| Wed, 11 Jan 2023 11:55:54 +0700 | Sam | did: simplify publishing mechanism | 
 
  | Wed, 11 Jan 2023 11:43:59 +0700 | Sam | did: update gitignore | 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation | 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later | 
 
  | Wed, 11 Jan 2023 00:43:43 +0700 | Sam | add: some comments for assets | 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation | 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs | 
 
  | Tue, 10 Jan 2023 00:23:40 +0700 | Sam | add: generate ubermeshes | 
 
  | Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers | 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | Sam | add: basic vertex buffer functionality | 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | Sam | add: vertex basics, some refactoring | 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | Sam | add: matrix multiplications, tests | 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | Sam | add: windows builds | 
 
  | Wed, 28 Dec 2022 11:44:08 +0700 | Sam | did: exclude test output | 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | Sam | add: vector/matrix modules, tests, nim config script |