Mon, 26 Jun 2023 23:59:56 +0700 |
Sam |
add: more todoooooss
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Sun, 25 Jun 2023 19:20:34 +0700 |
Sam |
fix: wrong relative path, still
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Sun, 25 Jun 2023 19:17:44 +0700 |
Sam |
fix: wrong relative path
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Sun, 25 Jun 2023 19:03:57 +0700 |
Sam |
fix: wrong dependency name
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Sun, 25 Jun 2023 00:17:59 +0700 |
Sam |
add: more notes
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Sat, 24 Jun 2023 23:42:26 +0700 |
Sam |
fix: one-fix for broken mono-sounds $(
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Sat, 24 Jun 2023 21:04:13 +0700 |
Sam |
add: some reminders
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Sat, 24 Jun 2023 21:04:04 +0700 |
Sam |
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
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Tue, 20 Jun 2023 00:30:58 +0700 |
Sam |
fix: do not apply last frame value after animation has stopped
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Mon, 19 Jun 2023 01:14:58 +0700 |
Sam |
add: check if track is playing
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Wed, 14 Jun 2023 23:31:59 +0700 |
Sam |
add: access to non-animated transform
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Wed, 14 Jun 2023 22:56:43 +0700 |
Sam |
add: another completed feature
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Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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Sat, 10 Jun 2023 00:31:51 +0700 |
Sam |
fix: super crazy input lag problem!
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Thu, 08 Jun 2023 00:29:29 +0700 |
Sam |
fix: glb import
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Tue, 06 Jun 2023 01:00:43 +0700 |
Sam |
add: need separate 2D collision in order to get correct normals
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Mon, 05 Jun 2023 23:57:16 +0700 |
Sam |
add: collision calculations
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Sun, 04 Jun 2023 00:30:43 +0700 |
Sam |
did: improve matrix transformation API, no need to manually convert Vec3 anymore
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Sat, 03 Jun 2023 22:28:37 +0700 |
Sam |
add: hitbox/sphere helpers
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Sat, 03 Jun 2023 19:22:18 +0700 |
Sam |
fix: bad/unclear name
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Sat, 03 Jun 2023 16:58:32 +0700 |
Sam |
did: simplify config-changed-check, enforce settings-query to always pass default value
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Sat, 03 Jun 2023 16:56:51 +0700 |
Sam |
add: audo level normalization
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Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
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Sat, 03 Jun 2023 13:32:15 +0700 |
Sam |
add: collision tests
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