Mercurial > games > semicongine
log
age | author | description |
---|---|---|
Wed, 22 Nov 2023 23:23:40 +0700 | Sam | add: missing material module, some functions for noise |
Wed, 22 Nov 2023 23:22:47 +0700 | Sam | fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?) |
Sat, 21 Oct 2023 01:06:51 +0700 | Sam | fix: first example to work correctly with new material system |
Sat, 21 Oct 2023 01:05:34 +0700 | Sam | did: improve material system a ton, more to come |
Thu, 12 Oct 2023 14:54:01 +0700 | Sam | add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays |
Wed, 04 Oct 2023 22:02:23 +0700 | Sam | add: mesh name to drawable |
Mon, 02 Oct 2023 10:15:09 +0700 | Sam | add anykey-pressed api, extend default charset when loading fonts |
Sun, 01 Oct 2023 20:53:35 +0700 | Sam | improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order |