log

age author description
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:15:50 +0700 Sam did: structure notes a bit better
Sat, 14 Jan 2023 14:08:45 +0700 Sam add: missing file
Sat, 14 Jan 2023 14:08:23 +0700 Sam add: corret make dependencies
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:55:54 +0700 Sam did: simplify publishing mechanism
Wed, 11 Jan 2023 11:43:59 +0700 Sam did: update gitignore
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:43 +0700 Sam add: some comments for assets
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Tue, 10 Jan 2023 00:24:37 +0700 Sam add: clean examples, update build configs
Tue, 10 Jan 2023 00:23:40 +0700 Sam add: generate ubermeshes
Mon, 09 Jan 2023 11:04:19 +0700 Sam did: introduce scene graph, meshs and generic vertex buffers
Thu, 05 Jan 2023 01:16:48 +0700 Sam add: basic vertex buffer functionality
Sun, 01 Jan 2023 01:00:50 +0700 Sam add: vertex basics, some refactoring