| Tue, 02 May 2023 01:03:03 +0700 | Sam | del: unused imports | 
 
  | Tue, 02 May 2023 00:49:23 +0700 | Sam | did: fix default sample rate, correct waiting for windows waveout processing | 
 
  | Tue, 02 May 2023 00:34:10 +0700 | Sam | add: initial implementation of win32 pcm output | 
 
  | Tue, 02 May 2023 00:33:46 +0700 | Sam | del: bad dependency | 
 
  | Mon, 01 May 2023 23:55:07 +0700 | Sam | add: audio subsystem, windows backend still missing | 
 
  | Mon, 01 May 2023 01:21:17 +0700 | Sam | did: update progress | 
 
  | Mon, 01 May 2023 01:16:59 +0700 | Sam | add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully | 
 
  | Mon, 01 May 2023 01:16:13 +0700 | Sam | fix: API change | 
 
  | Mon, 01 May 2023 01:15:39 +0700 | Sam | add: initial implementation of audio subsystem with mixer, currently missing windows implementation | 
 
  | Sun, 30 Apr 2023 01:02:33 +0700 | Sam | add: support for showing/hiding cursur, X11 fullscreen (win32 still missing) | 
 
  | Sat, 29 Apr 2023 21:38:52 +0700 | Sam | add: option to show/hide cursor | 
 
  | Sat, 29 Apr 2023 05:40:11 -0700 | Sam | fix: buffer update with staging buffer not correctly working | 
 
  | Sat, 29 Apr 2023 18:29:19 +0700 | Sam | fix: API change for shader attributes | 
 
  | Sat, 29 Apr 2023 17:41:40 +0700 | Sam | fix: super stupid error | 
 
  | Sat, 29 Apr 2023 17:36:09 +0700 | Sam | add: debug output | 
 
  | Sat, 29 Apr 2023 17:30:15 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:20:25 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:12:37 +0700 | Sam | fix: forgot to bind buffer | 
 
  | Sat, 29 Apr 2023 16:55:46 +0700 | Sam | fix: to strong assert | 
 
  | Sat, 29 Apr 2023 16:50:43 +0700 | Sam | did: refactor memory selection | 
 
  | Thu, 27 Apr 2023 21:16:13 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 21:13:09 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | Sam | add: more logging | 
 
  | Thu, 27 Apr 2023 20:48:48 +0700 | Sam | fix: wrong layers activated | 
 
  | Thu, 27 Apr 2023 20:43:27 +0700 | Sam | did: better memory selection | 
 
  | Thu, 27 Apr 2023 01:58:16 -0700 | Sam | fix: typo | 
 
  | Thu, 27 Apr 2023 00:36:45 +0700 | Sam | add: base code structure for cross-platform sound | 
 
  | Thu, 27 Apr 2023 00:30:19 +0700 | Sam | del: debug code | 
 
  | Thu, 27 Apr 2023 00:24:10 +0700 | Sam | del: legacy | 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | Sam | add: improvments and E10 (pong) | 
 
  | Wed, 26 Apr 2023 02:15:43 +0700 | Sam | add: upgrade all simple examples to new engine version | 
 
  | Tue, 25 Apr 2023 18:32:23 +0700 | Sam | add: window-resize check | 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | Sam | did: update example 04 | 
 
  | Tue, 25 Apr 2023 18:23:57 +0700 | Sam | add: correct mesh buffer data updates to GPU | 
 
  | Sat, 22 Apr 2023 17:34:59 +0700 | Sam | did: migrate to new engine version | 
 
  | Sat, 22 Apr 2023 17:34:42 +0700 | Sam | add: some helper functions | 
 
  | Sat, 22 Apr 2023 16:52:55 +0700 | Sam | add: small buffer adjustment | 
 
  | Sat, 22 Apr 2023 16:48:07 +0700 | Sam | fix: mixing memory location types is not working | 
 
  | Fri, 21 Apr 2023 00:29:09 +0700 | Sam | add: some cleanup, discovered bug | 
 
  | Thu, 20 Apr 2023 23:46:22 +0700 | Sam | did: rewrite example 02 with new engine approach | 
 
  | Thu, 20 Apr 2023 23:45:57 +0700 | Sam | did: simplify code | 
 
  | Thu, 20 Apr 2023 23:45:36 +0700 | Sam | add: remove a few warning, improve a few things | 
 
  | Thu, 20 Apr 2023 21:59:52 +0700 | Sam | add: correct swapchain destruction, update 1st example to be working | 
 
