| Tue, 27 Jun 2023 00:17:55 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
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  | Sun, 25 Jun 2023 09:26:19 -0700 | 
  Sam | 
  
   fix: wrong path for glsl on windows
   
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  | Tue, 27 Jun 2023 00:17:40 +0700 | 
  Sam | 
  
   did: change API for ECS
   
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  | Tue, 27 Jun 2023 00:01:36 +0700 | 
  Sam | 
  
   fix: wrong flag value, dummy
   
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  | Mon, 26 Jun 2023 23:59:56 +0700 | 
  Sam | 
  
   add: more todoooooss
   
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  | Sun, 25 Jun 2023 19:20:34 +0700 | 
  Sam | 
  
   fix: wrong relative path, still
   
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  | Sun, 25 Jun 2023 19:17:44 +0700 | 
  Sam | 
  
   fix: wrong relative path
   
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  | Sun, 25 Jun 2023 19:03:57 +0700 | 
  Sam | 
  
   fix: wrong dependency name
   
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  | Sun, 25 Jun 2023 00:17:59 +0700 | 
  Sam | 
  
   add: more notes
   
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  | Sat, 24 Jun 2023 23:42:26 +0700 | 
  Sam | 
  
   fix: one-fix for broken mono-sounds $(
   
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  | Sat, 24 Jun 2023 21:04:13 +0700 | 
  Sam | 
  
   add: some reminders
   
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  | Sat, 24 Jun 2023 21:04:04 +0700 | 
  Sam | 
  
   add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
   
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  | Tue, 20 Jun 2023 00:30:58 +0700 | 
  Sam | 
  
   fix: do not apply last frame value after animation has stopped
   
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  | Mon, 19 Jun 2023 01:14:58 +0700 | 
  Sam | 
  
   add: check if track is playing
   
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  | Wed, 14 Jun 2023 23:31:59 +0700 | 
  Sam | 
  
   add: access to non-animated transform
   
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  | Wed, 14 Jun 2023 22:56:43 +0700 | 
  Sam | 
  
   add: another completed feature
   
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  | Wed, 14 Jun 2023 22:55:00 +0700 | 
  Sam | 
  
   add: what seems like a working animation system, atm integrated with entities, will add more for meshes
   
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  | Sat, 10 Jun 2023 00:31:51 +0700 | 
  Sam | 
  
   fix: super crazy input lag problem!
   
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  | Thu, 08 Jun 2023 00:29:29 +0700 | 
  Sam | 
  
   fix: glb import
   
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  | Tue, 06 Jun 2023 01:00:43 +0700 | 
  Sam | 
  
   add: need separate 2D collision in order to get correct normals
   
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  | Mon, 05 Jun 2023 23:57:16 +0700 | 
  Sam | 
  
   add: collision calculations
   
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  | Sun, 04 Jun 2023 00:30:43 +0700 | 
  Sam | 
  
   did: improve matrix transformation API, no need to manually convert Vec3 anymore
   
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  | Sat, 03 Jun 2023 22:28:37 +0700 | 
  Sam | 
  
   add: hitbox/sphere helpers
   
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  | Sat, 03 Jun 2023 19:22:18 +0700 | 
  Sam | 
  
   fix: bad/unclear name
   
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  | Sat, 03 Jun 2023 16:58:32 +0700 | 
  Sam | 
  
   did: simplify config-changed-check, enforce settings-query to always pass default value
   
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  | Sat, 03 Jun 2023 16:56:51 +0700 | 
  Sam | 
  
   add: audo level normalization
   
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  | Sat, 03 Jun 2023 13:44:17 +0700 | 
  Sam | 
  
   did: adjust for small API change
   
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  | Sat, 03 Jun 2023 13:32:15 +0700 | 
  Sam | 
  
   add: collision tests
   
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  | Sat, 03 Jun 2023 13:31:38 +0700 | 
  Sam | 
  
   did: restructure a bit, add hit-sphere
   
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  | Sat, 03 Jun 2023 01:39:02 +0700 | 
  Sam | 
  
   add: collision for hitboxes
   
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  | Tue, 30 May 2023 17:00:23 +0700 | 
  Sam | 
  
   this: feels sooooo good, font rendering working great (for a novice at least)
   
