Wed, 01 Jan 2025 19:36:55 +0700 |
sam |
fix: typo
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Wed, 01 Jan 2025 17:52:51 +0700 |
sam |
did: fix overlapping glyph-quads (again)
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Wed, 01 Jan 2025 16:38:27 +0700 |
sam |
fix: small offset error with left-bearing when aligning characters
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Wed, 01 Jan 2025 12:42:43 +0700 |
sam |
did: clean up compiler warnings
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Fri, 27 Dec 2024 22:00:46 +0700 |
sam |
fix: bad name for push constants
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Fri, 27 Dec 2024 17:20:31 +0700 |
sam |
did: small improvment to allow easy adjustment of shader-code
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Fri, 27 Dec 2024 16:43:58 +0700 |
sam |
did: cleanup, wrong direction in z-buffer
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Thu, 26 Dec 2024 19:41:10 +0700 |
sam |
fix: still another bug in the cleanup of old buffers for text rendering
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Thu, 26 Dec 2024 16:06:22 +0700 |
sam |
fix: bug with occupation of whitespace glyphs, performance improvment, generational text-handles
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Thu, 26 Dec 2024 11:20:47 +0700 |
sam |
did: simplify text rendering API
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Mon, 23 Dec 2024 00:32:07 +0700 |
sam |
did: improve descriptor-set handling + last fixes for new font/text rendering api
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Sun, 22 Dec 2024 22:32:12 +0700 |
sam |
did: implement decent text rendering (I hope, we'll see)
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Sun, 22 Dec 2024 00:31:29 +0700 |
sam |
did: finally got typography right, still improving text-rendering API to cache text parts
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Sat, 21 Dec 2024 19:32:59 +0700 |
sam |
did: continue text layout, improve vector api
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Sat, 21 Dec 2024 00:19:11 +0700 |
sam |
did: minimal work on next test
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