| Wed, 14 Jun 2023 23:31:59 +0700 | 
  Sam | 
  
   add: access to non-animated transform
   
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  | Wed, 14 Jun 2023 22:56:43 +0700 | 
  Sam | 
  
   add: another completed feature
   
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  | Wed, 14 Jun 2023 22:55:00 +0700 | 
  Sam | 
  
   add: what seems like a working animation system, atm integrated with entities, will add more for meshes
   
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  | Sat, 10 Jun 2023 00:31:51 +0700 | 
  Sam | 
  
   fix: super crazy input lag problem!
   
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  | Thu, 08 Jun 2023 00:29:29 +0700 | 
  Sam | 
  
   fix: glb import
   
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  | Tue, 06 Jun 2023 01:00:43 +0700 | 
  Sam | 
  
   add: need separate 2D collision in order to get correct normals
   
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  | Mon, 05 Jun 2023 23:57:16 +0700 | 
  Sam | 
  
   add: collision calculations
   
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  | Sun, 04 Jun 2023 00:30:43 +0700 | 
  Sam | 
  
   did: improve matrix transformation API, no need to manually convert Vec3 anymore
   
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  | Sat, 03 Jun 2023 22:28:37 +0700 | 
  Sam | 
  
   add: hitbox/sphere helpers
   
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  | Sat, 03 Jun 2023 19:22:18 +0700 | 
  Sam | 
  
   fix: bad/unclear name
   
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  | Sat, 03 Jun 2023 16:58:32 +0700 | 
  Sam | 
  
   did: simplify config-changed-check, enforce settings-query to always pass default value
   
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  | Sat, 03 Jun 2023 16:56:51 +0700 | 
  Sam | 
  
   add: audo level normalization
   
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  | Sat, 03 Jun 2023 13:44:17 +0700 | 
  Sam | 
  
   did: adjust for small API change
   
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  | Sat, 03 Jun 2023 13:32:15 +0700 | 
  Sam | 
  
   add: collision tests
   
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  | Sat, 03 Jun 2023 13:31:38 +0700 | 
  Sam | 
  
   did: restructure a bit, add hit-sphere
   
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  | Sat, 03 Jun 2023 01:39:02 +0700 | 
  Sam | 
  
   add: collision for hitboxes
   
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  | Tue, 30 May 2023 17:00:23 +0700 | 
  Sam | 
  
   this: feels sooooo good, font rendering working great (for a novice at least)
   
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  | Tue, 30 May 2023 16:59:25 +0700 | 
  Sam | 
  
   fix: change due to build-configuration change
   
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  | Tue, 30 May 2023 16:59:01 +0700 | 
  Sam | 
  
   add: final font-rendering, API changes fixed
   
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  | Tue, 30 May 2023 16:58:35 +0700 | 
  Sam | 
  
   did: fix API changes broke examples
   
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  | Tue, 30 May 2023 16:58:14 +0700 | 
  Sam | 
  
   did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
   
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  | Sun, 28 May 2023 18:36:11 +0700 | 
  Sam | 
  
   add: simpler shader construction
   
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  | Sun, 28 May 2023 18:11:17 +0700 | 
  Sam | 
  
   update shader to work correctly
   
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  | Sun, 28 May 2023 18:09:20 +0700 | 
  Sam | 
  
   add: flat attribute for shader in/outputs
   
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  | Sun, 28 May 2023 17:52:03 +0700 | 
  Sam | 
  
   add: better material loading system, still far from great
   
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  | Sat, 27 May 2023 13:45:03 +0700 | 
  Sam | 
  
   add: font-test
   
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  | Sat, 27 May 2023 13:44:42 +0700 | 
  Sam | 
  
   did: change audio-test to use ogg/vorbis
   
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  | Sat, 27 May 2023 13:44:02 +0700 | 
  Sam | 
  
   add: some api improvments, preparing for font-loading
   
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