| Thu, 22 Dec 2022 19:33:00 +0700 | 
  Sam | 
  
   Merge remote-tracking branch 'github/main'
   
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  | Thu, 22 Dec 2022 19:30:55 +0700 | 
  Sam | 
  
   Initial commit
   
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  | Thu, 22 Dec 2022 00:06:40 +0700 | 
  Sam | 
  
   add: structure code for crossplatform, add some input handling + bugfixes
   
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  | Tue, 20 Dec 2022 00:28:05 +0700 | 
  Sam | 
  
   did: refactor, add resizing, proper cleanup
   
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  | Mon, 19 Dec 2022 10:56:04 +0700 | 
  Sam | 
  
   add: skeleton to download thirdparty builds
   
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  | Mon, 19 Dec 2022 10:41:20 +0700 | 
  Sam | 
  
   did: hello world triangle, a bit of code organization
   
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  | Fri, 16 Dec 2022 00:05:41 +0700 | 
  Sam | 
  
   add: more steps in setup
   
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  | Wed, 14 Dec 2022 00:49:35 +0700 | 
  Sam | 
  
   add: initial version
   
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  | Thu, 21 Mar 2024 14:58:06 +0700 | 
  sam | 
  
   did: undo last thing, hg-git can actually use .gitignore
   
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  | Thu, 21 Mar 2024 14:46:32 +0700 | 
  sam | 
  
   did: cleanup and migrate gitignore to hgignore
   
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  | Wed, 20 Mar 2024 19:56:11 +0700 | 
  Sam | 
  
   fix: path to shader compiler wrong
   remote/main 
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  | Wed, 20 Mar 2024 18:47:42 +0700 | 
  Sam | 
  
   add: shader compiler tool
   
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  | Tue, 19 Mar 2024 16:31:47 +0700 | 
  Sam | 
  
   did: improve handling of shader compilation
   
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  | Mon, 18 Mar 2024 23:43:32 +0700 | 
  Sam | 
  
   del: unused property
   
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  | Sat, 16 Mar 2024 21:14:43 +0700 | 
  Sam | 
  
   add: mesh-merging function
   
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  | Sun, 10 Mar 2024 22:51:51 +0700 | 
  Sam | 
  
   add: correct checks for assigned material compatability
   
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  | Sun, 10 Mar 2024 22:06:52 +0700 | 
  Sam | 
  
   did: correct usage of vSync/triple buffering
   
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  | Sun, 10 Mar 2024 20:02:11 +0700 | 
  Sam | 
  
   add: config loader; fix: circle-mesh
   
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  | Sat, 09 Mar 2024 23:06:27 +0700 | 
  Sam | 
  
   add: shortcut for loading of json files
   
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  | Sat, 09 Mar 2024 20:30:08 +0700 | 
  Sam | 
  
   fix: error in descriptors, wait for gpu before cleaning up
   
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  | Sat, 09 Mar 2024 16:45:57 +0700 | 
  Sam | 
  
   add: few string-ify methods, small fix for default-shaders
   
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  | Tue, 05 Mar 2024 14:26:46 +0700 | 
  Sam | 
  
   did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
   
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  | Sat, 02 Mar 2024 18:46:45 +0700 | 
  Sam | 
  
   did: improve animation system, fix a few small things
   
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  | Sat, 24 Feb 2024 17:08:58 +0700 | 
  Sam | 
  
   fix: wrong comparison
   
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  | Sat, 24 Feb 2024 15:35:52 +0700 | 
  Sam | 
  
   did: same for panels
   
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  | Sat, 24 Feb 2024 14:31:15 +0700 | 
  Sam | 
  
   fix: font-api, allow consistent use of mesh-transform
   
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  | Sat, 17 Feb 2024 17:18:35 +0700 | 
  Sam | 
  
   fix: problem with text-position, simpler test-update function
   
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  | Sat, 17 Feb 2024 16:37:24 +0700 | 
  Sam | 
  
   did: auto-formatting
   
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