log

age author description
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Sun, 09 Jul 2023 17:40:46 +0700 Sam did: add "playing" query to public API
Sun, 09 Jul 2023 17:07:36 +0700 Sam add: reset for animation
Sun, 09 Jul 2023 16:40:58 +0700 Sam del: unnecessary var
Sun, 09 Jul 2023 00:47:18 +0700 Sam del: sound-volume normalization seems completely wrong
Sun, 09 Jul 2023 00:29:55 +0700 sam fix: no sound on windows release builds
Sat, 08 Jul 2023 21:06:26 +0700 Sam fix: references dont need to be passed as "var", small error message improvment
Sat, 08 Jul 2023 18:52:34 +0700 Sam add: some API improvments for vector, entity, and some other stuff
Wed, 28 Jun 2023 00:36:57 +0700 Sam add: better component API done
Wed, 28 Jun 2023 00:35:09 +0700 Sam add: nicer api to prevent need of component casting
Tue, 27 Jun 2023 00:51:36 +0700 Sam fix: some issues with new scene/api/component api
Tue, 27 Jun 2023 00:17:55 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sun, 25 Jun 2023 09:26:19 -0700 Sam fix: wrong path for glsl on windows
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 27 Jun 2023 00:01:36 +0700 Sam fix: wrong flag value, dummy
Mon, 26 Jun 2023 23:59:56 +0700 Sam add: more todoooooss
Sun, 25 Jun 2023 19:20:34 +0700 Sam fix: wrong relative path, still
Sun, 25 Jun 2023 19:17:44 +0700 Sam fix: wrong relative path
Sun, 25 Jun 2023 19:03:57 +0700 Sam fix: wrong dependency name
Sun, 25 Jun 2023 00:17:59 +0700 Sam add: more notes
Sat, 24 Jun 2023 23:42:26 +0700 Sam fix: one-fix for broken mono-sounds $(
Sat, 24 Jun 2023 21:04:13 +0700 Sam add: some reminders
Sat, 24 Jun 2023 21:04:04 +0700 Sam add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
Tue, 20 Jun 2023 00:30:58 +0700 Sam fix: do not apply last frame value after animation has stopped
Mon, 19 Jun 2023 01:14:58 +0700 Sam add: check if track is playing
Wed, 14 Jun 2023 23:31:59 +0700 Sam add: access to non-animated transform
Wed, 14 Jun 2023 22:56:43 +0700 Sam add: another completed feature
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sat, 10 Jun 2023 00:31:51 +0700 Sam fix: super crazy input lag problem!