| Mon, 11 Sep 2023 21:31:22 +0700 | Sam | fix: all tests | 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | Sam | fix: error with textures as shader-globales | 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | Sam | fix: attributes with same name but different gpu memory lead to wrong results | 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | Sam | did: small font improvments | 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | Sam | did: try to reduce seq copying... | 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | Sam | add: nice mesh API, fix: copying of whole scenedata all the time | 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | Sam | fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import | 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | Sam | did: update README | 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! | 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | Sam | fix: first example | 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | Sam | fix: remaining tests and an issue with updating uniforms | 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | Sam | fix: material handling, gltf loading, loader example | 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests | 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues | 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? | 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs | 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup | 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! | 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... | 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working | 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use | 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration |