Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
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Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
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Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
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Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Tue, 10 Jan 2023 00:23:40 +0700 |
Sam |
add: generate ubermeshes
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Sun, 01 Jan 2023 01:00:50 +0700 |
Sam |
add: vertex basics, some refactoring
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Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
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Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
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Wed, 28 Dec 2022 11:44:08 +0700 |
Sam |
did: exclude test output
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