  | Thu, 20 Apr 2023 01:00:48 +0700 | Sam | add: support for smooth swapchain-recreation | 
 
  | Wed, 19 Apr 2023 01:45:16 +0700 | Sam | add: recreation of swapchain (at least on linux, windows will likely fail, needs testing | 
 
  | Tue, 18 Apr 2023 03:06:14 +0700 | Sam | did: update readme | 
 
  | Tue, 18 Apr 2023 03:04:37 +0700 | Sam | add: input handling, small refactoring for renderer | 
 
  | Mon, 17 Apr 2023 18:02:19 +0700 | Sam | did: finish refactoring of render pipeline, yipi! :) | 
 
  | Wed, 12 Apr 2023 01:20:53 +0700 | Sam | did: big refactoring | 
 
  | Tue, 11 Apr 2023 01:06:37 +0700 | Sam | did: small name change | 
 
  | Tue, 11 Apr 2023 00:58:16 +0700 | Sam | add: mesh primitives | 
 
  | Mon, 10 Apr 2023 20:09:37 +0700 | Sam | fix: completely overhole buffer handling for drawing, fix shit | 
 
  | Mon, 10 Apr 2023 00:53:16 +0700 | Sam | did: refactor mesh code, prepare for instance-data | 
 
  | Sun, 09 Apr 2023 01:04:54 +0700 | Sam | did: implement uniforms, some refactoring | 
 
  | Fri, 07 Apr 2023 00:32:07 +0700 | Sam | did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms | 
 
  | Thu, 06 Apr 2023 00:30:48 +0700 | Sam | add: better mesh support, indexed mesh | 
 
  | Wed, 05 Apr 2023 00:45:16 +0700 | Sam | did: update progress | 
 
  | Wed, 05 Apr 2023 00:42:24 +0700 | Sam | add: build- and runtime configuration system with hot-code reload | 
 
  | Wed, 05 Apr 2023 00:41:11 +0700 | Sam | did: small changes from refactoring | 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | Sam | did: improve imports | 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | Sam | add: comments for further refactoring | 
 
  | Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation | 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet | 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline | 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions | 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass | 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept | 
 
  | Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code | 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | Sam | add: working render loop | 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | Sam | add: render main loop structure | 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | Sam | add: descriptors, better swapchain implementation | 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | Sam | did: some refactoring | 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | Sam | add: finally working initial approach for shader definitions | 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | Sam | did: update to use new shader concept | 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | Sam | add: really need telemetry at some point | 
 
  | Fri, 17 Mar 2023 01:11:18 +0700 | Sam | add: initial version of better shader-shit | 
 
  | Tue, 14 Mar 2023 13:21:40 +0700 | Sam | add: vertex and (initial) shader types and methods | 
 
  | Mon, 06 Mar 2023 23:50:21 +0700 | Sam | add: more vulkan objects | 
 
  | Thu, 02 Mar 2023 23:16:45 +0700 | Sam | add: swapchain, images, fix some destroctors | 
 
  | Wed, 01 Mar 2023 23:58:39 +0700 | Sam | add: swapchain API, more refactoring | 
 
  | Wed, 01 Mar 2023 00:01:06 +0700 | Sam | add: consistent way to define platform-specific code | 
 
  | Tue, 28 Feb 2023 23:51:07 +0700 | Sam | add: device, surface and refactoring | 
 
  | Tue, 28 Feb 2023 00:08:52 +0700 | Sam | add: testing for vulkan API wrapper | 
 
  | Tue, 28 Feb 2023 00:08:28 +0700 | Sam | add: more stuff for the vulkan API wrappers | 
 
  | Mon, 27 Feb 2023 00:05:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sat, 25 Feb 2023 18:56:42 +0700 | Sam | fix: some windows issues | 
 
  | Mon, 27 Feb 2023 00:04:30 +0700 | Sam | add: better vulkan wrappers | 
 
  | Sat, 25 Feb 2023 01:21:29 +0700 | Sam | try: more win compilation fixes | 
 
  | Sat, 25 Feb 2023 01:18:21 +0700 | Sam | fix: window compiling issue | 
 
  | Sat, 25 Feb 2023 01:13:42 +0700 | Sam | fix: type mismatch | 
 
  | Sat, 25 Feb 2023 00:44:05 +0700 | Sam | did: a few fixes for new API | 
 
  | Fri, 24 Feb 2023 01:32:45 +0700 | Sam | fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems | 
 
