Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
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Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
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Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
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Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
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Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
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Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
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Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
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Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
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Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
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Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
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Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
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Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
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Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
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Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
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Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
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Fri, 08 Sep 2023 00:05:19 +0700 |
Sam |
did: try to reduce seq copying...
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Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
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Wed, 06 Sep 2023 00:03:51 +0700 |
Sam |
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
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Tue, 05 Sep 2023 00:44:33 +0700 |
Sam |
did: update README
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Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
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