log

age author description
Tue, 23 May 2023 18:17:15 +0700 sam fix: wrong type
Tue, 23 May 2023 16:29:01 +0700 Sam fix: api change of texture
Tue, 23 May 2023 16:24:15 +0700 Sam did: few fixes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Mon, 22 May 2023 19:27:17 +0700 Sam fix: better defaults
Mon, 22 May 2023 19:21:05 +0700 Sam add: correct camera calculations
Mon, 22 May 2023 00:51:41 +0700 Sam did: adjust to new API
Mon, 22 May 2023 00:50:41 +0700 Sam did: refactor texture data structures, add more complete (untested) material import
Sun, 21 May 2023 01:04:55 +0700 Sam del: possible bad use of variable
Sun, 21 May 2023 00:33:38 +0700 Sam fix: separate descriptors per scene
Sat, 20 May 2023 23:26:17 +0700 Sam add: mouse wheel in windows (untested)
Sat, 20 May 2023 23:21:03 +0700 Sam did: nicer test example, scene switching still problematic
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Sat, 20 May 2023 18:17:21 +0700 Sam fix: incorrect vertex data alignment
Sat, 20 May 2023 17:45:12 +0700 Sam del: unused import
Sat, 20 May 2023 17:44:55 +0700 Sam did: replace zippy with "standard" nim zip, compiled from source, fix some errors
Sat, 20 May 2023 16:35:23 +0700 Sam add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sat, 20 May 2023 01:18:45 +0700 Sam fix: material loading, still some bugs here
Fri, 19 May 2023 12:45:50 +0700 Sam did: restructure roadmap a bit, update progress
Thu, 18 May 2023 00:57:49 +0700 Sam add: first try to load material colors
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Tue, 16 May 2023 15:35:43 +0700 Sam add: support for struct members to be array
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Mon, 15 May 2023 23:51:06 +0700 Sam add: better support for array members
Mon, 15 May 2023 18:25:24 +0700 Sam del: unused diagnostic function
Mon, 15 May 2023 18:24:52 +0700 Sam fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
Mon, 15 May 2023 14:25:04 +0700 Sam did: refactor gpu data, fix some errors
Mon, 15 May 2023 00:36:25 +0700 Sam did: update progress
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet
Sat, 13 May 2023 19:32:28 +0700 Sam did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)