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  | Tue, 30 May 2023 16:59:25 +0700 | 
  Sam | 
  
   fix: change due to build-configuration change
   
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  | Tue, 30 May 2023 16:59:01 +0700 | 
  Sam | 
  
   add: final font-rendering, API changes fixed
   
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  | Tue, 30 May 2023 16:58:35 +0700 | 
  Sam | 
  
   did: fix API changes broke examples
   
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  | Tue, 30 May 2023 16:58:14 +0700 | 
  Sam | 
  
   did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
   
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  | Sun, 28 May 2023 18:36:11 +0700 | 
  Sam | 
  
   add: simpler shader construction
   
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  | Sun, 28 May 2023 18:11:17 +0700 | 
  Sam | 
  
   update shader to work correctly
   
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  | Sun, 28 May 2023 18:09:20 +0700 | 
  Sam | 
  
   add: flat attribute for shader in/outputs
   
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  | Sun, 28 May 2023 17:52:03 +0700 | 
  Sam | 
  
   add: better material loading system, still far from great
   
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  | Sat, 27 May 2023 13:45:03 +0700 | 
  Sam | 
  
   add: font-test
   
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  | Sat, 27 May 2023 13:44:42 +0700 | 
  Sam | 
  
   did: change audio-test to use ogg/vorbis
   
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  | Sat, 27 May 2023 13:43:46 +0700 | 
  Sam | 
  
   add: some api improvments, preparing for font-loading
   
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  | Fri, 26 May 2023 00:49:58 +0700 | 
  Sam | 
  
   add: support for ogg/vorbis audio, initial code for font loading
   
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  | Thu, 25 May 2023 21:45:37 +0700 | 
  Sam | 
  
   del: lodePNG license is already contained in source files
   
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  | Thu, 25 May 2023 15:57:58 +0700 | 
  Sam | 
  
   fix: wrong path-checking
   
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  | Wed, 24 May 2023 23:31:05 +0700 | 
  Sam | 
  
   fix: issue with relese build
   
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  | Wed, 24 May 2023 23:24:52 +0700 | 
  Sam | 
  
   fix: few issues with sound and resource loading
   
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  | Wed, 24 May 2023 23:00:21 +0700 | 
  Sam | 
  
   fix: issue with shared heap memory in settings
   
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  | Wed, 24 May 2023 22:59:55 +0700 | 
  Sam | 
  
   del: debug echos
   
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  | Wed, 24 May 2023 22:39:06 +0700 | 
  Sam | 
  
   del: debug echo
   
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  | Wed, 24 May 2023 22:37:57 +0700 | 
  Sam | 
  
   did: various improvments
   
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  | Wed, 24 May 2023 01:31:21 +0700 | 
  sam | 
  
   fix: API changes
   
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  | Wed, 24 May 2023 01:31:02 +0700 | 
  sam | 
  
   did: update configs
   
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  | Wed, 24 May 2023 01:30:36 +0700 | 
  sam | 
  
   fix: add descriptor pool per scene, use zippy instead of zip
   
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  | Tue, 23 May 2023 18:17:15 +0700 | 
  sam | 
  
   fix: wrong type
   
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  | Tue, 23 May 2023 16:29:01 +0700 | 
  Sam | 
  
   fix: api change of texture
   
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  | Tue, 23 May 2023 16:24:15 +0700 | 
  Sam | 
  
   did: few fixes
   
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  | Tue, 23 May 2023 01:05:06 +0700 | 
  Sam | 
  
   fix: gltf loading
   
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  | Mon, 22 May 2023 19:27:17 +0700 | 
  Sam | 
  
   fix: better defaults
   
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  | Mon, 22 May 2023 19:21:05 +0700 | 
  Sam | 
  
   add: correct camera calculations
   
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