Thu, 22 Dec 2022 19:30:55 +0700 |
Sam |
Initial commit
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Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
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Tue, 20 Dec 2022 00:28:05 +0700 |
Sam |
did: refactor, add resizing, proper cleanup
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Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
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Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
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Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
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Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
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Thu, 21 Mar 2024 14:58:06 +0700 |
sam |
did: undo last thing, hg-git can actually use .gitignore
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Thu, 21 Mar 2024 14:46:32 +0700 |
sam |
did: cleanup and migrate gitignore to hgignore
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Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
remote/main
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Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
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Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
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