  | Thu, 23 Feb 2023 00:34:38 +0700 | Sam | add: new vulkan api wrapper, not done yet | 
 
  | Wed, 22 Feb 2023 18:36:26 +0700 | Sam | did: complete vulkan api generator pipeline for now | 
 
  | Wed, 22 Feb 2023 18:36:01 +0700 | Sam | did: final cleanup for now | 
 
  | Wed, 22 Feb 2023 18:22:20 +0700 | Sam | add: fix name clashes | 
 
  | Wed, 22 Feb 2023 00:44:03 +0700 | Sam | add: beta version | 
 
  | Mon, 20 Feb 2023 10:33:53 +0700 | Sam | add: vulkan api generator, not finished yet | 
 
  | Tue, 07 Feb 2023 12:20:04 +0700 | Sam | add: color functions + gamma correction | 
 
  | Mon, 06 Feb 2023 23:36:55 +0700 | Sam | fix: disable mesa layer in release build | 
 
  | Mon, 06 Feb 2023 23:33:10 +0700 | Sam | add: circle mesh | 
 
  | Mon, 06 Feb 2023 23:32:45 +0700 | Sam | fix: stuff, add working pong | 
 
  | Sun, 05 Feb 2023 21:57:59 +0700 | Sam | did: update readme | 
 
  | Sun, 05 Feb 2023 21:57:07 +0700 | Sam | did: some minor fixes, add optinal FPS limit | 
 
  | Sun, 05 Feb 2023 11:39:11 +0700 | Sam | did: cleanup + auto-generate mvp-transformartion in shader code | 
 
  | Sun, 05 Feb 2023 00:48:03 +0700 | Sam | did: update readme (this single X was a ton of work) | 
 
  | Sun, 05 Feb 2023 00:46:40 +0700 | Sam | fix: mouse coord, colors | 
 
  | Sun, 05 Feb 2023 00:28:18 +0700 | Sam | fix: API changes | 
 
  | Sun, 05 Feb 2023 00:20:07 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:48 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:31 +0700 | Sam | fix: input mapping | 
 
  | Sat, 04 Feb 2023 02:24:41 +0700 | Sam | add: keyboard/mouse inpute test | 
 
  | Sat, 04 Feb 2023 02:24:15 +0700 | Sam | fix: scene graph, input | 
 
  | Wed, 25 Jan 2023 23:56:59 +0700 | Sam | fix: some formatting, bug when opening on windows. | 
 
  | Tue, 24 Jan 2023 10:22:38 +0700 | Sam | did: rename and update older demos to work with new APIs | 
 
  | Sun, 22 Jan 2023 22:46:53 +0700 | Sam | did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;( | 
 
  | Fri, 20 Jan 2023 16:53:37 +0700 | Sam | did: use new vector and matrix names for simpler code | 
 
  | Fri, 20 Jan 2023 16:36:52 +0700 | Sam | did: refactor Matrix names | 
 
  | Fri, 20 Jan 2023 16:13:32 +0700 | Sam | did: refactor Vector names | 
 
  | Fri, 20 Jan 2023 00:41:55 +0700 | Sam | did: cleanup main namespace, add: better coordinate handling in input example | 
 
  | Thu, 19 Jan 2023 22:55:56 +0700 | Sam | fix: remove rsync | 
 
  | Thu, 19 Jan 2023 22:50:32 +0700 | Sam | fix: use console for debug buids | 
 
  | Thu, 19 Jan 2023 22:49:12 +0700 | Sam | add: improve build on windows | 
 
  | Thu, 19 Jan 2023 17:39:32 +0700 | Sam | fix: wrong number of swapchain images | 
 
  | Thu, 19 Jan 2023 17:00:06 +0700 | Sam | fix: quit early to prevent swapchain recreation after program termination | 
 
  | Thu, 19 Jan 2023 16:41:50 +0700 | Sam | fix: correct address retrieval | 
 
  | Thu, 19 Jan 2023 16:24:54 +0700 | Sam | fix: unusable function at compile time | 
 
  | Thu, 19 Jan 2023 00:47:12 +0700 | Sam | add: some more instructions | 
 
  | Thu, 19 Jan 2023 00:43:47 +0700 | Sam | add: nimble config | 
 
  | Thu, 19 Jan 2023 00:42:40 +0700 | Sam | add: some changes to build on windows host | 
 
  | Thu, 19 Jan 2023 00:41:41 +0700 | Sam | add: some build instructions for windows | 
 
