| Fri, 07 Apr 2023 00:32:07 +0700 | 
  Sam | 
  
   did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
   
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  | Thu, 06 Apr 2023 00:30:48 +0700 | 
  Sam | 
  
   add: better mesh support, indexed mesh
   
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  | Wed, 05 Apr 2023 00:45:16 +0700 | 
  Sam | 
  
   did: update progress
   
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  | Wed, 05 Apr 2023 00:42:24 +0700 | 
  Sam | 
  
   add: build- and runtime configuration system with hot-code reload
   
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  | Wed, 05 Apr 2023 00:41:11 +0700 | 
  Sam | 
  
   did: small changes from refactoring
   
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  | Wed, 05 Apr 2023 00:40:38 +0700 | 
  Sam | 
  
   did: improve imports
   
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  | Mon, 03 Apr 2023 00:10:08 +0700 | 
  Sam | 
  
   add: comments for further refactoring
   
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  | Mon, 03 Apr 2023 00:06:24 +0700 | 
  Sam | 
  
   yay: first triangle rendering with new engine implmentation
   
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  | Sun, 02 Apr 2023 01:22:09 +0700 | 
  Sam | 
  
   did: first final implementation of scene-graph <-> pipeline connection, not working yet
   
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  | Sat, 01 Apr 2023 00:40:02 +0700 | 
  Sam | 
  
   did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
   
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  | Fri, 31 Mar 2023 16:00:16 +0700 | 
  Sam | 
  
   did: allow runtime shader-input definitions
   
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  | Thu, 30 Mar 2023 00:00:54 +0700 | 
  Sam | 
  
   add: multiple pipelines per subpass
   
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  | Wed, 29 Mar 2023 23:35:39 +0700 | 
  Sam | 
  
   did: refactor rendering/scene concept
   
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  | Tue, 28 Mar 2023 00:20:49 +0700 | 
  Sam | 
  
   did: reorganize code
   
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  | Mon, 27 Mar 2023 21:01:32 +0700 | 
  Sam | 
  
   add: working render loop
   
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  | Sun, 26 Mar 2023 01:56:19 +0700 | 
  Sam | 
  
   add: render main loop structure
   
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