   
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  | Mon, 16 Jan 2023 00:03:20 +0700 | 
  Sam | 
  
   fix: newline
   
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  | Sun, 15 Jan 2023 23:23:54 +0700 | 
  Sam | 
  
   did: refactoring, move more from make to nimscript
   
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  | Sat, 14 Jan 2023 23:34:50 +0700 | 
  Sam | 
  
   add: working implementation of uniforms
   
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  | Sat, 14 Jan 2023 14:15:50 +0700 | 
  Sam | 
  
   did: structure notes a bit better
   
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  | Sat, 14 Jan 2023 14:08:45 +0700 | 
  Sam | 
  
   add: missing file
   
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  | Sat, 14 Jan 2023 14:08:23 +0700 | 
  Sam | 
  
   add: corret make dependencies
   
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  | Sat, 14 Jan 2023 14:08:00 +0700 | 
  Sam | 
  
   big refactoring, part1
   
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  | Wed, 11 Jan 2023 11:55:54 +0700 | 
  Sam | 
  
   did: simplify publishing mechanism
   
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  | Wed, 11 Jan 2023 11:43:59 +0700 | 
  Sam | 
  
   did: update gitignore
   
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  | Wed, 11 Jan 2023 11:43:22 +0700 | 
  Sam | 
  
   fix: build from scratch not working, remove temp shader files from compilation
   
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  | Wed, 11 Jan 2023 11:15:02 +0700 | 
  Sam | 
  
   did: change shader compilation to run during program compilation, maybe add dynamic version later
   
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  | Wed, 11 Jan 2023 00:43:43 +0700 | 
  Sam | 
  
   add: some comments for assets
   
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  | Wed, 11 Jan 2023 00:43:17 +0700 | 
  Sam | 
  
   did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
   
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  | Tue, 10 Jan 2023 00:24:37 +0700 | 
  Sam | 
  
   add: clean examples, update build configs
   
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  | Tue, 10 Jan 2023 00:23:40 +0700 | 
  Sam | 
  
   add: generate ubermeshes
   
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  | Mon, 09 Jan 2023 11:04:19 +0700 | 
  Sam | 
  
   did: introduce scene graph, meshs and generic vertex buffers
   
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  | Thu, 05 Jan 2023 01:16:48 +0700 | 
  Sam | 
  
   add: basic vertex buffer functionality
   
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  | Sun, 01 Jan 2023 01:00:50 +0700 | 
  Sam | 
  
   add: vertex basics, some refactoring
   
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  | Fri, 30 Dec 2022 15:56:17 +0700 | 
  Sam | 
  
   add: matrix multiplications, tests
   
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  | Wed, 28 Dec 2022 20:33:15 +0700 | 
  Sam | 
  
   add: windows builds
   
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  | Wed, 28 Dec 2022 11:44:08 +0700 | 
  Sam | 
  
   did: exclude test output
   
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  | Wed, 28 Dec 2022 11:42:21 +0700 | 
  Sam | 
  
   add: vector/matrix modules, tests, nim config script
   
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  | Tue, 27 Dec 2022 20:47:48 +0700 | 
  Sam | 
  
   did: cleanup up a bit
   
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  | Sat, 24 Dec 2022 22:38:09 +0700 | 
  Sam | 
  
   Merge /mnt/Users/sam/git/vulkan
   
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  | Sat, 24 Dec 2022 22:32:46 +0700 | 
  sam | 
  
   did: make it work on windows
   
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  | Sat, 24 Dec 2022 22:38:03 +0700 | 
  Sam | 
  
   fix: segfault on shutdown
   
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  | Thu, 22 Dec 2022 19:35:54 +0700 | 
  Sam | 
  
   add: a few missing changes
   
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  | Thu, 22 Dec 2022 19:33:00 +0700 | 
  Sam | 
  
   Merge remote-tracking branch 'github/main'
   
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  | Thu, 22 Dec 2022 19:30:55 +0700 | 
  Sam | 
  
   Initial commit
   
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  | Thu, 22 Dec 2022 00:06:40 +0700 | 
  Sam | 
  
   add: structure code for crossplatform, add some input handling + bugfixes
   
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  | Tue, 20 Dec 2022 00:28:05 +0700 | 
  Sam | 
  
   did: refactor, add resizing, proper cleanup
   
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  | Mon, 19 Dec 2022 10:56:04 +0700 | 
  Sam | 
  
   add: skeleton to download thirdparty builds
   
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  | Mon, 19 Dec 2022 10:41:20 +0700 | 
  Sam | 
  
   did: hello world triangle, a bit of code organization
   
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  | Fri, 16 Dec 2022 00:05:41 +0700 | 
  Sam | 
  
   add: more steps in setup
   
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  | Wed, 14 Dec 2022 00:49:35 +0700 | 
  Sam | 
  
   add: initial version
   
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