  | Wed, 18 Jan 2023 14:44:38 +0700 | Sam | fix: typo | 
 
  | Wed, 18 Jan 2023 14:43:07 +0700 | Sam | add: correct publishing dir, correct check when nimcheck is running | 
 
  | Wed, 18 Jan 2023 14:15:47 +0700 | Sam | no need to upload notes | 
 
  | Wed, 18 Jan 2023 14:15:08 +0700 | Sam | fix: organize notes a bit | 
 
  | Wed, 18 Jan 2023 13:52:48 +0700 | Sam | did: rename project | 
 
  | Wed, 18 Jan 2023 13:49:12 +0700 | Sam | fix: hello cube, add: run_all command | 
 
  | Wed, 18 Jan 2023 09:52:03 +0700 | Sam | did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit | 
 
  | Mon, 16 Jan 2023 00:51:03 +0700 | Sam | did: update notes | 
 
  | Mon, 16 Jan 2023 00:45:31 +0700 | Sam | did: migrate rest of make functionality | 
 
  | Mon, 16 Jan 2023 00:35:41 +0700 | Sam | add: support for instance data | 
 
  | Mon, 16 Jan 2023 00:03:20 +0700 | Sam | fix: newline | 
 
  | Sun, 15 Jan 2023 23:23:54 +0700 | Sam | did: refactoring, move more from make to nimscript | 
 
  | Sat, 14 Jan 2023 23:34:50 +0700 | Sam | add: working implementation of uniforms | 
 
  | Sat, 14 Jan 2023 14:15:50 +0700 | Sam | did: structure notes a bit better | 
 
  | Sat, 14 Jan 2023 14:08:45 +0700 | Sam | add: missing file | 
 
  | Sat, 14 Jan 2023 14:08:23 +0700 | Sam | add: corret make dependencies | 
 
  | Sat, 14 Jan 2023 14:08:00 +0700 | Sam | big refactoring, part1 | 
 
  | Wed, 11 Jan 2023 11:55:54 +0700 | Sam | did: simplify publishing mechanism | 
 
  | Wed, 11 Jan 2023 11:43:59 +0700 | Sam | did: update gitignore | 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation | 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later | 
 
  | Wed, 11 Jan 2023 00:43:43 +0700 | Sam | add: some comments for assets | 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation | 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs | 
 
  | Tue, 10 Jan 2023 00:23:40 +0700 | Sam | add: generate ubermeshes | 
 
  | Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers | 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | Sam | add: basic vertex buffer functionality | 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | Sam | add: vertex basics, some refactoring | 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | Sam | add: matrix multiplications, tests | 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | Sam | add: windows builds | 
 
  | Wed, 28 Dec 2022 11:44:08 +0700 | Sam | did: exclude test output | 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | Sam | add: vector/matrix modules, tests, nim config script | 
 
  | Tue, 27 Dec 2022 20:47:48 +0700 | Sam | did: cleanup up a bit | 
 
  | Sat, 24 Dec 2022 22:38:09 +0700 | Sam | Merge /mnt/Users/sam/git/vulkan | 
 
  | Sat, 24 Dec 2022 22:32:46 +0700 | sam | did: make it work on windows | 
 
  | Sat, 24 Dec 2022 22:38:03 +0700 | Sam | fix: segfault on shutdown | 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | Sam | add: a few missing changes | 
 
  | Thu, 22 Dec 2022 19:33:00 +0700 | Sam | Merge remote-tracking branch 'github/main' | 
 
  | Thu, 22 Dec 2022 19:30:55 +0700 | Sam | Initial commit | 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | Sam | add: structure code for crossplatform, add some input handling + bugfixes | 
 
  | Tue, 20 Dec 2022 00:28:05 +0700 | Sam | did: refactor, add resizing, proper cleanup | 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | Sam | add: skeleton to download thirdparty builds | 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | Sam | did: hello world triangle, a bit of code organization | 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | Sam | add: more steps in setup | 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | Sam | add: initial version | 
 
  | Thu, 21 Mar 2024 14:58:06 +0700 | sam | did: undo last thing, hg-git can actually use .gitignore | 
 
