| Tue, 05 Dec 2023 22:46:32 +0700 | 
  Sam | 
  
   add: importer-script for blender
   
   | 
 
 
  | Sun, 03 Dec 2023 22:26:58 +0700 | 
  Sam | 
  
   add: import-helpers for nimscripts
   
   | 
 
 
  | Sun, 03 Dec 2023 01:48:55 +0700 | 
  Sam | 
  
   fix: move switches into our engine-build-func
   
   | 
 
 
  | Sun, 03 Dec 2023 01:02:42 +0700 | 
  Sam | 
  
   add: util to build projects more streamlined
   
   | 
 
 
  | Sun, 03 Dec 2023 00:07:34 +0700 | 
  Sam | 
  
   did: update nimble package specs
   
   | 
 
 
  | Sun, 03 Dec 2023 00:05:38 +0700 | 
  Sam | 
  
   fix: cleanup when multiple textures use same vulkan image
   
   | 
 
 
  | Sat, 02 Dec 2023 22:26:45 +0700 | 
  Sam | 
  
   fix: old settings
   
   | 
 
 
  | Sat, 02 Dec 2023 22:26:26 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Sat, 02 Dec 2023 22:23:29 +0700 | 
  Sam | 
  
   did: package restructuring according to nimble recommendation for libraries
   
   | 
 
 
  | Mon, 27 Nov 2023 23:14:09 +0700 | 
  Sam | 
  
   fix: more animation issues
   
   | 
 
 
  | Mon, 27 Nov 2023 21:31:34 +0700 | 
  Sam | 
  
   fix: a few things wrong with animations
   
   | 
 
 
  | Sun, 26 Nov 2023 23:09:19 +0700 | 
  Sam | 
  
   del: default material makes no sense, fix: gltf import orientation
   
   | 
 
 
  | Sun, 26 Nov 2023 21:26:46 +0700 | 
  Sam | 
  
   did: small refactoring and some bug fixes
   
   | 
 
 
  | Sun, 26 Nov 2023 19:53:00 +0700 | 
  Sam | 
  
   fix: all tests
   
   | 
 
 
  | Sun, 26 Nov 2023 19:52:42 +0700 | 
  Sam | 
  
   did: clenaup, fix: texture handling
   
   | 
 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | 
  Sam | 
  
   did: update flags to reflect new defaults in nim v2
   
   | 
 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | 
  Sam | 
  
   fix: make tests working again
   
   | 
 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | 
  Sam | 
  
   fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
   
   | 
 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | 
  Sam | 
  
   fix: tests, test_materials and test_mesh still needs to be done
   
   | 
 
 
  | Wed, 22 Nov 2023 23:24:07 +0700 | 
  Sam | 
  
   add: missing material module, some functions for noise
   
   | 
 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | 
  Sam | 
  
   fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
   
   | 
 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | 
  Sam | 
  
   fix: first example to work correctly with new material system
   
   | 
 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | 
  Sam | 
  
   did: improve material system a ton, more to come
   
   | 
 
 
  | Thu, 12 Oct 2023 14:55:28 +0700 | 
  Sam | 
  
   add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
   
   | 
 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | 
  Sam | 
  
   add: mesh name to drawable
   
   | 
 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | 
  Sam | 
  
   add anykey-pressed api, extend default charset when loading fonts
   
   | 
 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | 
  Sam | 
  
   improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
   
   | 
 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | 
  Sam | 
  
   add: support inverse matrix and normalized mouse position
   
   |