Thu, 25 May 2023 15:57:58 +0700 |
Sam |
fix: wrong path-checking
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Wed, 24 May 2023 23:31:05 +0700 |
Sam |
fix: issue with relese build
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Wed, 24 May 2023 23:24:52 +0700 |
Sam |
fix: few issues with sound and resource loading
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Wed, 24 May 2023 23:00:21 +0700 |
Sam |
fix: issue with shared heap memory in settings
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Wed, 24 May 2023 22:59:55 +0700 |
Sam |
del: debug echos
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Wed, 24 May 2023 22:39:06 +0700 |
Sam |
del: debug echo
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Wed, 24 May 2023 22:37:57 +0700 |
Sam |
did: various improvments
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Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
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Wed, 24 May 2023 01:31:02 +0700 |
sam |
did: update configs
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Wed, 24 May 2023 01:30:36 +0700 |
sam |
fix: add descriptor pool per scene, use zippy instead of zip
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Tue, 23 May 2023 18:17:15 +0700 |
sam |
fix: wrong type
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Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
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Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
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Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
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Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
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Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
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Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
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Mon, 22 May 2023 00:50:41 +0700 |
Sam |
did: refactor texture data structures, add more complete (untested) material import
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Sun, 21 May 2023 01:04:55 +0700 |
Sam |
del: possible bad use of variable
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Sun, 21 May 2023 00:33:38 +0700 |
Sam |
fix: separate descriptors per scene
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Sat, 20 May 2023 23:26:17 +0700 |
Sam |
add: mouse wheel in windows (untested)
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Sat, 20 May 2023 23:21:03 +0700 |
Sam |
did: nicer test example, scene switching still problematic
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Sat, 20 May 2023 23:16:48 +0700 |
Sam |
did: make material working halfway, add some more mouse functionality
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Sat, 20 May 2023 18:17:21 +0700 |
Sam |
fix: incorrect vertex data alignment
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Sat, 20 May 2023 17:45:12 +0700 |
Sam |
del: unused import
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Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
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Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
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Sat, 20 May 2023 01:18:45 +0700 |
Sam |
fix: material loading, still some bugs here
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Fri, 19 May 2023 12:45:50 +0700 |
Sam |
did: restructure roadmap a bit, update progress
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Thu, 18 May 2023 00:57:49 +0700 |
Sam |
add: first try to load material colors
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Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
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Tue, 16 May 2023 15:35:43 +0700 |
Sam |
add: support for struct members to be array
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Mon, 15 May 2023 23:51:21 +0700 |
Sam |
add: small refactoring
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Mon, 15 May 2023 23:51:06 +0700 |
Sam |
add: better support for array members
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Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
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Mon, 15 May 2023 18:24:52 +0700 |
Sam |
fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
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Mon, 15 May 2023 14:25:04 +0700 |
Sam |
did: refactor gpu data, fix some errors
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Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
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Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
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Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
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Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
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Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
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Fri, 12 May 2023 00:33:24 +0700 |
Sam |
did: some refactoring for proper integration of image/audio resources with resource system
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Fri, 12 May 2023 00:13:30 +0700 |
Sam |
add: BMP loader
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Thu, 11 May 2023 00:30:44 +0700 |
Sam |
add: sekeleton to start working on resource loading, updated readme
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Thu, 11 May 2023 00:21:32 +0700 |
Sam |
add: some files for tests
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Wed, 10 May 2023 10:13:23 -0700 |
Sam |
fix: resources on windows
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Wed, 10 May 2023 22:36:59 +0700 |
Sam |
add: resource packaging and loading for different resource types, simplify build commands, update readme
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Tue, 09 May 2023 20:39:49 +0700 |
Sam |
fix: tests
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Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
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Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
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Tue, 09 May 2023 01:37:46 +0700 |
Sam |
next version, because we got most low-level stuff, at least in a crappy version
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Tue, 09 May 2023 01:36:34 +0700 |
Sam |
add: support for version handling
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Tue, 09 May 2023 01:18:01 +0700 |
Sam |
add: some adjustment to the last refactoring :P
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Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
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Mon, 08 May 2023 21:45:47 +0700 |
Sam |
did: try to simplfy swapchain recreation, not sure if it is a good idea
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Mon, 08 May 2023 21:23:29 +0700 |
Sam |
del: unused imports
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Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
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Mon, 08 May 2023 00:48:11 +0700 |
Sam |
add: documentation
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Mon, 08 May 2023 00:38:05 +0700 |
Sam |
add: support for arrays of samplers
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Sun, 07 May 2023 18:13:39 +0700 |
Sam |
add: few improvments for working with textures
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Sun, 07 May 2023 17:42:53 +0700 |
Sam |
add: new test file to test to do future test with materials etc.
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Sun, 07 May 2023 17:42:07 +0700 |
Sam |
add: more todoooooo
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Sun, 07 May 2023 17:41:45 +0700 |
Sam |
did: improve stability for configuration without uniforms and settings the engine renderer
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