  | Thu, 21 Mar 2024 14:46:32 +0700 | sam | did: cleanup and migrate gitignore to hgignore | 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | Sam | fix: path to shader compiler wrong
   remote/main | 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | Sam | add: shader compiler tool | 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | Sam | did: improve handling of shader compilation | 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | Sam | del: unused property | 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | Sam | add: mesh-merging function | 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | Sam | add: correct checks for assigned material compatability | 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | Sam | did: correct usage of vSync/triple buffering | 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | Sam | add: config loader; fix: circle-mesh | 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | Sam | add: shortcut for loading of json files | 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | Sam | fix: error in descriptors, wait for gpu before cleaning up | 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | Sam | add: few string-ify methods, small fix for default-shaders | 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | Sam | did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here) | 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | Sam | did: improve animation system, fix a few small things | 
 
  | Sat, 24 Feb 2024 17:08:58 +0700 | Sam | fix: wrong comparison | 
 
  | Sat, 24 Feb 2024 15:35:52 +0700 | Sam | did: same for panels | 
 
  | Sat, 24 Feb 2024 14:31:15 +0700 | Sam | fix: font-api, allow consistent use of mesh-transform | 
 
  | Sat, 17 Feb 2024 17:18:35 +0700 | Sam | fix: problem with text-position, simpler test-update function | 
 
  | Sat, 17 Feb 2024 16:37:24 +0700 | Sam | did: auto-formatting | 
 
  | Sat, 17 Feb 2024 16:31:54 +0700 | Sam | add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done | 
 
  | Wed, 14 Feb 2024 23:15:53 +0700 | Sam | fix: yielding duplicates | 
 
  | Wed, 14 Feb 2024 21:58:43 +0700 | Sam | did: refactor and improve packaging API | 
 
  | Sun, 11 Feb 2024 19:26:07 +0700 | Sam | fix: exe-bundling not working correctly | 
 
  | Sun, 11 Feb 2024 18:47:13 +0700 | Sam | fix: text-alignment, a few smaller fixes | 
 
  | Sat, 10 Feb 2024 21:19:43 +0700 | Sam | add: default samplers | 
 
  | Sat, 10 Feb 2024 21:19:31 +0700 | Sam | add: input-processing for panels | 
 
  | Sat, 10 Feb 2024 15:55:05 +0700 | Sam | add: initial implementation of "panels" | 
 
  | Sat, 10 Feb 2024 15:54:25 +0700 | Sam | did: small refactoring | 
 
  | Fri, 09 Feb 2024 20:02:55 +0700 | Sam | intermediate commit :P | 
 
  | Mon, 05 Feb 2024 23:11:22 +0700 | Sam | add: panels | 
 
  | Mon, 05 Feb 2024 00:23:30 +0700 | Sam | did: small fix with materials & cleanup | 
 
  | Sun, 04 Feb 2024 22:07:54 +0700 | Sam | add: proper sound test, from public domain | 
 
  | Sat, 03 Feb 2024 23:03:34 +0700 | Sam | add: nicer key-stroke test, cleanup test-resource files | 
 
  | Sat, 03 Feb 2024 21:40:25 +0700 | Sam | did: mini-cleanup | 
 
  | Sat, 03 Feb 2024 21:38:34 +0700 | Sam | fix: word-wrapping working correctly now | 
 
  | Sat, 03 Feb 2024 19:33:57 +0700 | Sam | add: word-wrapping for texts | 
 
  | Sat, 03 Feb 2024 19:33:12 +0700 | Sam | add: word-wrapping for texts | 
 
  | Wed, 31 Jan 2024 00:29:40 +0700 | Sam | add: text-wrapping, fix: incorrect descriptor poolsizes | 
 
  | Mon, 29 Jan 2024 00:21:16 +0700 | Sam | fix: material handlinge, did: formatting, add: support for multi-material texts | 
 
  | Mon, 29 Jan 2024 00:19:35 +0700 | Sam | fix: all tests (once more) | 
 
  | Sun, 28 Jan 2024 22:18:25 +0700 | Sam | del: debug print | 
 
  | Sun, 28 Jan 2024 21:26:39 +0700 | Sam | add: correct version of text-alignment, and a few improvments | 
 
  | Sun, 28 Jan 2024 00:41:11 +0700 | Sam | add: alignment for text boxes | 
 
  | Sat, 27 Jan 2024 21:08:31 +0700 | Sam | did: changes | 
 
  | Sat, 27 Jan 2024 00:31:11 +0700 | Sam | add: font/text improvments, support for newline rendering | 
 
  | Thu, 25 Jan 2024 20:23:22 +0700 | Sam | add: 2d-packing algorithm for texture-atlas generation | 
 
  | Sat, 20 Jan 2024 21:36:41 +0700 | Sam | add: packed textures for font-atlas |