Mon, 08 May 2023 21:23:29 +0700 |
Sam |
del: unused imports
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Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
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Mon, 08 May 2023 00:48:11 +0700 |
Sam |
add: documentation
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Mon, 08 May 2023 00:38:05 +0700 |
Sam |
add: support for arrays of samplers
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Sun, 07 May 2023 18:13:39 +0700 |
Sam |
add: few improvments for working with textures
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Sun, 07 May 2023 17:42:53 +0700 |
Sam |
add: new test file to test to do future test with materials etc.
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Sun, 07 May 2023 17:42:07 +0700 |
Sam |
add: more todoooooo
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Sun, 07 May 2023 17:41:45 +0700 |
Sam |
did: improve stability for configuration without uniforms and settings the engine renderer
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Sun, 07 May 2023 01:30:38 +0700 |
Sam |
ups, missing file
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Sun, 07 May 2023 01:02:06 +0700 |
Sam |
add: skeleton for resources
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Sun, 07 May 2023 00:23:46 +0700 |
Sam |
did: a bit of cleanup with the config, also add some documentation
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Sun, 07 May 2023 00:22:58 +0700 |
Sam |
add: correct cleanup
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Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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Sat, 06 May 2023 01:37:33 +0700 |
Sam |
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
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Fri, 05 May 2023 23:57:56 +0700 |
Sam |
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
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Fri, 05 May 2023 23:45:50 +0700 |
Sam |
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
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